Player Matchup

Achilles
Achilles
 
Achilles
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Altair080
Thor
Level 34
God Stats
2W - 4L
1,227 SR
Queue Stats
257W - 262L
1,134 Elo+
Solo
Merlin
Merlin
QParra
Merlin
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 35L
1,557 Elo+
Solo
Cabrakan
Cabrakan
ShakeItLink
Cabrakan
Level 185
God Stats
3W - 2L
1,296 SR
Queue Stats
489W - 431L
1,542 Elo+
Solo
Artemis
Artemis
ThePureDarkness
Artemis
Level 143
God Stats
3W - 7L
1,556 SR
Queue Stats
317W - 304L
1,510 Elo+
Solo
Team Averages
Level 90
1,416 SR
1,449 Elo+

VS

Team Averages
Level 150
1,501 SR
1,528 Elo+
Serqet
Serqet
 
Serqet
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
NSH110
Sylvanus
Level 128
God Stats
20W - 29L
1,499 SR
Queue Stats
569W - 559L
1,512 Elo+
Solo
Scylla
Scylla
PigeonFarter
Scylla
Level 144
God Stats
6W - 6L
1,509 SR
Queue Stats
339W - 292L
1,538 Elo+
Solo
Arachne
Arachne
pinkush72
Arachne
Level 175
God Stats
2W - 1L
1,500 SR
Queue Stats
298W - 263L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 1 / 0
5,836
584
6,049
9,969
6,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thor
9
0 / 4 / 0
4,936
494
1,873
9,201
2,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Merlin
QParra
Merlin
10
0 / 3 / 0
5,464
546
882
6,241
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
ShakeItLink
Cabrakan
7
1 / 3 / 0
4,987
499
3,041
10,192
7,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
0 / 4 / 1
5,282
528
4,931
6,761
2,359
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
4 / 1 / 3
6,345
635
6,484
8,661
3,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cupid
 
Cupid
10
1 / 1 / 5
5,647
565
5,986
8,200
3,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
NSH110
Sylvanus
8
4 / 0 / 2
5,269
527
2,460
4,137
2,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
12
5 / 0 / 2
7,028
703
5,277
3,695
1,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
pinkush72
Arachne
11
1 / 1 / 0
6,056
606
5,798
9,950
5,822
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
15
15
Deaths
3
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
0
1
W
Serqet
 
Serqet
4
1
3
5.5
W
Cupid
 
Cupid
1
1
5
3.5
L
Thor
0
4
0
0
W
Sylvanus
NSH110
Sylvanus
4
0
2
5
W
Scylla
5
0
2
6
L
Merlin
QParra
Merlin
0
3
0
0
L
Cabrakan
ShakeItLink
Cabrakan
1
3
0
0.33
L
0
4
1
0.13
W
Arachne
pinkush72
Arachne
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,776
Damage
26,005
42,364
Taken
34,643
21,270
Mitigated
16,259
6,463
Healing
17,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,049
1,732
0
2,936
9,969
6,765
0
0
9,801
0
38,267
W
Serqet
 
Serqet
6,484
1,812
0
4,130
8,661
3,316
0
673
7,988
0
43,410
W
Cupid
 
Cupid
5,986
3,723
280
4,812
8,200
3,043
22
1,233
6,967
0
35,449
L
Thor
1,873
230
0
610
9,201
2,949
0
1,805
7,291
0
29,502
W
Sylvanus
NSH110
Sylvanus
2,460
968
732
2,015
4,137
2,640
0
425
3,712
10,955
6,046
W
Scylla
5,277
551
0
342
3,695
1,438
0
1,627
2,068
51,803
0
L
Merlin
QParra
Merlin
882
0
0
470
6,241
1,943
0
3,056
3,185
37,247
0
L
Cabrakan
ShakeItLink
Cabrakan
3,041
715
0
1,208
10,192
7,254
0
1,844
8,048
13,415
0
L
4,931
2,369
0
1,239
6,761
2,359
0
948
5,813
0
38,179
W
Arachne
pinkush72
Arachne
5,798
4,043
0
5,332
9,950
5,822
0
0
9,950
0
40,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,505
Gold Earned
30,345
305
Minions Killed
297
0
Camps Cleared
0
988,562
Distance Traveled
990,975
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,836
584
82
8
0
199,041
0
W
Serqet
6,345
635
65
7
0
255,884
0
W
Cupid
5,647
565
46
5
0
180,526
2
L
Thor
4,936
494
52
5
0
216,799
3
W
Sylvanus
5,269
527
26
3
0
145,575
2
W
Scylla
7,028
703
83
8
0
197,920
0
L
Merlin
5,464
546
85
9
0
188,978
0
L
Cabrakan
4,987
499
20
2
0
194,159
0
L
Artemis
5,282
528
66
7
0
189,585
2
W
Arachne
6,056
606
77
8
0
211,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role