Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Rama
Rama
 
Rama
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Terra
Terra
HASBULLAH21
Terra
Level 128
God Stats
4W - 3L
1,500 SR
Queue Stats
459W - 495L
1,473 Elo+
Party 3
Chang'e
Chang'e
Kaedeso
Chang'e
Level 138
God Stats
2W - 1L
1,394 SR
Queue Stats
109W - 109L
1,529 Elo+
Party 4
Scylla
Scylla
Killermatrix87
Scylla
Level 129
God Stats
1W - 1L
1,488 SR
Queue Stats
55W - 55L
1,520 Elo+
Party 4
Team Averages
Level 126
1,476 SR
1,505 Elo+

VS

Team Averages
Level 133
1,506 SR
1,479 Elo+
Kali
Kali
 
Kali
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Imperial222
Skadi
Level 48
God Stats
6W - 4L
1,500 SR
Queue Stats
73W - 54L
1,496 Elo+
Party 1
King Arthur
King Arthur
LeReQUeZ
King Arthur
Level 145
God Stats
5W - 6L
1,390 SR
Queue Stats
9W - 13L
1,377 Elo+
Solo
Aphrodite
Aphrodite
MoW1801
Aphrodite
Level 159
God Stats
4W - 4L
1,502 SR
Queue Stats
140W - 150L
1,486 Elo+
Party 2
Tiamat
Tiamat
ZhØrs3n
Tiamat
Level 156
God Stats
4W - 4L
1,637 SR
Queue Stats
250W - 243L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
1 / 1 / 0
7,296
730
4,500
9,829
4,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rama
 
Rama
10
1 / 0 / 4
5,865
587
4,722
7,362
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

10
1 / 1 / 3
5,797
580
1,850
8,806
5,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Kaedeso
Chang'e
11
6 / 1 / 1
6,342
634
4,349
6,735
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 1 / 0
7,041
704
5,396
5,160
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
9
0 / 2 / 3
5,437
544
2,678
7,233
2,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 3 / 0
5,353
535
8,122
6,820
2,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
LeReQUeZ
King Arthur
10
0 / 2 / 0
5,501
550
4,116
8,623
6,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
MoW1801
Aphrodite
9
0 / 2 / 1
5,474
547
5,174
6,276
2,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
ZhØrs3n
Tiamat
11
2 / 4 / 0
6,376
638
2,613
7,551
3,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
13
Kills
4
4
Deaths
13
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
1
1
0
1
W
Rama
 
Rama
1
0
4
3
L
Kali
 
Kali
0
2
3
0.75
W
1
1
3
2.5
L
2
3
0
0.67
W
Chang'e
Kaedeso
Chang'e
6
1
1
6.5
W
4
1
0
4
L
King Arthur
LeReQUeZ
King Arthur
0
2
0
0
L
Aphrodite
MoW1801
Aphrodite
0
2
1
0.25
L
Tiamat
ZhØrs3n
Tiamat
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,817
Damage
22,703
37,892
Taken
36,503
18,229
Mitigated
18,587
18,794
Healing
7,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,500
2,946
0
5,393
9,829
4,953
0
47
9,782
0
50,556
W
Rama
 
Rama
4,722
4,498
0
3,259
7,362
3,060
0
2,411
4,919
0
47,361
L
Kali
 
Kali
2,678
1,114
0
1,318
7,233
2,685
0
1,919
5,230
0
37,630
W
1,850
72
2,346
2,818
8,806
5,988
0
2,352
6,454
11,998
0
L
8,122
2,902
0
10
6,820
2,509
222
2,635
4,185
0
33,946
W
Chang'e
Kaedeso
Chang'e
4,349
585
400
4,078
6,735
2,441
0
975
5,744
42,897
0
W
5,396
984
0
500
5,160
1,787
0
2,126
2,918
57,350
0
L
King Arthur
LeReQUeZ
King Arthur
4,116
826
0
250
8,623
6,439
0
503
7,476
0
40,028
L
Aphrodite
MoW1801
Aphrodite
5,174
1,091
1,454
3,370
6,276
2,990
0
1,650
4,582
34,156
0
L
Tiamat
ZhØrs3n
Tiamat
2,613
380
0
1,162
7,551
3,964
0
4,695
2,698
41,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,341
Gold Earned
28,141
426
Minions Killed
327
0
Camps Cleared
0
1,092,746
Distance Traveled
978,957
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,296
730
134
13
0
245,591
0
W
Rama
5,865
587
97
10
0
191,209
1
L
Kali
5,437
544
62
6
0
233,985
0
W
Terra
5,797
580
21
2
0
225,359
5
L
Skadi
5,353
535
31
3
0
208,257
1
W
Chang'e
6,342
634
62
6
0
218,733
0
W
Scylla
7,041
704
112
11
0
211,854
0
L
King Arthur
5,501
550
66
7
0
206,547
2
L
Aphrodite
5,474
547
68
7
0
154,725
0
L
Tiamat
6,376
638
100
10
0
175,443
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role