Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
HadesSama35
Hera
Level 143
God Stats
13W - 12L
1,403 SR
Queue Stats
761W - 748L
1,495 Elo+
Solo
Terra
Terra
RzL Ricarte
Terra
Level 127
God Stats
3W - 11L
1,255 SR
Queue Stats
258W - 259L
1,477 Elo+
Solo
Bellona
Bellona
SeatUnkind
Bellona
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 167L
1,492 Elo+
Solo
Skadi
Skadi
TonBoeira94
Skadi
Level 66
God Stats
1W - 1L
1,715 SR
Queue Stats
69W - 69L
1,452 Elo+
Solo
Team Averages
Level 105
1,475 SR
1,483 Elo+

VS

Team Averages
Level 122
1,454 SR
1,446 Elo+
Merlin
Merlin
CA_LautaGod
Merlin
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,393 Elo+
Solo
Tyr
Tyr
Luca_Bong7
Tyr
Level 141
God Stats
4W - 7L
1,223 SR
Queue Stats
269W - 336L
1,436 Elo+
Party 1
Geb
Geb
RRM-Rodrigo
Geb
Level 184
God Stats
3W - 3L
1,632 SR
Queue Stats
822W - 871L
1,467 Elo+
Party 1
Thanatos
Thanatos
TSUTokito
Thanatos
Level 95
God Stats
19W - 18L
1,491 SR
Queue Stats
104W - 110L
1,449 Elo+
Solo
Hachiman
Hachiman
bastindres
Hachiman
Level 142
God Stats
5W - 5L
1,422 SR
Queue Stats
163W - 156L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 3 / 0
7,252
518
5,388
10,956
4,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

2
0 / 0 / 0
4,391
314
0
271
42
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 1 / 1
5,999
429
3,117
9,145
5,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
SeatUnkind
Bellona
13
0 / 1 / 0
7,165
512
7,600
12,872
13,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 6 / 0
6,775
484
5,364
12,722
4,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
2 / 1 / 0
7,365
526
3,650
3,889
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 0 / 1
7,689
549
6,537
11,505
12,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 0 / 3
6,887
492
3,825
7,472
6,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
TSUTokito
Thanatos
12
1 / 0 / 1
7,267
519
1,715
10,573
4,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
bastindres
Hachiman
16
8 / 2 / 0
9,079
649
12,688
12,043
5,577
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
3
Kills
11
11
Deaths
3
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
0
0.67
W
Merlin
2
1
0
2
L
0
0
0
0
W
0
0
1
0.5
W
0
0
3
1.5
L
0
1
1
0.5
L
Bellona
SeatUnkind
Bellona
0
1
0
0
W
Thanatos
TSUTokito
Thanatos
1
0
1
1.5
L
1
6
0
0.17
W
Hachiman
bastindres
Hachiman
8
2
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,469
Damage
28,415
45,966
Taken
45,482
28,337
Mitigated
29,568
11,218
Healing
21,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,388
1,359
0
2,228
10,956
4,559
0
2,883
8,073
0
38,607
W
Merlin
3,650
596
0
1,194
3,889
1,390
1,085
581
3,308
40,977
0
L
0
0
0
125
271
42
0
0
271
2,362
0
W
6,537
541
0
5,100
11,505
12,177
0
0
11,505
0
66,466
W
3,825
497
0
1,602
7,472
6,198
227
1,373
6,099
21,340
0
L
3,117
235
1,165
3,215
9,145
5,700
0
3,169
5,976
22,804
0
L
Bellona
SeatUnkind
Bellona
7,600
3,376
0
4,150
12,872
13,576
0
1,034
11,838
0
55,457
W
Thanatos
TSUTokito
Thanatos
1,715
85
0
7,167
10,573
4,226
0
234
10,339
0
67,683
L
5,364
3,159
0
335
12,722
4,460
0
444
12,278
0
46,567
W
Hachiman
bastindres
Hachiman
12,688
8,467
0
6,143
12,043
5,577
3,452
998
11,045
0
74,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,582
Gold Earned
38,287
287
Minions Killed
408
0
Camps Cleared
0
967,240
Distance Traveled
1,275,470
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,252
518
61
4
0
282,432
0
W
Merlin
7,365
526
70
5
0
200,045
0
L
Hera
4,391
314
9
1
0
28,668
0
W
Tyr
7,689
549
100
7
0
295,097
0
W
Geb
6,887
492
18
1
0
261,213
3
L
Terra
5,999
429
30
2
0
197,840
4
L
Bellona
7,165
512
102
7
0
248,020
0
W
Thanatos
7,267
519
102
7
0
274,523
0
L
Skadi
6,775
484
85
6
0
210,280
0
W
Hachiman
9,079
649
118
8
0
244,592
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role