Player Matchup

Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
BucketLE
Ravana
Level 111
God Stats
1W - 1L
1,322 SR
Queue Stats
113W - 82L
1,574 Elo+
Solo
Baron Samedi
Baron Samedi
CreeperSmasher01
Baron Samedi
Level 124
God Stats
79W - 62L
1,563 SR
Queue Stats
258W - 248L
1,504 Elo+
Solo
Ymir
Ymir
Deyubry
Ymir
Level 158
God Stats
2W - 0L
1,534 SR
Queue Stats
184W - 195L
1,517 Elo+
Party 2
Serqet
Serqet
NocturnalLemon
Serqet
Level 182
God Stats
2W - 1L
1,500 SR
Queue Stats
143W - 140L
1,544 Elo+
Party 2
Team Averages
Level 145
1,484 SR
1,528 Elo+

VS

Team Averages
Level 128
1,512 SR
1,542 Elo+
Bacchus
Bacchus
AshyTiiger
Bacchus
Level 116
God Stats
1W - 4L
1,215 SR
Queue Stats
753W - 706L
1,461 Elo+
Party 1
Poseidon
Poseidon
MisΣry
Poseidon
Level 146
God Stats
10W - 6L
1,691 SR
Queue Stats
337W - 326L
1,608 Elo+
Party 1
Loki
Loki
ShrimpLiver
Loki
Level 87
God Stats
21W - 16L
1,569 SR
Queue Stats
561W - 527L
1,550 Elo+
Party 1
Tyr
Tyr
TheJwyatt
Tyr
Level 148
God Stats
14W - 16L
1,584 SR
Queue Stats
322W - 300L
1,560 Elo+
Solo
Ishtar
Ishtar
ToxicTrooper69
Ishtar
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 214L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
5 / 2 / 5
8,326
640
11,568
8,783
3,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
BucketLE
Ravana
12
0 / 0 / 0
7,352
566
8,725
9,124
7,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
CreeperSmasher01
Baron Samedi
14
6 / 1 / 3
8,631
664
7,998
8,021
3,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
Deyubry
Ymir
12
5 / 1 / 9
8,223
633
6,115
11,248
9,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
5 / 1 / 4
7,822
602
7,050
9,226
3,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AshyTiiger
Bacchus
9
0 / 5 / 1
6,050
465
4,202
13,722
13,642
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
MisΣry
Poseidon
11
1 / 7 / 0
6,273
483
5,490
10,668
3,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 1
6,504
500
4,632
11,579
3,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 1 / 0
7,158
551
6,043
14,832
10,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 6 / 0
6,134
472
4,717
10,413
3,927
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
21
Kills
4
5
Deaths
21
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
2
5
3.75
L
Bacchus
AshyTiiger
Bacchus
0
5
1
0.1
W
Ravana
BucketLE
Ravana
0
0
0
0
W
Baron Samedi
CreeperSmasher01
Baron Samedi
6
1
3
7.5
W
Ymir
Deyubry
Ymir
5
1
9
9.5
L
Poseidon
MisΣry
Poseidon
1
7
0
0.14
W
5
1
4
7
L
1
2
1
0.75
L
0
1
0
0
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,456
Damage
25,084
46,402
Taken
61,214
28,094
Mitigated
35,162
11,094
Healing
18,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,568
4,992
0
2,407
8,783
3,566
1,213
1,091
7,692
0
60,926
L
Bacchus
AshyTiiger
Bacchus
4,202
731
0
3,834
13,722
13,642
0
5,303
8,329
23,493
0
W
Ravana
BucketLE
Ravana
8,725
2,280
0
2,563
9,124
7,563
137
0
9,124
0
59,678
W
Baron Samedi
CreeperSmasher01
Baron Samedi
7,998
976
518
2,269
8,021
3,958
1,601
3,099
4,766
67,802
0
W
Ymir
Deyubry
Ymir
6,115
1,526
0
2,137
11,248
9,192
207
3,271
7,876
22,132
0
L
Poseidon
MisΣry
Poseidon
5,490
534
0
80
10,668
3,438
0
5,187
5,481
43,067
0
W
7,050
1,579
0
1,200
9,226
3,815
0
2,247
6,891
0
56,185
L
4,632
918
0
5,851
11,579
3,808
0
1,706
9,282
0
46,901
L
6,043
551
0
6,088
14,832
10,347
0
807
13,869
0
61,857
L
4,717
3,091
0
2,185
10,413
3,927
0
1,120
9,293
0
36,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,354
Gold Earned
32,119
443
Minions Killed
366
0
Camps Cleared
0
1,310,036
Distance Traveled
1,213,476
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,326
640
107
8
0
241,030
0
L
Bacchus
6,050
465
27
2
0
248,387
0
W
Ravana
7,352
566
104
8
0
238,405
0
W
Baron Samedi
8,631
664
126
10
0
256,320
2
W
Ymir
8,223
633
28
2
0
261,653
3
L
Poseidon
6,273
483
85
7
0
225,190
5
W
Serqet
7,822
602
78
6
0
312,628
1
L
Loki
6,504
500
74
6
0
282,134
0
L
Tyr
7,158
551
114
9
0
244,503
2
L
Ishtar
6,134
472
66
5
0
213,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role