Player Matchup

Yemoja
Yemoja
ButterMonster
Yemoja
Level 146
God Stats
11W - 6L
1,604 SR
Queue Stats
139W - 66L
1,622 Elo+
Solo
Poseidon
Poseidon
PaPISHampOO6969
Poseidon
Level 107
God Stats
30W - 19L
1,526 SR
Queue Stats
527W - 455L
1,551 Elo+
Solo
Fenrir
Fenrir
TioJackOfficial
Fenrir
Level 144
God Stats
3W - 1L
1,697 SR
Queue Stats
192W - 184L
1,508 Elo+
Party 2
Hachiman
Hachiman
darksnaek
Hachiman
Level 101
God Stats
6W - 9L
1,379 SR
Queue Stats
205W - 209L
1,475 Elo+
Party 2
Athena
Athena
godlynathan
Athena
Level 68
God Stats
2W - 1L
1,290 SR
Queue Stats
511W - 482L
1,452 Elo+
Solo
Team Averages
Level 113
1,499 SR
1,522 Elo+

VS

Team Averages
Level 114
1,618 SR
1,535 Elo+
Zeus
Zeus
FallenJudgement
Zeus
Level 127
God Stats
3W - 5L
1,511 SR
Queue Stats
133W - 135L
1,470 Elo+
Solo
Cu Chulainn
Cu Chulainn
JaySeal
Cu Chulainn
Level 149
God Stats
3W - 3L
1,726 SR
Queue Stats
180W - 149L
1,499 Elo+
Solo
Da Ji
Da Ji
Undyingfaia
Da Ji
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,500 Elo+
Party 1
Bacchus
Bacchus
Zebrosto
Bacchus
Level 46
God Stats
2W - 1L
1,673 SR
Queue Stats
4W - 3L
1,723 Elo+
Solo
Danzaburou
Danzaburou
perfectionies
Danzaburou
Level 120
God Stats
10W - 8L
1,678 SR
Queue Stats
196W - 204L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 8
7,532
538
5,711
8,095
6,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
16
4 / 0 / 2
9,068
648
6,026
5,292
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
3 / 3 / 4
7,448
532
4,163
12,638
5,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
darksnaek
Hachiman
13
4 / 0 / 5
7,528
538
10,027
10,265
4,112
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
12
0 / 1 / 1
6,427
459
4,250
12,114
13,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,712
551
3,360
7,916
2,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
JaySeal
Cu Chulainn
14
2 / 1 / 0
8,406
600
8,610
12,820
9,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 4 / 0
6,034
431
2,656
10,616
3,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
Zebrosto
Bacchus
8
0 / 2 / 0
5,769
412
4,773
12,210
10,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
perfectionies
Danzaburou
9
0 / 5 / 0
5,704
407
6,284
10,751
3,930
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
14
Kills
4
4
Deaths
14
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
L
1
2
1
0.75
L
Cu Chulainn
JaySeal
Cu Chulainn
2
1
0
2
W
Poseidon
4
0
2
5
W
3
3
4
1.67
L
1
4
0
0.25
L
Bacchus
Zebrosto
Bacchus
0
2
0
0
W
Hachiman
darksnaek
Hachiman
4
0
5
6.5
W
Athena
0
1
1
0.5
L
Danzaburou
perfectionies
Danzaburou
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,177
Damage
25,683
48,404
Taken
54,313
31,487
Mitigated
30,403
11,894
Healing
8,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,711
1,542
2,694
2,317
8,095
6,546
153
2,210
5,885
24,862
0
L
3,360
325
0
2,039
7,916
2,758
0
4,267
3,409
60,319
0
L
Cu Chulainn
JaySeal
Cu Chulainn
8,610
1,244
0
1,518
12,820
9,055
0
3,943
8,485
90
71,790
W
Poseidon
6,026
1,007
0
500
5,292
1,974
565
2,487
2,805
85,636
0
W
4,163
1,139
0
1,801
12,638
5,543
0
1,371
11,267
0
54,942
L
2,656
231
0
750
10,616
3,770
0
1,623
8,939
0
33,021
L
Bacchus
Zebrosto
Bacchus
4,773
355
0
1,730
12,210
10,890
28
2,826
9,339
15,894
0
W
Hachiman
darksnaek
Hachiman
10,027
5,699
0
4,527
10,265
4,112
0
2,110
8,155
0
56,368
W
Athena
4,250
1,040
0
55
12,114
13,312
0
45
12,069
39,032
90
L
Danzaburou
perfectionies
Danzaburou
6,284
2,064
0
2,273
10,751
3,930
470
2,751
8,000
0
39,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,003
Gold Earned
33,625
421
Minions Killed
366
0
Camps Cleared
0
1,435,447
Distance Traveled
1,352,140
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,532
538
20
1
0
285,265
7
L
Zeus
7,712
551
119
9
0
259,766
2
L
Cu Chulainn
8,406
600
118
8
0
287,620
1
W
Poseidon
9,068
648
155
11
0
293,312
1
W
Fenrir
7,448
532
72
5
0
276,442
0
L
Da Ji
6,034
431
54
4
0
259,032
0
L
Bacchus
5,769
412
18
1
0
288,926
0
W
Hachiman
7,528
538
93
7
0
275,192
0
W
Athena
6,427
459
81
6
0
305,236
0
L
Danzaburou
5,704
407
57
4
0
256,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role