Player Matchup

Loki
Loki
Bosnaspezial
Loki
Level 102
God Stats
0W - 2L
1,222 SR
Queue Stats
15W - 9L
1,565 Elo+
Solo
Sobek
Sobek
HaremMasHtaH
Sobek
Level 142
God Stats
0W - 1L
1,708 SR
Queue Stats
9W - 16L
1,449 Elo+
Party 2
Medusa
Medusa
Miss BettyBoo x
Medusa
Level 47
God Stats
10W - 5L
1,282 SR
Queue Stats
176W - 180L
1,497 Elo+
Solo
Bakasura
Bakasura
PRV99399
Bakasura
Level 66
God Stats
12W - 10L
1,671 SR
Queue Stats
493W - 503L
1,478 Elo+
Solo
Thoth
Thoth
thegrannycoconut
Thoth
Level 139
God Stats
0W - 3L
1,570 SR
Queue Stats
187W - 176L
1,527 Elo+
Party 2
Team Averages
Level 99
1,491 SR
1,503 Elo+

VS

Team Averages
Level 123
1,499 SR
1,505 Elo+
Kukulkan
Kukulkan
CragnDazzle
Kukulkan
Level 159
God Stats
6W - 3L
1,420 SR
Queue Stats
232W - 241L
1,501 Elo+
Solo
Rama
Rama
KAG7787
Rama
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
288W - 283L
1,550 Elo+
Solo
Cthulhu
Cthulhu
N7 Ledge M8
Cthulhu
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 176L
1,529 Elo+
Solo
Chang'e
Chang'e
Ni Berserker
Chang'e
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 29L
1,508 Elo+
Party 1
Serqet
Serqet
OTFxPri3st95
Serqet
Level 82
God Stats
6W - 3L
1,574 SR
Queue Stats
265W - 252L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,417
458
3,523
8,394
2,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 1 / 1
5,959
426
3,898
10,816
9,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 1 / 1
6,372
455
6,316
6,996
2,616
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bakasura
PRV99399
Bakasura
14
1 / 2 / 2
7,647
546
3,782
9,808
4,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 2 / 1
6,532
467
8,460
7,913
2,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CragnDazzle
Kukulkan
12
0 / 2 / 2
7,130
509
5,186
5,974
2,362
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
KAG7787
Rama
12
0 / 0 / 1
6,920
494
5,013
7,669
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
N7 Ledge M8
Cthulhu
10
1 / 2 / 1
6,789
485
5,548
12,746
7,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Ni Berserker
Chang'e
15
7 / 1 / 0
9,203
657
9,634
11,067
3,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
13
3 / 0 / 2
7,557
540
4,975
9,357
4,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
5
Kills
11
11
Deaths
5
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Kukulkan
CragnDazzle
Kukulkan
0
2
2
0.5
L
0
1
1
0.5
W
Rama
KAG7787
Rama
0
0
1
0.5
L
1
1
1
1.5
W
Cthulhu
N7 Ledge M8
Cthulhu
1
2
1
0.75
W
Chang'e
Ni Berserker
Chang'e
7
1
0
7
W
Serqet
3
0
2
4
L
Bakasura
PRV99399
Bakasura
1
2
2
1
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,979
Damage
30,356
43,927
Taken
46,813
21,981
Mitigated
20,375
12,360
Healing
16,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,523
652
0
830
8,394
2,854
0
4,883
3,236
0
40,332
W
Kukulkan
CragnDazzle
Kukulkan
5,186
219
0
110
5,974
2,362
0
1,651
4,323
52,350
0
L
3,898
269
0
4,291
10,816
9,561
0
3,700
6,868
14,873
0
W
Rama
KAG7787
Rama
5,013
3,750
0
3,614
7,669
2,797
0
1,730
5,939
0
52,986
L
6,316
2,831
0
2,374
6,996
2,616
0
2,136
4,584
0
48,637
W
Cthulhu
N7 Ledge M8
Cthulhu
5,548
577
1,626
2,917
12,746
7,374
0
5,755
6,971
26,668
454
W
Chang'e
Ni Berserker
Chang'e
9,634
515
600
6,286
11,067
3,807
739
1,198
9,796
75,912
0
W
Serqet
4,975
1,913
0
1,773
9,357
4,035
0
2,139
7,168
0
58,088
L
Bakasura
PRV99399
Bakasura
3,782
2,697
0
3,028
9,808
4,161
145
4,226
5,528
0
58,601
L
8,460
90
0
1,837
7,913
2,789
0
4,715
3,036
51,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,927
Gold Earned
37,599
368
Minions Killed
450
0
Camps Cleared
0
1,389,553
Distance Traveled
1,404,346
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,417
458
68
5
0
201,406
0
W
Kukulkan
7,130
509
104
7
0
265,211
2
L
Sobek
5,959
426
15
1
0
294,921
3
W
Rama
6,920
494
97
7
0
250,370
2
L
Medusa
6,372
455
68
5
0
260,813
0
W
Cthulhu
6,789
485
31
2
0
289,659
0
W
Chang'e
9,203
657
134
10
0
267,318
0
W
Serqet
7,557
540
84
6
0
331,788
0
L
Bakasura
7,647
546
127
9
0
328,801
0
L
Thoth
6,532
467
90
6
0
303,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role