Player Matchup

Neith
Neith
SuRgiCalNUmNuTs
Neith
Level 17
God Stats
2W - 8L
1,306 SR
Queue Stats
2W - 11L
1,500 Elo+
Party 1
Scylla
Scylla
UnboundLobo
Scylla
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
196W - 171L
1,597 Elo+
Solo
Ymir
Ymir
bakencake
Ymir
Level 7
God Stats
1W - 4L
1,256 SR
Queue Stats
25W - 43L
1,239 Elo+
Party 1
Artemis
Artemis
planetTHIEF02
Artemis
Level 142
God Stats
0W - 1L
1,510 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 1
Osiris
Osiris
xistuffxtreme
Osiris
Level 140
God Stats
1W - 1L
1,261 SR
Queue Stats
98W - 66L
1,555 Elo+
Party 1
Team Averages
Level 78
1,367 SR
1,478 Elo+

VS

Team Averages
Level 77
1,636 SR
1,465 Elo+
Hachiman
Hachiman
Hwrrd
Hachiman
Level 146
God Stats
2W - 0L
1,847 SR
Queue Stats
7W - 10L
1,392 Elo+
Solo
Sol
Sol
Sokcs
Sol
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,496 Elo+
Party 2
Ix Chel
Ix Chel
TBMopu
Ix Chel
Level 85
God Stats
10W - 10L
1,577 SR
Queue Stats
593W - 418L
1,654 Elo+
Solo
Gilgamesh
Gilgamesh
nyanbunny
Gilgamesh
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,257 Elo+
Party 2
Ganesha
Ganesha
shelbunnie
Ganesha
Level 104
God Stats
6W - 3L
1,757 SR
Queue Stats
169W - 116L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,225
1,045
2,137
6,178
2,449
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
9
0 / 0 / 0
4,888
978
0
0
0
Ymir
9
0 / 4 / 0
5,229
1,046
649
9,402
5,232
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
10
0 / 1 / 0
5,401
1,080
5,998
6,373
2,565
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 3 / 0
5,215
1,043
4,244
13,514
8,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

319

VS

Team 2 Tickets

422

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Hwrrd
Hachiman
11
3 / 0 / 5
6,500
1,300
8,910
4,222
1,702
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Sokcs
Sol
11
3 / 0 / 6
6,391
1,278
11,679
2,479
929
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
TBMopu
Ix Chel
11
3 / 0 / 5
6,244
1,249
7,167
3,196
1,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
nyanbunny
Gilgamesh
11
1 / 0 / 7
5,937
1,187
2,663
2,906
2,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
shelbunnie
Ganesha
11
0 / 0 / 10
6,339
1,268
2,960
3,261
3,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
43
0
Kills
10
10
Deaths
0
0
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Hwrrd
Hachiman
3
0
5
5.5
W
Sol
Sokcs
Sol
3
0
6
6
L
0
2
0
0
W
Ix Chel
TBMopu
Ix Chel
3
0
5
5.5
L
Scylla
0
0
0
0
L
Ymir
0
4
0
0
W
Gilgamesh
nyanbunny
Gilgamesh
1
0
7
4.5
L
Artemis
0
1
0
0
W
Ganesha
shelbunnie
Ganesha
0
0
10
5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,028
Damage
33,379
35,467
Taken
16,064
19,112
Mitigated
9,873
1,315
Healing
4,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Hwrrd
Hachiman
8,910
5,790
0
1,545
4,222
1,702
0
0
4,222
0
25,621
W
Sol
Sokcs
Sol
11,679
5,677
0
468
2,479
929
0
229
2,250
20,148
0
L
2,137
687
0
0
6,178
2,449
0
3,289
2,810
0
11,686
W
Ix Chel
TBMopu
Ix Chel
7,167
798
269
575
3,196
1,278
0
147
3,049
20,253
0
L
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
649
392
0
40
9,402
5,232
0
5,996
3,364
5,874
0
W
Gilgamesh
nyanbunny
Gilgamesh
2,663
639
0
401
2,906
2,700
0
273
2,633
0
4,900
L
Artemis
5,998
1,940
0
120
6,373
2,565
0
3,426
2,858
0
17,215
W
Ganesha
shelbunnie
Ganesha
2,960
295
0
877
3,261
3,264
0
54
3,207
6,068
0
L
4,244
1,837
0
1,155
13,514
8,866
0
9,095
4,341
0
10,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,958
Gold Earned
31,411
77
Minions Killed
99
3
Camps Cleared
6
307,978
Distance Traveled
484,057
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,500
1,300
35
7
2
89,294
0
W
Sol
6,391
1,278
26
5
1
87,266
0
L
Neith
5,225
1,045
21
4
0
65,788
0
W
Ix Chel
6,244
1,249
31
6
1
112,419
0
L
Scylla
4,888
978
0
0
0
0
0
L
Ymir
5,229
1,046
17
3
0
64,293
0
W
Gilgamesh
5,937
1,187
7
1
2
111,370
0
L
Artemis
5,401
1,080
27
5
2
77,916
0
W
Ganesha
6,339
1,268
0
0
0
83,708
0
L
Osiris
5,215
1,043
12
2
1
99,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role