Player Matchup

Geb
Geb
 
Geb
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Juliaan09
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,205 Elo+
Party 2
Ne Zha
Ne Zha
PitiCasla
Ne Zha
Level 77
God Stats
1W - 1L
1,729 SR
Queue Stats
8W - 20L
1,345 Elo+
Party 2
Hachiman
Hachiman
blueshiki
Hachiman
Level 119
God Stats
19W - 27L
1,538 SR
Queue Stats
406W - 424L
1,559 Elo+
Party 3
Ra
Ra
verita019
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,260 Elo+
Party 2
Team Averages
Level 46
1,553 SR
1,374 Elo+

VS

Team Averages
Level 121
1,499 SR
1,497 Elo+
Hades
Hades
ChrisYahweh
Hades
Level 145
God Stats
298W - 285L
1,535 SR
Queue Stats
638W - 626L
1,503 Elo+
Solo
Chaac
Chaac
TSUTokito
Chaac
Level 95
God Stats
4W - 0L
1,789 SR
Queue Stats
104W - 110L
1,431 Elo+
Solo
Ra
Ra
byTuTex
Ra
Level 121
God Stats
2W - 1L
1,286 SR
Queue Stats
154W - 124L
1,543 Elo+
Party 1
Pele
Pele
fuzzy2000grty
Pele
Level 129
God Stats
1W - 1L
1,265 SR
Queue Stats
143W - 130L
1,498 Elo+
Party 1
Danzaburou
Danzaburou
iiRush
Danzaburou
Level 115
God Stats
6W - 4L
1,622 SR
Queue Stats
190W - 164L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
1 / 5 / 0
4,975
498
1,659
9,274
6,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Juliaan09
Bellona
10
2 / 3 / 0
5,597
560
5,964
9,982
5,902
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
PitiCasla
Ne Zha
8
0 / 4 / 1
4,590
459
2,978
7,953
2,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
blueshiki
Hachiman
7
0 / 5 / 0
4,149
415
1,719
6,262
1,746
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 5 / 0
4,745
475
938
5,294
1,464
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 2
7,029
703
5,060
5,013
2,821
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
TSUTokito
Chaac
11
1 / 2 / 2
6,525
653
5,085
8,204
4,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
4 / 0 / 9
6,379
638
4,471
5,569
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 1 / 3
6,339
634
2,476
8,502
3,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Danzaburou
iiRush
Danzaburou
11
9 / 0 / 3
7,362
736
9,106
5,140
2,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
3
Kills
22
22
Deaths
3
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
5
0
0.2
W
6
0
2
7
L
Bellona
Juliaan09
Bellona
2
3
0
0.67
L
Ne Zha
PitiCasla
Ne Zha
0
4
1
0.13
W
Chaac
TSUTokito
Chaac
1
2
2
1
L
Hachiman
blueshiki
Hachiman
0
5
0
0
W
4
0
9
8.5
W
2
1
3
3.5
W
Danzaburou
iiRush
Danzaburou
9
0
3
10.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,258
Damage
26,198
38,765
Taken
32,428
17,972
Mitigated
15,193
5,621
Healing
12,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
1,659
455
0
464
9,274
6,030
0
2,019
7,225
8,137
0
W
5,060
212
390
3,482
5,013
2,821
852
785
4,170
48,068
0
L
Bellona
Juliaan09
Bellona
5,964
2,416
0
2,490
9,982
5,902
0
1,644
8,338
0
37,096
L
Ne Zha
PitiCasla
Ne Zha
2,978
741
0
1,308
7,953
2,830
0
2,060
5,893
0
21,339
W
Chaac
TSUTokito
Chaac
5,085
1,118
0
1,975
8,204
4,798
203
40
8,052
0
42,418
L
Hachiman
blueshiki
Hachiman
1,719
1,081
0
1,215
6,262
1,746
0
2,063
4,143
0
24,389
W
4,471
690
516
1,574
5,569
2,133
13
512
5,015
40,840
0
W
2,476
538
0
1,191
8,502
3,352
0
139
8,363
0
50,999
W
Danzaburou
iiRush
Danzaburou
9,106
5,799
0
3,223
5,140
2,089
19
1,053
4,002
0
44,735
L
938
173
0
144
5,294
1,464
0
1,958
3,336
32,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,056
Gold Earned
33,634
211
Minions Killed
372
0
Camps Cleared
0
983,941
Distance Traveled
986,826
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,975
498
15
2
0
201,571
0
W
Hades
7,029
703
80
8
0
165,991
2
L
Bellona
5,597
560
70
7
0
200,683
0
L
Ne Zha
4,590
459
30
3
0
230,117
0
W
Chaac
6,525
653
73
7
0
187,163
0
L
Hachiman
4,149
415
40
4
0
183,040
0
W
Ra
6,379
638
65
7
0
211,908
0
W
Pele
6,339
634
84
8
0
233,096
0
W
Danzaburou
7,362
736
70
7
0
188,668
0
L
Ra
4,745
475
56
6
0
168,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role