Player Matchup

Yemoja
Yemoja
CR1SSCROSS3D
Yemoja
Level 15
God Stats
5W - 5L
1,538 SR
Queue Stats
27W - 40L
1,394 Elo+
Party 1
Nox
Nox
Looshi23
Nox
Level 103
God Stats
19W - 25L
1,270 SR
Queue Stats
101W - 121L
1,285 Elo+
Party 1
Mercury
Mercury
iNSxN3Sniper
Mercury
Level 29
God Stats
1W - 4L
1,296 SR
Queue Stats
12W - 29L
1,155 Elo+
Party 1
Team Averages
Level 49
1,368 SR
1,278 Elo+

VS

Team Averages
Level 39
1,411 SR
1,234 Elo+
Ra
Ra
JollyFoal558970
Ra
Level 27
God Stats
11W - 14L
1,504 SR
Queue Stats
64W - 95L
1,348 Elo+
Party 2
Danzaburou
Danzaburou
Pyrogs
Danzaburou
Level 29
God Stats
1W - 1L
1,230 SR
Queue Stats
1W - 1L
1,051 Elo+
Party 2
Yemoja
Yemoja
eZ Instinct
Yemoja
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
1 / 5 / 6
10,288
686
5,739
17,601
9,073
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 5 / 4
11,118
741
15,743
15,965
7,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
iNSxN3Sniper
Mercury
13
5 / 10 / 5
11,649
777
12,909
19,155
8,646
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 1 / 8
14,259
951
24,917
17,194
8,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Pyrogs
Danzaburou
13
3 / 7 / 8
11,437
762
10,209
14,383
6,235
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Yemoja
16
5 / 3 / 14
12,382
825
9,026
16,221
14,312
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
50
11
Kills
20
20
Deaths
11
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
5
6
0.8
W
12
1
8
16
L
5
5
4
1.4
W
Danzaburou
Pyrogs
Danzaburou
3
7
8
1
W
Yemoja
5
3
14
4
L
Mercury
iNSxN3Sniper
Mercury
5
10
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,391
Damage
44,152
52,721
Taken
47,798
25,670
Mitigated
29,223
11,544
Healing
21,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
5,739
1,078
7,418
3,590
17,601
9,073
0
10,920
5,964
26,556
0
W
24,917
2,597
6,178
8,574
17,194
8,676
758
8,351
8,751
92,326
0
L
15,743
294
221
209
15,965
7,951
0
11,491
4,153
49,452
0
W
Danzaburou
Pyrogs
Danzaburou
10,209
6,120
299
1,126
14,383
6,235
1,394
5,995
8,388
0
25,362
W
Yemoja
9,026
1,278
3,015
1,809
16,221
14,312
351
7,536
8,685
23,539
0
L
Mercury
iNSxN3Sniper
Mercury
12,909
6,292
0
106
19,155
8,646
0
10,790
8,122
0
38,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,055
Gold Earned
38,078
113
Minions Killed
162
0
Camps Cleared
0
750,774
Distance Traveled
765,040
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,288
686
29
2
0
244,197
0
W
Ra
14,259
951
124
8
0
277,283
0
L
Nox
11,118
741
55
4
0
243,590
0
W
Danzaburou
11,437
762
25
2
0
236,536
0
W
Yemoja
12,382
825
13
1
0
251,221
0
L
Mercury
11,649
777
29
2
0
262,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role