Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
BlaseBlahZay
Ishtar
Level 157
God Stats
9W - 7L
1,567 SR
Queue Stats
126W - 104L
1,558 Elo+
Party 1
Ganesha
Ganesha
Colemanstoned
Ganesha
Level 153
God Stats
4W - 5L
1,185 SR
Queue Stats
357W - 307L
1,599 Elo+
Solo
Tyr
Tyr
DubDaBeast
Tyr
Level 97
God Stats
8W - 7L
1,640 SR
Queue Stats
209W - 180L
1,545 Elo+
Party 1
Yu Huang
Yu Huang
True_Coconut
Yu Huang
Level 154
God Stats
1W - 1L
1,305 SR
Queue Stats
397W - 371L
1,499 Elo+
Solo
Team Averages
Level 137
1,440 SR
1,540 Elo+

VS

Team Averages
Level 134
1,632 SR
1,551 Elo+
Janus
Janus
Erick Davila T
Janus
Level 156
God Stats
12W - 11L
1,611 SR
Queue Stats
590W - 513L
1,568 Elo+
Party 2
Izanami
Izanami
Hs lZukaritas z
Izanami
Level 87
God Stats
36W - 29L
1,609 SR
Queue Stats
303W - 247L
1,574 Elo+
Party 2
Surtr
Surtr
WK Amish
Surtr
Level 149
God Stats
6W - 7L
1,521 SR
Queue Stats
74W - 77L
1,526 Elo+
Solo
Loki
Loki
jukkapalacios
Loki
Level 152
God Stats
6W - 2L
1,754 SR
Queue Stats
178W - 171L
1,543 Elo+
Solo
Fafnir
Fafnir
unojorojo
Fafnir
Level 126
God Stats
33W - 32L
1,665 SR
Queue Stats
241W - 219L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
1 / 0 / 0
7,939
611
8,208
12,381
14,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ishtar
12
3 / 0 / 3
7,118
548
8,993
7,733
2,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
12
0 / 0 / 5
7,432
572
4,762
8,738
6,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 0 / 3
7,578
583
3,475
10,194
4,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
True_Coconut
Yu Huang
13
1 / 0 / 1
7,846
604
4,292
5,188
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,201
554
4,547
7,117
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 0
6,302
485
4,391
7,259
2,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
WK Amish
Surtr
13
0 / 1 / 0
7,270
559
9,695
14,864
12,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 1 / 0
6,544
503
1,729
10,361
3,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
unojorojo
Fafnir
10
0 / 1 / 0
6,187
476
2,768
10,327
9,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
8
Kills
0
0
Deaths
8
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
0
0
1
W
Ishtar
3
0
3
4.5
W
Ganesha
0
0
5
2.5
W
3
0
3
4.5
L
0
2
0
0
L
0
3
0
0
W
Yu Huang
True_Coconut
Yu Huang
1
0
1
1.5
L
Surtr
WK Amish
Surtr
0
1
0
0
L
0
1
0
0
L
Fafnir
unojorojo
Fafnir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,730
Damage
23,130
44,234
Taken
49,928
31,140
Mitigated
30,591
18,242
Healing
9,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
8,208
1,304
0
3,579
12,381
14,399
0
383
11,998
615
64,528
W
Ishtar
8,993
6,450
0
4,979
7,733
2,983
618
2,721
4,966
0
58,319
W
Ganesha
4,762
1,050
0
3,769
8,738
6,941
230
1,955
6,735
26,688
0
W
3,475
400
0
3,875
10,194
4,839
125
875
9,281
0
51,757
L
4,547
251
0
735
7,117
2,515
0
3,587
3,220
61,791
0
L
4,391
2,864
0
2,113
7,259
2,207
0
2,571
4,688
0
49,587
W
Yu Huang
True_Coconut
Yu Huang
4,292
91
0
2,040
5,188
1,978
663
1,751
3,295
57,963
0
L
Surtr
WK Amish
Surtr
9,695
3,556
0
2,696
14,864
12,522
0
657
13,032
1,441
58,033
L
1,729
409
0
1,605
10,361
3,536
0
1,120
9,101
0
59,548
L
Fafnir
unojorojo
Fafnir
2,768
624
0
2,555
10,327
9,811
0
1,366
8,959
16,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,913
Gold Earned
33,504
460
Minions Killed
419
0
Camps Cleared
0
1,344,006
Distance Traveled
1,357,813
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,939
611
137
11
0
283,315
1
W
Ishtar
7,118
548
106
8
0
230,107
4
W
Ganesha
7,432
572
7
1
0
277,359
0
W
Tyr
7,578
583
84
6
0
299,981
2
L
Janus
7,201
554
110
8
0
276,324
2
L
Izanami
6,302
485
95
7
0
260,288
1
W
Yu Huang
7,846
604
126
10
0
253,244
3
L
Surtr
7,270
559
88
7
0
260,393
0
L
Loki
6,544
503
98
8
0
276,578
3
L
Fafnir
6,187
476
28
2
0
284,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role