Player Matchup

Sun Wukong
Sun Wukong
DeadTheKid12
Sun Wukong
Level 157
God Stats
3W - 2L
1,757 SR
Queue Stats
396W - 351L
1,563 Elo+
Solo
Ra
Ra
FRL81
Ra
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 205L
1,600 Elo+
Solo
Atlas
Atlas
HP PistolPete
Atlas
Level 154
God Stats
3W - 10L
1,131 SR
Queue Stats
429W - 404L
1,598 Elo+
Solo
Awilix
Awilix
MissTwerkSum
Awilix
Level 122
God Stats
0W - 2L
1,488 SR
Queue Stats
166W - 175L
1,534 Elo+
Party 2
Baba Yaga
Baba Yaga
WHATAMIPUTTING
Baba Yaga
Level 55
God Stats
3W - 5L
1,460 SR
Queue Stats
116W - 125L
1,545 Elo+
Party 2
Team Averages
Level 129
1,467 SR
1,568 Elo+

VS

Team Averages
Level 165
1,580 SR
1,548 Elo+
Nox
Nox
 
Nox
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
ManmadeSole
Ishtar
Level 124
God Stats
1W - 0L
1,712 SR
Queue Stats
4W - 2L
1,523 Elo+
Party 1
Chang'e
Chang'e
Pŕime
Chang'e
Level 174
God Stats
7W - 3L
1,533 SR
Queue Stats
155W - 119L
1,618 Elo+
Party 1
Amaterasu
Amaterasu
QueenVengeance
Amaterasu
Level 174
God Stats
30W - 17L
1,654 SR
Queue Stats
163W - 145L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DeadTheKid12
Sun Wukong
14
1 / 2 / 1
7,255
726
7,653
11,151
12,339
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ra
14
1 / 5 / 1
7,533
753
6,716
9,894
4,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 2 / 0
6,561
656
5,930
9,788
8,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
13
2 / 4 / 2
7,370
737
6,007
9,938
4,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
WHATAMIPUTTING
Baba Yaga
13
0 / 4 / 3
6,888
689
7,081
10,224
4,951
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
3 / 1 / 5
8,321
832
6,738
7,600
3,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
 
King Arthur
14
1 / 1 / 3
7,473
747
8,326
12,185
9,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
14
1 / 1 / 6
7,733
773
6,762
6,947
2,889
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
Pŕime
Chang'e
17
11 / 0 / 1
10,017
1,002
13,826
7,139
3,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Amaterasu
QueenVengeance
Amaterasu
14
1 / 1 / 5
7,746
775
6,186
11,157
10,619
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
4
Kills
17
17
Deaths
4
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
1
5
5.5
W
King Arthur
 
King Arthur
1
1
3
2.5
L
Sun Wukong
DeadTheKid12
Sun Wukong
1
2
1
0.75
L
Ra
1
5
1
0.3
L
0
2
0
0
W
Ishtar
1
1
6
4
L
Awilix
2
4
2
0.75
W
Chang'e
Pŕime
Chang'e
11
0
1
11.5
W
Amaterasu
QueenVengeance
Amaterasu
1
1
5
3.5
L
Baba Yaga
WHATAMIPUTTING
Baba Yaga
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,387
Damage
41,838
50,995
Taken
45,028
34,344
Mitigated
29,519
8,547
Healing
12,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
6,738
567
0
900
7,600
3,599
1,486
4,052
3,425
29,272
0
W
King Arthur
 
King Arthur
8,326
1,265
0
815
12,185
9,295
390
6,122
5,382
0
20,838
L
Sun Wukong
DeadTheKid12
Sun Wukong
7,653
726
0
1,163
11,151
12,339
0
3,903
7,016
1,597
22,455
L
Ra
6,716
516
1,168
1,824
9,894
4,455
199
4,591
5,031
30,252
0
L
5,930
1,625
0
1,850
9,788
8,437
0
3,839
5,803
15,601
0
W
Ishtar
6,762
2,566
0
766
6,947
2,889
184
3,574
3,167
0
20,687
L
Awilix
6,007
1,488
0
500
9,938
4,162
0
3,304
6,512
0
23,599
W
Chang'e
Pŕime
Chang'e
13,826
834
1,432
5,730
7,139
3,117
2,360
2,595
4,173
42,971
0
W
Amaterasu
QueenVengeance
Amaterasu
6,186
889
0
2,583
11,157
10,619
627
3,568
7,508
550
16,644
L
Baba Yaga
WHATAMIPUTTING
Baba Yaga
7,081
134
0
2,042
10,224
4,951
0
4,693
5,458
18,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,607
Gold Earned
41,290
196
Minions Killed
226
0
Camps Cleared
0
1,088,392
Distance Traveled
1,133,996
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,321
832
58
6
0
230,669
1
W
King Arthur
7,473
747
25
3
0
222,361
0
L
Sun Wukong
7,255
726
33
3
0
233,503
0
L
Ra
7,533
753
68
7
0
215,660
0
L
Atlas
6,561
656
21
2
0
179,812
3
W
Ishtar
7,733
773
35
4
0
205,738
0
L
Awilix
7,370
737
43
4
0
232,276
0
W
Chang'e
10,017
1,002
83
8
0
225,714
0
W
Amaterasu
7,746
775
25
3
0
249,514
0
L
Baba Yaga
6,888
689
31
3
0
227,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role