Player Matchup

Rama
Rama
 
Rama
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
HrewerxPL
Jormungandr
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 34L
1,445 Elo+
Party 3
Ix Chel
Ix Chel
SnousDog
Ix Chel
Level 140
God Stats
3W - 11L
1,323 SR
Queue Stats
383W - 380L
1,443 Elo+
Solo
Kali
Kali
Zagubiony
Kali
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,469 Elo+
Party 3
Janus
Janus
bo_7mood1
Janus
Level 159
God Stats
15W - 24L
1,424 SR
Queue Stats
384W - 399L
1,507 Elo+
Party 2
Team Averages
Level 116
1,449 SR
1,473 Elo+

VS

Team Averages
Level 108
1,416 SR
1,498 Elo+
Vamana
Vamana
HangeZisBae
Vamana
Level 69
God Stats
1W - 0L
1,579 SR
Queue Stats
47W - 44L
1,508 Elo+
Party 1
Anhur
Anhur
IronSister
Anhur
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 135L
1,487 Elo+
Party 1
Sylvanus
Sylvanus
JuuzouSuzaya
Sylvanus
Level 105
God Stats
2W - 2L
1,439 SR
Queue Stats
169W - 157L
1,481 Elo+
Party 1
Vulcan
Vulcan
MaNaRm
Vulcan
Level 158
God Stats
2W - 4L
1,165 SR
Queue Stats
200W - 192L
1,506 Elo+
Solo
Pele
Pele
Toika69
Pele
Level 107
God Stats
2W - 4L
1,398 SR
Queue Stats
271W - 243L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
0 / 2 / 1
7,817
489
5,884
14,112
3,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
HrewerxPL
Jormungandr
15
2 / 3 / 0
9,524
595
10,821
15,929
14,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ix Chel
SnousDog
Ix Chel
11
1 / 3 / 3
6,766
423
5,269
11,604
6,735
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
13
1 / 5 / 1
7,614
476
3,138
15,726
6,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
bo_7mood1
Janus
14
1 / 5 / 1
8,315
520
8,064
10,209
3,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
1 / 1 / 2
7,282
455
4,196
12,362
10,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
15
2 / 1 / 1
9,052
566
8,559
11,537
4,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
JuuzouSuzaya
Sylvanus
14
0 / 0 / 8
8,392
525
4,984
11,344
9,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
MaNaRm
Vulcan
15
4 / 2 / 4
9,309
582
11,813
10,474
3,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
Toika69
Pele
18
11 / 1 / 4
11,123
695
15,714
14,706
6,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
5
Kills
18
18
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
1
0.25
W
Vamana
1
1
2
2
L
Jormungandr
HrewerxPL
Jormungandr
2
3
0
0.67
W
Anhur
2
1
1
2.5
W
Sylvanus
JuuzouSuzaya
Sylvanus
0
0
8
4
W
Vulcan
MaNaRm
Vulcan
4
2
4
3
L
Ix Chel
SnousDog
Ix Chel
1
3
3
0.83
W
Pele
Toika69
Pele
11
1
4
13
L
Kali
1
5
1
0.3
L
Janus
bo_7mood1
Janus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,176
Damage
45,266
67,580
Taken
60,423
35,413
Mitigated
35,354
16,581
Healing
23,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,884
4,974
0
6,229
14,112
3,718
0
1,271
12,841
0
64,605
W
Vamana
4,196
1,921
0
3,648
12,362
10,576
0
5,636
6,726
0
43,906
L
Jormungandr
HrewerxPL
Jormungandr
10,821
1,733
0
3,581
15,929
14,693
152
1,286
14,516
84,486
733
W
Anhur
8,559
5,251
0
3,745
11,537
4,580
2,098
1,015
10,522
0
71,752
W
Sylvanus
JuuzouSuzaya
Sylvanus
4,984
1,510
3,783
5,787
11,344
9,292
423
4,817
6,177
28,944
0
W
Vulcan
MaNaRm
Vulcan
11,813
2,805
0
1,249
10,474
3,977
82
6,406
3,760
80,176
0
L
Ix Chel
SnousDog
Ix Chel
5,269
825
452
3,116
11,604
6,735
0
3,554
8,050
22,228
0
W
Pele
Toika69
Pele
15,714
3,521
0
5,043
14,706
6,929
1,927
5,009
9,633
0
115,972
L
Kali
3,138
786
0
2,412
15,726
6,649
0
4,866
10,860
0
53,406
L
Janus
bo_7mood1
Janus
8,064
154
0
791
10,209
3,618
0
5,904
4,305
75,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,036
Gold Earned
45,158
507
Minions Killed
526
0
Camps Cleared
0
1,551,638
Distance Traveled
1,558,088
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,817
489
121
8
0
282,402
0
W
Vamana
7,282
455
56
4
0
298,283
2
L
Jormungandr
9,524
595
152
10
0
280,443
0
W
Anhur
9,052
566
133
8
0
291,757
0
W
Sylvanus
8,392
525
33
2
0
277,104
4
W
Vulcan
9,309
582
136
9
0
330,715
0
L
Ix Chel
6,766
423
27
2
0
294,962
4
W
Pele
11,123
695
168
11
0
360,229
0
L
Kali
7,614
476
74
5
0
352,647
0
L
Janus
8,315
520
133
8
0
341,184
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role