Player Matchup

Cthulhu
Cthulhu
Afraidnormal6
Cthulhu
Level 3
God Stats
1W - 0L
1,168 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
TravyPatty_420
Olorun
Level 32
God Stats
1W - 2L
1,168 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Nemesis
Nemesis
Zestfest405
Nemesis
Level 37
God Stats
8W - 12L
1,375 SR
Queue Stats
26W - 39L
1,222 Elo+
Solo
Gilgamesh
Gilgamesh
juzzie_wit_a_uzi
Gilgamesh
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
wavyboiizayyyYT
Danzaburou
Level 47
God Stats
28W - 32L
1,482 SR
Queue Stats
69W - 91L
1,388 Elo+
Solo
Team Averages
Level 45
1,339 SR
1,422 Elo+

VS

Team Averages
Level 60
1,538 SR
1,410 Elo+
Sol
Sol
BLACKKNIGHT1331
Sol
Level 43
God Stats
5W - 2L
1,775 SR
Queue Stats
132W - 129L
1,376 Elo+
Solo
Pele
Pele
BurningDragonOG
Pele
Level 29
God Stats
0W - 1L
1,692 SR
Queue Stats
3W - 5L
1,394 Elo+
Party 1
Hachiman
Hachiman
DannyMon924
Hachiman
Level 33
God Stats
1W - 4L
1,345 SR
Queue Stats
29W - 52L
1,336 Elo+
Solo
Surtr
Surtr
RamielV
Surtr
Level 109
God Stats
1W - 6L
1,376 SR
Queue Stats
8W - 11L
1,471 Elo+
Party 1
Ymir
Ymir
xJanxy AWK
Ymir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
5
0 / 3 / 1
3,656
457
602
3,837
2,537
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
0 / 1 / 0
3,921
490
816
2,717
836
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Zestfest405
Nemesis
9
0 / 0 / 2
5,010
626
3,013
6,523
2,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
9
3 / 2 / 0
5,257
657
4,271
6,855
4,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
wavyboiizayyyYT
Danzaburou
9
4 / 0 / 0
5,139
642
2,899
4,447
2,231
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,670
709
2,360
4,684
1,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
2 / 0 / 1
4,248
531
1,901
2,845
777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hachiman
DannyMon924
Hachiman
7
1 / 1 / 2
4,298
537
1,574
3,686
944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
RamielV
Surtr
9
2 / 3 / 0
5,301
663
4,348
8,224
5,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

5
0 / 3 / 2
4,126
516
1,063
5,589
2,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
7
Kills
6
6
Deaths
7
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
3
1
0.17
L
1
0
0
1
L
2
0
1
2.5
L
Hachiman
DannyMon924
Hachiman
1
1
2
2
L
Surtr
RamielV
Surtr
2
3
0
0.67
W
0
1
0
0
W
Nemesis
Zestfest405
Nemesis
0
0
2
1
W
Gilgamesh
3
2
0
1.5
W
Danzaburou
wavyboiizayyyYT
Danzaburou
4
0
0
4
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,601
Damage
11,246
24,379
Taken
25,028
11,990
Mitigated
11,066
4,990
Healing
7,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
602
93
0
0
3,837
2,537
0
569
3,268
9,926
0
L
2,360
937
0
3,385
4,684
1,260
398
439
4,245
45,181
0
L
1,901
719
0
694
2,845
777
0
457
2,388
0
12,160
L
Hachiman
DannyMon924
Hachiman
1,574
775
0
762
3,686
944
25
177
3,509
0
17,316
L
Surtr
RamielV
Surtr
4,348
1,799
0
1,803
8,224
5,304
0
0
7,785
505
27,312
W
816
476
0
529
2,717
836
0
755
1,962
18,243
0
W
Nemesis
Zestfest405
Nemesis
3,013
1,469
80
555
6,523
2,338
0
1,652
4,871
0
40,159
W
Gilgamesh
4,271
1,484
0
1,138
6,855
4,048
0
178
6,677
0
29,513
W
Danzaburou
wavyboiizayyyYT
Danzaburou
2,899
1,462
0
2,688
4,447
2,231
411
574
3,873
0
26,514
L
1,063
397
7
741
5,589
2,781
18
345
5,244
9,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,983
Gold Earned
23,643
213
Minions Killed
204
0
Camps Cleared
0
777,598
Distance Traveled
711,633
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,656
457
15
2
0
163,383
0
L
Sol
5,670
709
86
11
0
144,441
0
L
Pele
4,248
531
23
3
0
181,702
0
L
Hachiman
4,298
537
33
4
0
132,182
0
L
Surtr
5,301
663
48
6
0
151,808
0
W
Olorun
3,921
490
26
3
0
127,287
0
W
Nemesis
5,010
626
63
8
0
189,396
0
W
Gilgamesh
5,257
657
49
6
0
158,050
0
W
Danzaburou
5,139
642
60
8
0
139,482
0
L
Ymir
4,126
516
14
2
0
101,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role