Player Matchup

Hachiman
Hachiman
Cdavis1108
Hachiman
Level 88
God Stats
23W - 26L
1,435 SR
Queue Stats
233W - 216L
1,518 Elo+
Solo
Geb
Geb
KingAldo19
Geb
Level 74
God Stats
20W - 15L
1,512 SR
Queue Stats
167W - 174L
1,421 Elo+
Party 1
Ah Puch
Ah Puch
Soloplayer126
Ah Puch
Level 66
God Stats
1W - 1L
1,478 SR
Queue Stats
195W - 213L
1,425 Elo+
Party 1
Surtr
Surtr
Sonosuke0429
Surtr
Level 79
God Stats
23W - 14L
1,525 SR
Queue Stats
155W - 158L
1,417 Elo+
Party 1
Serqet
Serqet
abe5800
Serqet
Level 144
God Stats
7W - 2L
1,893 SR
Queue Stats
67W - 74L
1,397 Elo+
Party 1
Team Averages
Level 90
1,569 SR
1,436 Elo+

VS

Team Averages
Level 90
1,467 SR
1,399 Elo+
Geb
Geb
ANGRY__TACO09
Geb
Level 125
God Stats
0W - 1L
1,455 SR
Queue Stats
2W - 15L
1,181 Elo+
Solo
Izanami
Izanami
BruBro12
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,259 Elo+
Party 2
Cthulhu
Cthulhu
DnD_King8th
Cthulhu
Level 89
God Stats
5W - 3L
1,842 SR
Queue Stats
91W - 86L
1,486 Elo+
Party 3
Thanatos
Thanatos
Trymelosers
Thanatos
Level 88
God Stats
4W - 3L
1,258 SR
Queue Stats
16W - 9L
1,604 Elo+
Party 2
Janus
Janus
iHeavenlyChild
Janus
Level 117
God Stats
1W - 8L
1,279 SR
Queue Stats
175W - 192L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Cdavis1108
Hachiman
11
2 / 1 / 1
6,411
493
7,101
6,231
2,320
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 0 / 3
6,637
511
4,284
8,996
6,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
13
1 / 1 / 0
7,454
573
4,521
6,081
2,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 3
7,856
604
6,605
11,698
7,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
abe5800
Serqet
14
5 / 1 / 3
7,922
609
6,612
10,276
4,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
6,306
485
6,410
12,356
7,689
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
BruBro12
Izanami
9
0 / 1 / 0
5,181
399
4,393
6,982
2,144
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
DnD_King8th
Cthulhu
10
0 / 4 / 0
6,003
462
4,830
10,130
6,127
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thanatos
Trymelosers
Thanatos
11
2 / 4 / 1
6,943
534
4,626
11,775
4,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 2 / 1
6,920
532
2,654
7,347
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
11
Kills
4
4
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
L
Izanami
BruBro12
Izanami
0
1
0
0
W
Hachiman
Cdavis1108
Hachiman
2
1
1
2.5
L
Cthulhu
DnD_King8th
Cthulhu
0
4
0
0
W
0
0
3
1.5
W
Ah Puch
1
1
0
1
W
3
1
3
4.5
L
Thanatos
Trymelosers
Thanatos
2
4
1
0.63
W
Serqet
abe5800
Serqet
5
1
3
6.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,123
Damage
22,913
43,282
Taken
48,590
23,215
Mitigated
22,893
14,555
Healing
16,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,410
466
0
6,691
12,356
7,689
0
3,009
9,191
29,456
0
L
Izanami
BruBro12
Izanami
4,393
3,848
203
2,701
6,982
2,144
299
1,719
5,263
0
32,294
W
Hachiman
Cdavis1108
Hachiman
7,101
3,876
0
3,192
6,231
2,320
0
2,676
3,555
0
46,446
L
Cthulhu
DnD_King8th
Cthulhu
4,830
117
0
2,081
10,130
6,127
0
226
9,586
37,159
0
W
4,284
265
0
3,094
8,996
6,677
0
2,703
6,293
21,885
0
W
Ah Puch
4,521
226
0
3,238
6,081
2,513
0
2,013
3,928
53,812
0
W
6,605
2,109
0
3,266
11,698
7,336
0
4,561
7,137
439
50,567
L
Thanatos
Trymelosers
Thanatos
4,626
1,295
0
3,554
11,775
4,271
0
601
10,874
0
32,210
W
Serqet
abe5800
Serqet
6,612
1,020
0
1,765
10,276
4,369
609
1,872
8,338
0
60,060
L
2,654
63
0
1,202
7,347
2,662
0
3,624
3,687
50,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,280
Gold Earned
31,353
394
Minions Killed
304
0
Camps Cleared
0
1,300,721
Distance Traveled
1,261,404
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,306
485
29
2
0
262,442
5
L
Izanami
5,181
399
55
4
0
209,271
0
W
Hachiman
6,411
493
91
7
0
213,775
0
L
Cthulhu
6,003
462
55
4
0
235,723
2
W
Geb
6,637
511
22
2
0
265,818
2
W
Ah Puch
7,454
573
119
9
0
265,989
0
W
Surtr
7,856
604
76
6
0
247,184
0
L
Thanatos
6,943
534
51
4
0
281,767
0
W
Serqet
7,922
609
86
7
0
307,955
0
L
Janus
6,920
532
114
9
0
272,201
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role