Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
B3RS3RK_MCMXCIX
Susano
Level 127
God Stats
2W - 0L
1,777 SR
Queue Stats
23W - 22L
1,518 Elo+
Solo
Sol
Sol
KYO DUBZ
Sol
Level 120
God Stats
19W - 30L
1,483 SR
Queue Stats
25W - 37L
1,424 Elo+
Solo
Janus
Janus
Los_Andretti15
Janus
Level 49
God Stats
22W - 23L
1,532 SR
Queue Stats
181W - 221L
1,471 Elo+
Solo
Ishtar
Ishtar
renemac12
Ishtar
Level 88
God Stats
10W - 12L
1,476 SR
Queue Stats
59W - 53L
1,459 Elo+
Solo
Team Averages
Level 96
1,553 SR
1,474 Elo+

VS

Team Averages
Level 38
1,383 SR
1,310 Elo+
Gilgamesh
Gilgamesh
BeefySlim9610
Gilgamesh
Level 16
God Stats
8W - 7L
1,500 SR
Queue Stats
21W - 33L
1,295 Elo+
Party 1
Surtr
Surtr
CerealRogue727
Surtr
Level 13
God Stats
0W - 3L
1,266 SR
Queue Stats
3W - 14L
1,162 Elo+
Party 1
Xbalanque
Xbalanque
OG Nubi
Xbalanque
Level 46
God Stats
0W - 2L
1,307 SR
Queue Stats
25W - 42L
1,346 Elo+
Party 1
Ra
Ra
coxxken
Ra
Level 30
God Stats
5W - 14L
1,380 SR
Queue Stats
87W - 109L
1,181 Elo+
Solo
Geb
Geb
jnounn
Geb
Level 87
God Stats
0W - 1L
1,463 SR
Queue Stats
71W - 55L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 0 / 15
8,524
1,421
6,096
5,257
5,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
5 / 0 / 6
8,156
1,359
9,421
8,012
3,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 0 / 11
7,947
1,325
7,637
4,663
1,762
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
4 / 0 / 7
7,543
1,257
5,260
4,125
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
renemac12
Ishtar
13
3 / 0 / 11
7,659
1,277
9,147
4,333
2,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

390

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BeefySlim9610
Gilgamesh
11
0 / 4 / 0
6,406
1,068
9,584
11,359
7,223
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 6 / 0
6,550
1,092
4,394
12,024
10,494
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
OG Nubi
Xbalanque
12
0 / 4 / 0
6,799
1,133
5,660
7,828
2,978
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 0 / 0
6,203
1,034
770
375
130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
jnounn
Geb
11
0 / 3 / 0
6,947
1,158
3,730
11,659
7,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
0
17
Kills
0
0
Deaths
17
50
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
15
9.5
W
5
0
6
8
L
Gilgamesh
BeefySlim9610
Gilgamesh
0
4
0
0
L
0
6
0
0
W
3
0
11
8.5
W
4
0
7
7.5
L
Xbalanque
OG Nubi
Xbalanque
0
4
0
0
L
0
0
0
0
L
Geb
jnounn
Geb
0
3
0
0
W
Ishtar
renemac12
Ishtar
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,561
Damage
24,138
26,390
Taken
43,245
14,294
Mitigated
28,477
5,249
Healing
2,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,096
933
643
1,090
5,257
5,158
0
890
4,367
12,212
0
W
9,421
1,883
0
367
8,012
3,742
0
2,164
5,848
0
21,909
L
Gilgamesh
BeefySlim9610
Gilgamesh
9,584
730
0
53
11,359
7,223
0
6,710
4,601
2,239
15,527
L
4,394
1,010
0
515
12,024
10,494
0
6,116
5,908
178
13,660
W
7,637
3,365
152
1,771
4,663
1,762
0
1,042
3,621
24,492
0
W
5,260
455
0
250
4,125
1,611
0
1,083
3,042
15,145
0
L
Xbalanque
OG Nubi
Xbalanque
5,660
1,495
0
36
7,828
2,978
0
2,449
5,379
0
22,956
L
770
112
192
1
375
130
0
279
96
8,070
0
L
Geb
jnounn
Geb
3,730
333
860
1,312
11,659
7,652
0
3,421
7,658
9,742
0
W
Ishtar
renemac12
Ishtar
9,147
5,651
0
976
4,333
2,021
0
930
3,403
0
15,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,829
Gold Earned
32,905
136
Minions Killed
84
7
Camps Cleared
4
667,431
Distance Traveled
518,714
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,524
1,421
8
1
0
127,647
2
W
Susano
8,156
1,359
31
5
2
158,165
0
L
Gilgamesh
6,406
1,068
12
2
1
129,108
0
L
Surtr
6,550
1,092
16
3
1
99,487
0
W
Sol
7,947
1,325
44
7
4
128,535
0
W
Janus
7,543
1,257
33
6
0
120,472
0
L
Xbalanque
6,799
1,133
25
4
1
118,245
0
L
Ra
6,203
1,034
13
2
1
40,481
0
L
Geb
6,947
1,158
18
3
0
131,393
0
W
Ishtar
7,659
1,277
20
3
1
132,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role