Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold III
Mushu Fresh
Ix Chel
Gold III
Level 118
God Stats
14W - 7L
1,766 SR
Queue Stats
70W - 72L
1,613 MMR
Party 1
Terra
Terra
Gold III
Plaztacular
Terra
Gold III
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 129L
1,562 MMR
Party 1
Apollo
Apollo
Gold V
Spuccih
Apollo
Gold V
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,472 MMR
Solo
Pele
Pele
Gold III
SusanoWreckedYou
Pele
Gold III
Level 136
God Stats
7W - 5L
1,788 SR
Queue Stats
619W - 635L
1,476 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,611 SR
1,525 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,597 SR
1,528 MMR
Nemesis
Nemesis
Gold II
Kisagami23
Nemesis
Gold II
Level 153
God Stats
8W - 4L
1,419 SR
Queue Stats
461W - 457L
1,575 MMR
Solo
Nu Wa
Nu Wa
Gold I
SeekNDestroy-ice
Nu Wa
Gold I
Level 179
God Stats
4W - 6L
1,672 SR
Queue Stats
386W - 393L
1,583 MMR
Solo
Jormungandr
Jormungandr
Gold IV
asgw
Jormungandr
Gold IV
Level 64
God Stats
6W - 1L
1,758 SR
Queue Stats
128W - 131L
1,465 MMR
Solo
Vamana
Vamana
Gold II
jacolbas71
Vamana
Gold II
Level 146
God Stats
7W - 8L
1,639 SR
Queue Stats
249W - 234L
1,486 MMR
Solo
Anhur
Anhur
Bronze III
tiktoksimp
Anhur
Bronze III
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,534 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 6 / 2
6,724
448
5,568
16,018
7,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ix Chel
Mushu Fresh
Ix Chel
13
2 / 4 / 2
7,172
478
8,734
10,594
3,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

14
0 / 0 / 0
7,240
483
4,256
10,767
8,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Spuccih
Apollo
12
0 / 3 / 3
6,917
461
4,855
12,174
3,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 4 / 3
7,285
486
9,695
16,940
7,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
MartichorasAtlasThanatosThor

VS

Bans
RavanaBakasuraKaliHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kisagami23
Nemesis
15
5 / 0 / 2
9,169
611
6,923
9,283
3,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
4 / 2 / 6
9,044
603
11,978
9,105
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
asgw
Jormungandr
14
1 / 0 / 0
9,216
614
6,746
11,107
8,267
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vamana
jacolbas71
Vamana
13
5 / 5 / 2
8,665
578
9,590
13,916
7,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
14
1 / 1 / 4
8,850
590
11,373
12,823
4,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
8
Kills
16
17
Deaths
8
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
6
2
0.5
W
Nemesis
Kisagami23
Nemesis
5
0
2
6
L
Ix Chel
Mushu Fresh
Ix Chel
2
4
2
0.75
L
0
0
0
0
W
4
2
6
3.5
L
Apollo
Spuccih
Apollo
0
3
3
0.5
L
4
4
3
1.38
W
Jormungandr
asgw
Jormungandr
1
0
0
1
W
Vamana
jacolbas71
Vamana
5
5
2
1.2
W
Anhur
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,108
Damage
46,610
66,493
Taken
56,234
31,310
Mitigated
27,540
19,114
Healing
13,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,568
1,927
0
5,132
16,018
7,817
0
2,823
13,195
16
41,192
W
Nemesis
Kisagami23
Nemesis
6,923
3,596
0
1,288
9,283
3,809
0
1,392
7,743
0
74,695
L
Ix Chel
Mushu Fresh
Ix Chel
8,734
1,388
713
1,915
10,594
3,617
11
5,030
5,452
53,294
0
L
4,256
287
0
3,076
10,767
8,728
0
5,716
5,051
46,397
0
W
11,978
2,273
0
1,566
9,105
3,309
274
3,921
4,976
58,239
0
L
Apollo
Spuccih
Apollo
4,855
2,263
0
3,411
12,174
3,700
0
772
11,402
0
50,455
L
9,695
3,035
0
4,867
16,940
7,448
0
4,522
12,256
0
44,069
W
Jormungandr
asgw
Jormungandr
6,746
2,167
0
3,210
11,107
8,267
513
4,131
6,408
78,150
0
W
Vamana
jacolbas71
Vamana
9,590
4,394
0
923
13,916
7,480
234
2,381
11,401
0
54,463
W
Anhur
11,373
6,781
0
6,186
12,823
4,675
1,789
574
12,177
0
71,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,338
Gold Earned
44,944
388
Minions Killed
517
0
Camps Cleared
0
1,411,831
Distance Traveled
1,572,724
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,724
448
66
4
0
244,150
0
W
Nemesis
9,169
611
106
7
0
372,977
5
L
Ix Chel
7,172
478
72
5
0
285,512
0
L
Terra
7,240
483
96
6
0
301,751
1
W
Nu Wa
9,044
603
98
7
0
298,189
1
L
Apollo
6,917
461
94
6
0
287,821
2
L
Pele
7,285
486
60
4
0
292,597
0
W
Jormungandr
9,216
614
131
9
0
281,200
3
W
Vamana
8,665
578
71
5
0
325,528
4
W
Anhur
8,850
590
111
7
0
294,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role