Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
AoAZappy
Shiva
Level 111
God Stats
7W - 3L
1,628 SR
Queue Stats
194W - 171L
1,482 Elo+
Solo
Artio
Artio
JayStephan13
Artio
Level 139
God Stats
6W - 3L
1,577 SR
Queue Stats
56W - 46L
1,504 Elo+
Party 2
Awilix
Awilix
OSE DKMX666
Awilix
Level 150
God Stats
4W - 0L
1,731 SR
Queue Stats
396W - 379L
1,540 Elo+
Party 3
Baba Yaga
Baba Yaga
keirark
Baba Yaga
Level 144
God Stats
15W - 7L
1,611 SR
Queue Stats
508W - 490L
1,535 Elo+
Party 3
Team Averages
Level 139
1,609 SR
1,512 Elo+

VS

Team Averages
Level 124
1,460 SR
1,517 Elo+
Da Ji
Da Ji
Cometruby
Da Ji
Level 128
God Stats
1W - 6L
1,246 SR
Queue Stats
149W - 132L
1,583 Elo+
Solo
Ares
Ares
DBOSSXD Tcz
Ares
Level 145
God Stats
2W - 1L
1,619 SR
Queue Stats
49W - 41L
1,576 Elo+
Party 1
Zeus
Zeus
JumpMastaTcz
Zeus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 50L
1,545 Elo+
Party 1
Chaac
Chaac
LilTempted06
Chaac
Level 89
God Stats
0W - 2L
1,433 SR
Queue Stats
8W - 15L
1,426 Elo+
Solo
Ullr
Ullr
TheBlindLeviatan
Ullr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
6 / 0 / 1
7,371
670
6,156
4,952
1,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shiva
AoAZappy
Shiva
10
2 / 3 / 8
6,468
588
6,594
11,086
7,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 0 / 2
6,423
584
6,454
8,478
6,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
13
4 / 0 / 3
7,313
665
4,825
6,465
2,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baba Yaga
keirark
Baba Yaga
12
3 / 0 / 3
6,766
615
6,055
5,365
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cometruby
Da Ji
10
1 / 3 / 1
5,879
534
3,036
9,867
4,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 3 / 1
5,135
467
3,704
11,655
9,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 4 / 0
5,652
514
4,089
6,906
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 0
5,963
542
5,214
9,902
4,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 4 / 2
5,361
487
2,077
6,958
2,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
15
Kills
3
3
Deaths
15
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
1
6.5
W
Shiva
AoAZappy
Shiva
2
3
8
2
L
Da Ji
Cometruby
Da Ji
1
3
1
0.5
L
1
3
1
0.5
W
0
0
2
1
L
0
4
0
0
L
1
1
0
1
W
Awilix
4
0
3
5.5
L
0
4
2
0.25
W
Baba Yaga
keirark
Baba Yaga
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,084
Damage
18,120
36,346
Taken
45,288
20,585
Mitigated
23,652
17,425
Healing
12,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,156
2,758
0
3,224
4,952
1,510
455
850
4,102
58,053
0
W
Shiva
AoAZappy
Shiva
6,594
1,266
0
2,013
11,086
7,974
95
2,708
8,338
184
19,120
L
Da Ji
Cometruby
Da Ji
3,036
1,010
0
3,808
9,867
4,168
0
1,827
8,010
0
44,572
L
3,704
225
0
2,837
11,655
9,304
0
4,180
7,222
19,242
0
W
6,454
282
0
5,639
8,478
6,513
0
112
8,366
39,941
0
L
4,089
313
0
250
6,906
2,666
0
3,964
2,942
37,037
0
L
5,214
788
0
3,421
9,902
4,978
0
5,185
3,879
0
40,142
W
Awilix
4,825
1,538
0
4,683
6,465
2,429
0
842
5,569
0
54,544
L
2,077
805
0
1,781
6,958
2,536
0
2,855
4,046
0
27,677
W
Baba Yaga
keirark
Baba Yaga
6,055
160
0
1,866
5,365
2,159
433
2,910
2,160
47,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,341
Gold Earned
27,990
348
Minions Killed
294
0
Camps Cleared
0
1,204,185
Distance Traveled
1,129,682
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,371
670
100
9
0
218,350
2
W
Shiva
6,468
588
13
1
0
221,565
0
L
Da Ji
5,879
534
77
7
0
258,997
2
L
Ares
5,135
467
19
2
0
219,946
0
W
Artio
6,423
584
76
7
0
220,555
0
L
Zeus
5,652
514
72
7
0
204,539
0
L
Chaac
5,963
542
76
7
0
239,025
0
W
Awilix
7,313
665
97
9
0
295,875
2
L
Ullr
5,361
487
50
5
0
207,175
0
W
Baba Yaga
6,766
615
62
6
0
247,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role