Player Matchup

Yemoja
Yemoja
AnTiOutlaw
Yemoja
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 101L
1,476 Elo+
Solo
Sobek
Sobek
c00lpieman
Sobek
Level 159
God Stats
1W - 4L
1,500 SR
Queue Stats
226W - 249L
1,500 Elo+
Solo
Arachne
Arachne
jguillermo008
Arachne
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 76L
1,547 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
seaworldeznutz
Ah Muzen Cab
Level 125
God Stats
3W - 3L
1,376 SR
Queue Stats
140W - 147L
1,491 Elo+
Solo
Thoth
Thoth
webbyninja
Thoth
Level 147
God Stats
3W - 3L
1,312 SR
Queue Stats
182W - 171L
1,495 Elo+
Solo
Team Averages
Level 137
1,438 SR
1,502 Elo+

VS

Team Averages
Level 148
1,568 SR
1,521 Elo+
Erlang Shen
Erlang Shen
BongRipzForJesus
Erlang Shen
Level 161
God Stats
5W - 2L
1,727 SR
Queue Stats
414W - 377L
1,624 Elo+
Solo
Ah Puch
Ah Puch
HALO6478
Ah Puch
Level 133
God Stats
1W - 0L
1,293 SR
Queue Stats
51W - 40L
1,555 Elo+
Solo
Sol
Sol
Mangekyo203
Sol
Level 148
God Stats
2W - 0L
1,694 SR
Queue Stats
80W - 60L
1,537 Elo+
Solo
Ratatoskr
Ratatoskr
Twoxpenny
Ratatoskr
Level 168
God Stats
7W - 6L
1,626 SR
Queue Stats
431W - 431L
1,464 Elo+
Solo
Hel
Hel
pxlxcios
Hel
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AnTiOutlaw
Yemoja
13
0 / 4 / 8
8,080
673
4,173
16,383
13,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sobek
17
7 / 6 / 6
10,426
869
12,624
20,916
25,726
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
15
4 / 3 / 9
8,710
726
5,475
14,493
15,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
seaworldeznutz
Ah Muzen Cab
15
1 / 5 / 4
8,254
688
15,033
14,402
7,504
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
13
0 / 5 / 9
7,695
641
15,128
14,119
6,440
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BongRipzForJesus
Erlang Shen
17
3 / 3 / 16
9,941
828
10,303
14,376
14,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
HALO6478
Ah Puch
15
5 / 3 / 7
9,414
785
23,632
11,201
4,736
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
12 / 1 / 8
11,561
963
23,813
15,133
6,613
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ratatoskr
Twoxpenny
Ratatoskr
16
2 / 5 / 12
9,861
822
7,206
17,070
20,366
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 1 / 17
9,440
787
11,281
13,706
8,756
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
83
12
Kills
23
23
Deaths
13
36
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Yemoja
AnTiOutlaw
Yemoja
0
4
8
1
W
Erlang Shen
BongRipzForJesus
Erlang Shen
3
3
16
3.67
W
Ah Puch
HALO6478
Ah Puch
5
3
7
2.83
W
12
1
8
16
W
Ratatoskr
Twoxpenny
Ratatoskr
2
5
12
1.6
L
Sobek
7
6
6
1.67
L
Arachne
4
3
9
2.83
W
1
1
17
9.5
L
Ah Muzen Cab
seaworldeznutz
Ah Muzen Cab
1
5
4
0.6
L
Thoth
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,433
Damage
76,235
80,313
Taken
71,486
68,621
Mitigated
55,244
27,084
Healing
39,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
AnTiOutlaw
Yemoja
4,173
1,336
9,061
5,368
16,383
13,934
0
12,122
3,550
6,745
0
W
Erlang Shen
BongRipzForJesus
Erlang Shen
10,303
3,887
831
2,894
14,376
14,773
817
4,759
9,280
0
13,474
W
Ah Puch
HALO6478
Ah Puch
23,632
685
976
1,449
11,201
4,736
262
5,534
5,298
31,004
0
W
23,813
8,248
510
5,409
15,133
6,613
5,474
7,836
6,701
53,745
0
W
Ratatoskr
Twoxpenny
Ratatoskr
7,206
672
212
2,333
17,070
20,366
384
5,698
10,259
0
19,228
L
Sobek
12,624
489
666
3,790
20,916
25,726
0
14,610
5,340
23,248
975
L
Arachne
5,475
2,850
280
3,321
14,493
15,017
0
9,975
3,818
0
8,888
W
11,281
500
14,779
10,210
13,706
8,756
822
5,516
7,270
25,171
0
L
Ah Muzen Cab
seaworldeznutz
Ah Muzen Cab
15,033
6,551
702
579
14,402
7,504
0
10,388
3,706
0
32,804
L
Thoth
15,128
1,064
1,374
1,943
14,119
6,440
0
10,514
3,359
27,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,165
Gold Earned
50,217
125
Minions Killed
189
0
Camps Cleared
0
937,514
Distance Traveled
1,187,087
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,080
673
5
0
0
161,615
0
W
Erlang Shen
9,941
828
24
2
0
259,332
0
W
Ah Puch
9,414
785
26
2
0
242,073
0
W
Sol
11,561
963
78
7
0
220,343
0
W
Ratatoskr
9,861
822
30
3
0
225,972
0
L
Sobek
10,426
869
24
2
0
197,879
0
L
Arachne
8,710
726
15
1
0
204,784
0
W
Hel
9,440
787
31
3
0
239,367
0
L
Ah Muzen Cab
8,254
688
43
4
0
186,547
0
L
Thoth
7,695
641
38
3
0
186,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role