Player Matchup

Heimdallr
Heimdallr
Silver IV
FatherRahm
Heimdallr
Silver IV
Level 202
God Stats
5W - 8L
1,500 SR
Queue Stats
499W - 527L
708 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
Its Bruva Bear
Zhong Kui
Silver II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 52L
1,502 MMR
Party 2
Osiris
Osiris
Bronze III
JohnnySmokesPot
Osiris
Bronze III
Level 127
God Stats
1W - 3L
1,198 SR
Queue Stats
44W - 77L
769 MMR
Solo
Yemoja
Yemoja
Silver IV
Lady PenGwen
Yemoja
Silver IV
Level 210
God Stats
9W - 17L
1,331 SR
Queue Stats
61W - 70L
846 MMR
Solo
Susano
Susano
Silver II
Yt Hesi
Susano
Silver II
Level 142
God Stats
11W - 12L
1,500 SR
Queue Stats
304W - 310L
1,170 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 168
1,406 SR
999 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 175
1,467 SR
1,074 MMR
Ix Chel
Ix Chel
Gold IV
 
Ix Chel
Gold IV
Level 281
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Silver III
ButtGoblin69
Chaac
Silver III
Level 119
God Stats
33W - 38L
1,505 SR
Queue Stats
410W - 441L
754 MMR
Solo
Anhur
Anhur
Bronze I
LORDSUPREMO_
Anhur
Bronze I
Level 128
God Stats
25W - 41L
1,373 SR
Queue Stats
389W - 427L
266 MMR
Solo
Fenrir
Fenrir
Gold V
SebaDeLoma
Fenrir
Gold V
Level 147
God Stats
15W - 11L
1,457 SR
Queue Stats
190W - 197L
1,350 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FatherRahm
Heimdallr
10
0 / 2 / 1
5,614
468
5,628
10,400
3,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Its Bruva Bear
Zhong Kui
11
1 / 4 / 1
6,177
515
6,864
10,542
8,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 1
5,461
455
5,089
9,141
5,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yemoja
9
0 / 2 / 0
5,855
488
4,239
8,885
4,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Susano
Yt Hesi
Susano
11
3 / 3 / 1
6,679
557
7,116
11,160
3,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AthenaRavanaSurtr

VS

Bans
XbalanqueThorKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
5 / 0 / 0
8,071
673
7,790
6,423
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
 
Ymir
11
0 / 2 / 4
6,792
566
3,008
14,117
9,742
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 0 / 1
7,601
633
6,075
9,233
5,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 1 / 2
7,418
618
6,433
9,778
3,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
SebaDeLoma
Fenrir
13
4 / 1 / 4
8,112
676
8,701
12,323
5,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
12
12
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
5
0
0
5
W
Ymir
 
Ymir
0
2
4
1
W
1
0
1
1.5
L
Heimdallr
FatherRahm
Heimdallr
0
2
1
0.25
L
Zhong Kui
Its Bruva Bear
Zhong Kui
1
4
1
0.38
L
0
1
1
0.5
W
2
1
2
3
L
Yemoja
0
2
0
0
W
Fenrir
SebaDeLoma
Fenrir
4
1
4
6
L
Susano
Yt Hesi
Susano
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,936
Damage
32,007
50,128
Taken
51,874
24,916
Mitigated
27,162
14,762
Healing
21,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
7,790
915
412
2,597
6,423
2,360
378
3,326
3,097
57,062
0
W
Ymir
 
Ymir
3,008
580
1,676
2,991
14,117
9,742
0
3,998
10,119
19,531
0
W
6,075
1,435
0
3,742
9,233
5,681
755
667
8,566
0
52,949
L
Heimdallr
FatherRahm
Heimdallr
5,628
3,353
0
1,897
10,400
3,090
349
505
9,895
0
34,639
L
Zhong Kui
Its Bruva Bear
Zhong Kui
6,864
1,632
0
3,523
10,542
8,221
0
5,176
5,185
43,569
0
L
5,089
1,700
0
3,310
9,141
5,399
0
707
8,346
0
27,084
W
6,433
3,339
0
4,942
9,778
3,566
2,593
822
8,956
0
54,811
L
Yemoja
4,239
1,035
2,332
1,950
8,885
4,360
0
1,812
7,073
25,551
0
W
Fenrir
SebaDeLoma
Fenrir
8,701
3,168
0
5,601
12,323
5,813
0
2,404
9,891
0
64,612
L
Susano
Yt Hesi
Susano
7,116
1,188
0
1,750
11,160
3,846
0
2,392
8,744
0
42,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,786
Gold Earned
37,994
279
Minions Killed
422
0
Camps Cleared
0
1,161,703
Distance Traveled
1,245,493
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,071
673
113
9
0
257,912
5
W
Ymir
6,792
566
21
2
0
247,946
1
W
Chaac
7,601
633
101
8
0
205,047
0
L
Heimdallr
5,614
468
56
5
0
232,228
0
L
Zhong Kui
6,177
515
84
7
0
215,401
3
L
Osiris
5,461
455
35
3
0
214,981
4
W
Anhur
7,418
618
82
7
0
230,365
0
L
Yemoja
5,855
488
41
3
0
213,865
0
W
Fenrir
8,112
676
105
9
0
304,223
0
L
Susano
6,679
557
63
5
0
285,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role