Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Forgotten_Cosmos
Merlin
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 13L
1,575 Elo+
Solo
Fenrir
Fenrir
OpItachi
Fenrir
Level 51
God Stats
1W - 2L
1,511 SR
Queue Stats
141W - 134L
1,457 Elo+
Solo
Artio
Artio
ReZureXio
Artio
Level 102
God Stats
11W - 8L
1,484 SR
Queue Stats
87W - 100L
1,442 Elo+
Solo
Rama
Rama
TUNDRA 4LIFE
Rama
Level 79
God Stats
9W - 23L
1,364 SR
Queue Stats
553W - 537L
1,446 Elo+
Solo
Team Averages
Level 84
1,472 SR
1,484 Elo+

VS

Team Averages
Level 106
1,539 SR
1,495 Elo+
Hera
Hera
ElSinaloa16
Hera
Level 98
God Stats
137W - 125L
1,530 SR
Queue Stats
211W - 207L
1,508 Elo+
Solo
Xing Tian
Xing Tian
ExtravagantRebel
Xing Tian
Level 117
God Stats
1W - 4L
1,504 SR
Queue Stats
16W - 17L
1,399 Elo+
Solo
Ravana
Ravana
I12I7645
Ravana
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 40L
1,583 Elo+
Solo
Skadi
Skadi
Snowlily_x
Skadi
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
YRN-Kazayu
Cu Chulainn
Level 122
God Stats
12W - 8L
1,659 SR
Queue Stats
562W - 542L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
0 / 0 / 1
6,488
1,298
6,078
3,868
1,913
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 1 / 1
5,194
1,039
1,937
1,905
601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
OpItachi
Fenrir
10
1 / 3 / 0
5,692
1,138
4,491
7,562
3,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
ReZureXio
Artio
10
0 / 2 / 1
5,875
1,175
2,008
7,621
6,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 1 / 0
5,460
1,092
2,041
2,800
1,119
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

361

VS

Team 2 Tickets

392

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
5,943
1,189
4,579
1,565
517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
11
1 / 0 / 5
6,645
1,329
2,461
5,539
4,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ravana
I12I7645
Ravana
11
2 / 0 / 4
6,032
1,206
4,366
2,347
1,545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
11
0 / 0 / 7
5,764
1,153
4,050
1,646
661
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
YRN-Kazayu
Cu Chulainn
11
3 / 1 / 4
6,543
1,309
5,300
6,968
5,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
1
Kills
7
7
Deaths
1
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
0
1
0.5
W
1
0
3
2.5
W
Xing Tian
1
0
5
3.5
L
0
1
1
0.5
W
Ravana
I12I7645
Ravana
2
0
4
4
L
Fenrir
OpItachi
Fenrir
1
3
0
0.33
L
Artio
ReZureXio
Artio
0
2
1
0.25
W
Skadi
0
0
7
3.5
L
0
1
0
0
W
Cu Chulainn
YRN-Kazayu
Cu Chulainn
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,555
Damage
20,756
23,756
Taken
18,065
13,900
Mitigated
12,577
4,514
Healing
2,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,078
101
725
1,014
3,868
1,913
0
1,708
2,160
29,495
0
W
4,579
1,058
0
0
1,565
517
0
440
1,042
21,182
0
W
Xing Tian
2,461
445
0
659
5,539
4,306
0
3,205
2,256
4,693
0
L
1,937
36
0
0
1,905
601
0
179
1,726
4,708
0
W
Ravana
I12I7645
Ravana
4,366
613
0
1,008
2,347
1,545
0
1,575
772
0
12,358
L
Fenrir
OpItachi
Fenrir
4,491
767
0
887
7,562
3,905
0
1,559
6,003
0
9,283
L
Artio
ReZureXio
Artio
2,008
28
283
1,430
7,621
6,362
0
2,460
5,161
7,047
0
W
Skadi
4,050
2,121
0
590
1,646
661
0
1,293
353
0
9,488
L
2,041
1,463
0
175
2,800
1,119
0
1,444
1,356
0
10,589
W
Cu Chulainn
YRN-Kazayu
Cu Chulainn
5,300
1,179
0
500
6,968
5,548
0
3,510
3,273
0
15,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,709
Gold Earned
30,927
97
Minions Killed
93
6
Camps Cleared
6
433,003
Distance Traveled
525,788
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,488
1,298
47
9
2
102,474
0
W
Hera
5,943
1,189
35
7
3
112,462
0
W
Xing Tian
6,645
1,329
8
2
1
109,225
0
L
Merlin
5,194
1,039
8
2
2
44,912
0
W
Ravana
6,032
1,206
19
4
1
110,315
0
L
Fenrir
5,692
1,138
11
2
1
101,377
0
L
Artio
5,875
1,175
11
2
0
104,494
0
W
Skadi
5,764
1,153
17
3
1
89,636
0
L
Rama
5,460
1,092
20
4
1
79,746
0
W
Cu Chulainn
6,543
1,309
14
3
0
104,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role