Player Matchup

Janus
Janus
 
Janus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AlexWave
Horus
Level 89
God Stats
58W - 50L
1,501 SR
Queue Stats
82W - 81L
1,463 Elo+
Party 2
Chaac
Chaac
ChaosMicrowave
Chaac
Level 65
God Stats
2W - 0L
1,597 SR
Queue Stats
101W - 99L
1,483 Elo+
Solo
Izanami
Izanami
Geduld
Izanami
Level 104
God Stats
8W - 6L
1,544 SR
Queue Stats
145W - 151L
1,475 Elo+
Party 2
Nike
Nike
Turner0109
Nike
Level 87
God Stats
13W - 7L
1,812 SR
Queue Stats
59W - 59L
1,436 Elo+
Solo
Team Averages
Level 97
1,591 SR
1,471 Elo+

VS

Team Averages
Level 68
1,619 SR
1,500 Elo+
Janus
Janus
Bulldo
Janus
Level 102
God Stats
3W - 3L
1,736 SR
Queue Stats
284W - 271L
1,483 Elo+
Solo
Odin
Odin
Emem10001
Odin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
Flumm1337
Artemis
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
robertdijk456
Izanami
Level 101
God Stats
11W - 10L
1,641 SR
Queue Stats
70W - 66L
1,530 Elo+
Solo
Bakasura
Bakasura
sesefs
Bakasura
Level 82
God Stats
1W - 2L
1,719 SR
Queue Stats
43W - 47L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 0 / 4
6,299
630
4,614
2,054
788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Horus
AlexWave
Horus
9
3 / 0 / 4
6,034
603
2,527
3,509
1,801
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

11
2 / 1 / 0
6,499
650
4,223
7,335
4,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Geduld
Izanami
10
3 / 1 / 2
5,854
585
4,681
5,835
1,860
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 1 / 3
5,597
560
3,051
6,556
2,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bulldo
Janus
9
0 / 1 / 1
5,619
562
2,685
5,256
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
5
0 / 4 / 0
3,992
399
721
6,066
3,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Flumm1337
Artemis
5
0 / 6 / 0
3,887
389
1,340
5,663
1,507
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
11
0 / 3 / 2
5,877
588
4,019
6,863
2,119
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
sesefs
Bakasura
12
3 / 0 / 0
6,186
619
2,209
7,311
3,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
14
Kills
3
3
Deaths
14
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
4
5
W
Horus
AlexWave
Horus
3
0
4
5
L
Janus
Bulldo
Janus
0
1
1
0.5
W
2
1
0
2
L
Odin
0
4
0
0
L
Artemis
Flumm1337
Artemis
0
6
0
0
W
Izanami
Geduld
Izanami
3
1
2
4
W
3
1
3
4.5
L
Izanami
0
3
2
0.33
L
Bakasura
sesefs
Bakasura
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,096
Damage
10,974
25,289
Taken
31,159
11,248
Mitigated
12,013
8,425
Healing
8,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,614
1,007
0
688
2,054
788
117
177
1,877
52,223
0
W
Horus
AlexWave
Horus
2,527
1,151
1,723
1,051
3,509
1,801
45
6
3,463
0
7,562
L
Janus
Bulldo
Janus
2,685
373
0
2,136
5,256
1,746
0
450
4,806
40,549
0
W
4,223
1,214
0
2,399
7,335
4,624
0
2,346
4,761
0
43,923
L
Odin
721
181
0
526
6,066
3,604
0
2,379
3,687
0
7,740
L
Artemis
Flumm1337
Artemis
1,340
1,088
0
280
5,663
1,507
0
1,876
3,787
0
10,158
W
Izanami
Geduld
Izanami
4,681
3,094
0
1,776
5,835
1,860
236
0
5,835
0
44,963
W
3,051
480
0
788
6,556
2,175
203
107
6,407
0
32,713
L
Izanami
4,019
2,716
0
1,757
6,863
2,119
0
0
6,863
0
44,435
L
Bakasura
sesefs
Bakasura
2,209
1,559
0
3,328
7,311
3,037
0
16
7,295
0
39,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,283
Gold Earned
25,561
299
Minions Killed
292
0
Camps Cleared
0
986,262
Distance Traveled
960,362
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,299
630
101
10
0
188,307
2
W
Horus
6,034
603
8
1
0
220,533
4
L
Janus
5,619
562
87
9
0
194,496
1
W
Chaac
6,499
650
78
8
0
167,765
2
L
Odin
3,992
399
11
1
0
167,469
0
L
Artemis
3,887
389
18
2
0
181,826
0
W
Izanami
5,854
585
69
7
0
194,609
0
W
Nike
5,597
560
43
4
0
215,048
2
L
Izanami
5,877
588
87
9
0
180,263
2
L
Bakasura
6,186
619
89
9
0
236,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role