Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
AstralStriker
Rama
Level 182
God Stats
5W - 3L
1,307 SR
Queue Stats
664W - 650L
1,493 Elo+
Party 2
Terra
Terra
Brancos Miki
Terra
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
192W - 200L
1,504 Elo+
Solo
Guan Yu
Guan Yu
HighTrip
Guan Yu
Level 62
God Stats
3W - 5L
1,509 SR
Queue Stats
42W - 40L
1,477 Elo+
Party 1
Kali
Kali
SexyAndHigh
Kali
Level 29
God Stats
5W - 2L
1,667 SR
Queue Stats
37W - 32L
1,481 Elo+
Party 1
Team Averages
Level 115
1,497 SR
1,491 Elo+

VS

Team Averages
Level 124
1,459 SR
1,516 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Bealey789
Nemesis
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 123L
1,549 Elo+
Solo
Medusa
Medusa
Carr
Medusa
Level 106
God Stats
1W - 3L
1,215 SR
Queue Stats
90W - 78L
1,548 Elo+
Party 3
Janus
Janus
CharlyMagne
Janus
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 58L
1,460 Elo+
Party 3
Atlas
Atlas
Hannibal1996
Atlas
Level 129
God Stats
19W - 16L
1,579 SR
Queue Stats
186W - 156L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
5 / 3 / 0
7,114
593
8,217
11,402
6,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 0 / 2
7,110
593
5,395
7,545
3,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 1 / 5
6,857
571
5,423
11,527
9,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Guan Yu
HighTrip
Guan Yu
11
0 / 0 / 2
6,374
531
4,657
8,298
8,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
5 / 1 / 4
7,573
631
8,034
12,114
6,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
0 / 2 / 0
6,978
582
5,503
13,680
10,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
Bealey789
Nemesis
11
1 / 3 / 1
6,411
534
5,049
10,872
3,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Carr
Medusa
12
3 / 4 / 1
6,878
573
7,660
10,151
4,350
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 4 / 1
6,021
502
5,149
6,503
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
1 / 1 / 2
6,371
531
7,609
10,442
6,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
14
Kills
5
5
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
3
0
1.67
L
Erlang Shen
 
Erlang Shen
0
2
0
0
W
2
0
2
3
L
Nemesis
Bealey789
Nemesis
1
3
1
0.5
W
2
1
5
4.5
L
Medusa
Carr
Medusa
3
4
1
0.88
L
0
4
1
0.13
L
1
1
2
2
W
Guan Yu
HighTrip
Guan Yu
0
0
2
1
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,726
Damage
30,970
50,886
Taken
51,648
33,959
Mitigated
27,611
13,207
Healing
13,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,217
1,846
0
2,392
11,402
6,572
0
2,458
8,944
0
52,229
L
Erlang Shen
 
Erlang Shen
5,503
3,057
0
6,538
13,680
10,117
792
12
12,866
0
55,825
W
5,395
3,732
0
1,873
7,545
3,545
0
3,954
3,591
0
57,628
L
Nemesis
Bealey789
Nemesis
5,049
2,398
0
1,188
10,872
3,711
0
814
9,804
0
54,772
W
5,423
1,274
482
2,545
11,527
9,120
0
4,718
6,809
19,202
0
L
Medusa
Carr
Medusa
7,660
4,090
0
2,851
10,151
4,350
0
1,014
9,137
0
49,686
L
5,149
422
0
280
6,503
2,434
0
857
5,646
50,452
0
L
7,609
3,116
0
2,415
10,442
6,999
0
3,022
7,169
26,768
0
W
Guan Yu
HighTrip
Guan Yu
4,657
1,056
34
2,629
8,298
8,464
0
25
8,273
0
38,337
W
8,034
3,711
0
3,252
12,114
6,258
0
1,690
10,424
0
56,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,028
Gold Earned
32,659
371
Minions Killed
361
0
Camps Cleared
0
1,260,136
Distance Traveled
1,204,772
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,114
593
82
7
0
250,812
2
L
Erlang Shen
6,978
582
76
6
0
193,287
2
W
Rama
7,110
593
104
9
0
236,067
0
L
Nemesis
6,411
534
85
7
0
290,142
1
W
Terra
6,857
571
27
2
0
263,265
1
L
Medusa
6,878
573
88
7
0
224,845
2
L
Janus
6,021
502
87
7
0
247,240
0
L
Atlas
6,371
531
25
2
0
249,258
4
W
Guan Yu
6,374
531
75
6
0
242,633
2
W
Kali
7,573
631
83
7
0
267,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role