Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
TtkDoritos
Nu Wa
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
139W - 148L
1,432 Elo+
Solo
Ymir
Ymir
destino12
Ymir
Level 143
God Stats
1W - 1L
1,279 SR
Queue Stats
73W - 72L
1,519 Elo+
Party 1
Apollo
Apollo
lNyelan
Apollo
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 33L
1,395 Elo+
Solo
Hun Batz
Hun Batz
nicolasmarginado
Hun Batz
Level 116
God Stats
2W - 4L
1,250 SR
Queue Stats
63W - 63L
1,473 Elo+
Party 1
Team Averages
Level 132
1,406 SR
1,464 Elo+

VS

Team Averages
Level 111
1,528 SR
1,499 Elo+
Hercules
Hercules
MC_CAPINHAPY
Hercules
Level 144
God Stats
8W - 7L
1,499 SR
Queue Stats
120W - 135L
1,488 Elo+
Solo
Anubis
Anubis
SirCristiann
Anubis
Level 85
God Stats
4W - 4L
1,751 SR
Queue Stats
84W - 91L
1,503 Elo+
Solo
Olorun
Olorun
ViniPipi
Olorun
Level 88
God Stats
0W - 4L
1,116 SR
Queue Stats
242W - 260L
1,521 Elo+
Solo
Geb
Geb
cowboystargame
Geb
Level 106
God Stats
43W - 23L
1,662 SR
Queue Stats
259W - 281L
1,541 Elo+
Solo
Ne Zha
Ne Zha
tfpn_colonin
Ne Zha
Level 133
God Stats
6W - 4L
1,614 SR
Queue Stats
98W - 96L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
9
1 / 0 / 0
5,545
616
3,024
3,093
1,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
10
0 / 2 / 2
6,075
675
3,616
3,988
1,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
8
0 / 0 / 1
5,449
605
1,065
4,845
3,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
lNyelan
Apollo
9
2 / 1 / 0
5,302
589
5,136
5,743
1,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 1
5,724
636
2,497
6,124
2,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MC_CAPINHAPY
Hercules
3
0 / 1 / 0
3,617
402
457
3,542
2,152
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
5
0 / 1 / 0
4,071
452
1,323
3,052
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
ViniPipi
Olorun
6
1 / 2 / 0
4,295
477
2,836
3,359
1,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 0 / 2
4,750
528
2,097
6,069
3,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
10
2 / 0 / 1
5,183
576
2,543
8,486
3,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
4
Kills
3
3
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
1
0
0
1
L
Hercules
MC_CAPINHAPY
Hercules
0
1
0
0
L
Anubis
0
1
0
0
W
Nu Wa
0
2
2
0.5
L
Olorun
ViniPipi
Olorun
1
2
0
0.5
L
0
0
2
1
W
Ymir
0
0
1
0.5
W
Apollo
lNyelan
Apollo
2
1
0
2
W
1
0
1
1.5
L
Ne Zha
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,338
Damage
9,256
23,793
Taken
24,508
9,964
Mitigated
11,260
5,150
Healing
7,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
3,024
913
0
750
3,093
1,009
47
1,035
1,938
35,845
0
L
Hercules
MC_CAPINHAPY
Hercules
457
414
0
742
3,542
2,152
0
1,311
2,029
0
6,046
L
Anubis
1,323
39
0
750
3,052
1,138
0
1,795
1,001
15,300
0
W
Nu Wa
3,616
827
0
470
3,988
1,184
495
57
3,931
37,007
0
L
Olorun
ViniPipi
Olorun
2,836
848
120
432
3,359
1,201
0
599
2,689
23,259
0
L
2,097
147
0
2,379
6,069
3,655
0
1,684
4,285
13,988
0
W
Ymir
1,065
156
0
659
4,845
3,625
366
1,554
3,291
16,490
0
W
Apollo
lNyelan
Apollo
5,136
3,133
0
2,896
5,743
1,975
876
3,043
2,700
0
33,231
W
2,497
446
0
375
6,124
2,171
225
632
5,415
0
39,270
L
Ne Zha
2,543
647
0
2,637
8,486
3,114
0
1,511
6,799
0
32,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,095
Gold Earned
21,916
299
Minions Killed
155
0
Camps Cleared
0
869,121
Distance Traveled
663,344
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
5,545
616
76
8
0
195,283
2
L
Hercules
3,617
402
12
1
0
50,543
0
L
Anubis
4,071
452
34
4
0
107,736
0
W
Nu Wa
6,075
675
65
7
0
148,813
0
L
Olorun
4,295
477
42
5
0
133,245
0
L
Geb
4,750
528
14
2
0
171,520
2
W
Ymir
5,449
605
21
2
0
173,663
0
W
Apollo
5,302
589
69
8
0
168,381
0
W
Hun Batz
5,724
636
68
8
0
182,981
0
L
Ne Zha
5,183
576
53
6
0
200,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role