Player Matchup

Agni
Agni
Bronze IV
LNRLolXdDxLol
Agni
Bronze IV
Level 31
God Stats
2W - 9L
1,152 SR
Queue Stats
10W - 27L
1,164 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 31
1,152 SR
1,164 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 46
1,500 SR
1,148 MMR
Thor
Thor
Silver V
zar03
Thor
Silver V
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,148 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 0
21,553
937
23,084
24,980
21,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
Ah Muzen CabAnubisBakasuraHe BoBastet

VS

Bans
AnhurKaliPoseidonIx ChelIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
zar03
Thor
20
5 / 4 / 0
22,489
978
20,196
34,973
36,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
4
Kills
5
6
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
4
6
0
0.67
W
Thor
zar03
Thor
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,084
Damage
20,196
24,980
Taken
34,973
21,696
Mitigated
36,994
3,013
Healing
8,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,084
3,342
0
3,013
24,980
21,696
1,997
578
24,402
149,042
328
W
Thor
zar03
Thor
20,196
6,763
0
8,378
34,973
36,994
2,352
23,505
11,468
0
162,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,553
Gold Earned
22,489
244
Minions Killed
218
11
Camps Cleared
8
398,567
Distance Traveled
417,420
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
21,553
937
244
11
11
398,567
0
W
Thor
22,489
978
218
9
8
417,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role