Player Matchup

Ravana
Ravana
Platinum V
BonkSM
Ravana
Platinum V
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 60L
1,602 MMR
Solo
Khepri
Khepri
Gold II
PunishedObama
Khepri
Gold II
Level 67
God Stats
6W - 5L
1,572 SR
Queue Stats
112W - 103L
1,529 MMR
Party 1
Hou Yi
Hou Yi
Gold V
mortalbeta
Hou Yi
Gold V
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,636 MMR
Solo
Surtr
Surtr
Gold II
ski_cap
Surtr
Gold II
Level 126
God Stats
3W - 0L
1,566 SR
Queue Stats
204W - 214L
1,592 MMR
Solo
Agni
Agni
Platinum III
tripleEgamer
Agni
Platinum III
Level 156
God Stats
17W - 16L
1,257 SR
Queue Stats
348W - 335L
1,658 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 116
1,479 SR
1,603 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,572 SR
1,596 MMR
Sol
Sol
Gold III
Huwi
Sol
Gold III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,603 MMR
Solo
Yemoja
Yemoja
Gold III
Infurius1661
Yemoja
Gold III
Level 59
God Stats
3W - 4L
1,443 SR
Queue Stats
19W - 17L
1,644 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
JoshHuncho
Cu Chulainn
Gold V
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,593 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Karuzor
Danzaburou
Gold IV
Level 123
God Stats
2W - 3L
1,770 SR
Queue Stats
19W - 19L
1,550 MMR
Party 2
Lancelot
Lancelot
Gold II
MachinegunedGabe
Lancelot
Gold II
Level 126
God Stats
1W - 1L
1,650 SR
Queue Stats
68W - 65L
1,591 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BonkSM
Ravana
14
2 / 0 / 4
8,117
541
6,056
7,940
4,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 2 / 11
8,637
576
5,631
12,319
11,258
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hou Yi
mortalbeta
Hou Yi
16
11 / 0 / 4
10,371
691
14,934
12,556
5,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Surtr
ski_cap
Surtr
15
0 / 2 / 2
8,646
576
6,370
15,536
13,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 0 / 3
8,582
572
6,616
6,970
2,715
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
ThanatosKaliMartichorasMercuryJanus

VS

Bans
ThorAo KuangJormungandrSusanoBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Huwi
Sol
14
0 / 1 / 0
8,543
570
8,096
8,395
2,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
8
0 / 6 / 1
6,375
425
4,631
13,230
7,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
JoshHuncho
Cu Chulainn
15
1 / 1 / 1
9,208
614
12,190
13,557
13,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
Karuzor
Danzaburou
11
0 / 7 / 1
7,352
490
7,714
13,270
5,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 4 / 0
7,190
479
4,009
12,724
5,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
19
Kills
4
4
Deaths
19
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ravana
BonkSM
Ravana
2
0
4
4
L
Sol
Huwi
Sol
0
1
0
0
L
Yemoja
0
6
1
0.08
L
Cu Chulainn
JoshHuncho
Cu Chulainn
1
1
1
1.5
L
Danzaburou
Karuzor
Danzaburou
0
7
1
0.07
L
3
4
0
0.75
W
4
2
11
4.75
W
Hou Yi
mortalbeta
Hou Yi
11
0
4
13
W
Surtr
ski_cap
Surtr
0
2
2
0.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,607
Damage
36,640
55,321
Taken
61,176
37,340
Mitigated
35,679
21,514
Healing
14,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
BonkSM
Ravana
6,056
1,788
0
3,906
7,940
4,230
0
2,630
5,310
0
70,061
L
Sol
Huwi
Sol
8,096
2,539
0
3,092
8,395
2,943
3,339
3,966
4,429
83,141
0
L
Yemoja
4,631
1,110
1,960
1,251
13,230
7,978
0
3,565
9,645
15,519
0
L
Cu Chulainn
JoshHuncho
Cu Chulainn
12,190
2,587
0
1,693
13,557
13,910
0
144
13,413
1,709
90,410
L
Danzaburou
Karuzor
Danzaburou
7,714
3,744
0
2,639
13,270
5,364
0
2,541
10,611
0
52,010
L
4,009
1,310
0
4,115
12,724
5,484
0
2,280
10,444
0
42,509
W
5,631
954
0
2,584
12,319
11,258
0
4,365
7,398
18,828
0
W
Hou Yi
mortalbeta
Hou Yi
14,934
8,526
0
8,303
12,556
5,963
0
1,337
10,975
0
89,703
W
Surtr
ski_cap
Surtr
6,370
3,043
0
5,971
15,536
13,174
0
490
15,046
430
72,981
W
6,616
453
0
750
6,970
2,715
0
4,041
2,929
76,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,353
Gold Earned
38,668
536
Minions Killed
472
0
Camps Cleared
0
1,620,526
Distance Traveled
1,449,140
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,117
541
100
7
0
384,055
0
L
Sol
8,543
570
148
10
0
296,128
0
L
Yemoja
6,375
425
17
1
0
282,850
4
L
Cu Chulainn
9,208
614
158
11
0
278,744
0
L
Danzaburou
7,352
490
85
6
0
266,767
0
L
Lancelot
7,190
479
64
4
0
324,651
0
W
Khepri
8,637
576
24
2
0
342,640
2
W
Hou Yi
10,371
691
146
10
0
284,323
4
W
Surtr
8,646
576
130
9
0
295,133
2
W
Agni
8,582
572
136
9
0
314,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role