Player Matchup

Awilix
Awilix
DarkKitKat92
Awilix
Level 164
God Stats
36W - 27L
1,672 SR
Queue Stats
235W - 231L
1,521 Elo+
Party 1
Sobek
Sobek
Pwda24x
Sobek
Level 157
God Stats
3W - 2L
1,547 SR
Queue Stats
96W - 145L
1,475 Elo+
Party 1
Cernunnos
Cernunnos
RandyRackz
Cernunnos
Level 145
God Stats
2W - 0L
1,720 SR
Queue Stats
6W - 3L
1,631 Elo+
Party 1
Shiva
Shiva
xZombi3N1njax
Shiva
Level 156
God Stats
1W - 0L
1,459 SR
Queue Stats
4W - 2L
1,548 Elo+
Party 1
Eset
Eset
xĐolō
Eset
Level 210
God Stats
3W - 2L
1,789 SR
Queue Stats
16W - 24L
1,577 Elo+
Party 1
Team Averages
Level 166
1,637 SR
1,550 Elo+

VS

Team Averages
Level 153
1,508 SR
1,528 Elo+
Cliodhna
Cliodhna
Liljay_all_day
Cliodhna
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 77L
1,541 Elo+
Solo
Hachiman
Hachiman
Rizen With Him
Hachiman
Level 144
God Stats
22W - 31L
1,441 SR
Queue Stats
417W - 377L
1,556 Elo+
Solo
Shiva
Shiva
SukunavsGojo
Shiva
Level 149
God Stats
8W - 9L
1,501 SR
Queue Stats
548W - 542L
1,520 Elo+
Party 2
Olorun
Olorun
To0khertodaO
Olorun
Level 171
God Stats
4W - 4L
1,627 SR
Queue Stats
632W - 620L
1,512 Elo+
Party 2
Geb
Geb
Truths door
Geb
Level 158
God Stats
7W - 8L
1,473 SR
Queue Stats
344W - 325L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
4 / 2 / 4
8,362
597
8,758
12,393
5,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
Pwda24x
Sobek
11
2 / 0 / 7
7,478
534
4,537
15,500
15,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
RandyRackz
Cernunnos
13
1 / 0 / 0
7,043
503
2,800
5,069
2,047
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 2 / 4
7,164
512
6,770
12,620
9,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Eset
xĐolō
Eset
14
4 / 0 / 4
8,232
588
12,513
6,075
2,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
10
0 / 5 / 1
5,806
415
3,579
12,238
3,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
13
2 / 1 / 0
7,904
565
5,285
7,156
2,719
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 1
6,752
482
5,779
12,030
9,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Olorun
13
0 / 3 / 1
7,046
503
4,974
9,635
4,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 2 / 0
7,259
519
8,450
12,482
13,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
11
Kills
4
4
Deaths
12
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
4
2
4
3
L
Cliodhna
0
5
1
0.1
W
Sobek
Pwda24x
Sobek
2
0
7
5.5
W
Cernunnos
RandyRackz
Cernunnos
1
0
0
1
L
Hachiman
2
1
0
2
L
0
1
1
0.5
L
Olorun
0
3
1
0.17
L
2
2
0
1
W
0
2
4
1
W
Eset
xĐolō
Eset
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,378
Damage
28,067
51,657
Taken
53,541
34,464
Mitigated
33,653
13,632
Healing
11,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
8,758
3,033
0
2,015
12,393
5,264
524
1,896
10,459
0
71,805
L
Cliodhna
3,579
458
0
508
12,238
3,852
0
3,759
8,479
0
36,618
W
Sobek
Pwda24x
Sobek
4,537
383
0
5,990
15,500
15,363
54
2,587
12,866
19,125
0
W
Cernunnos
RandyRackz
Cernunnos
2,800
1,043
0
2,949
5,069
2,047
0
0
5,069
0
50,421
L
Hachiman
5,285
3,102
0
2,697
7,156
2,719
0
684
6,472
0
58,711
L
5,779
818
1,417
2,585
12,030
9,192
0
7,060
4,970
0
31,675
L
Olorun
4,974
1,740
60
3,135
9,635
4,613
0
4,499
5,136
54,130
6,347
L
8,450
1,086
0
1,481
12,482
13,277
0
1,736
10,746
49,708
587
W
6,770
1,229
670
460
12,620
9,163
0
5,597
6,183
1,525
45,676
W
Eset
xĐolō
Eset
12,513
1,380
266
1,282
6,075
2,627
930
1,744
4,331
61,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,279
Gold Earned
34,767
372
Minions Killed
368
0
Camps Cleared
0
1,468,880
Distance Traveled
1,363,705
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,362
597
96
7
0
326,747
0
L
Cliodhna
5,806
415
50
4
0
280,767
5
W
Sobek
7,478
534
14
1
0
283,369
2
W
Cernunnos
7,043
503
91
7
0
281,681
2
L
Hachiman
7,904
565
104
7
0
272,032
2
L
Shiva
6,752
482
42
3
0
328,803
5
L
Olorun
7,046
503
104
7
0
243,527
0
L
Geb
7,259
519
68
5
0
238,576
0
W
Shiva
7,164
512
71
5
0
289,494
0
W
Eset
8,232
588
100
7
0
287,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role