Player Matchup

Scylla
Scylla
LemonFingas
Scylla
Level 63
God Stats
2W - 2L
1,525 SR
Queue Stats
43W - 37L
1,494 Elo+
Party 2
Anhur
Anhur
MOF0JoE
Anhur
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 70L
1,385 Elo+
Party 2
Chaac
Chaac
SKLalo18
Chaac
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
237W - 219L
1,445 Elo+
Solo
Bellona
Bellona
Snuggle bait
Bellona
Level 26
God Stats
2W - 0L
1,668 SR
Queue Stats
30W - 24L
1,540 Elo+
Party 2
Guan Yu
Guan Yu
triscit biscuit
Guan Yu
Level 158
God Stats
1W - 1L
1,257 SR
Queue Stats
74W - 70L
1,553 Elo+
Party 2
Team Averages
Level 66
1,490 SR
1,483 Elo+

VS

Team Averages
Level 18
1,500 SR
1,301 Elo+
Terra
Terra
BoltingMouse761
Terra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 44L
1,235 Elo+
Party 1
Hades
Hades
Czar_Dean
Hades
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 38L
1,260 Elo+
Solo
Fenrir
Fenrir
Grim2525
Fenrir
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 93L
1,376 Elo+
Solo
Cu Chulainn
Cu Chulainn
PaperProduct90
Cu Chulainn
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,150 Elo+
Party 1
Pele
Pele
fatdaddy10222
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
323W - 341L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
6 / 1 / 16
10,634
967
14,860
5,639
2,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
MOF0JoE
Anhur
15
2 / 1 / 14
8,672
788
7,966
6,563
2,308
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
SKLalo18
Chaac
18
12 / 2 / 11
11,152
1,014
20,144
16,537
23,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Snuggle bait
Bellona
15
4 / 4 / 14
9,139
831
11,143
13,609
12,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 3 / 16
9,034
821
11,550
11,078
10,125
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 7
7,153
650
3,145
14,175
12,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hades
Czar_Dean
Hades
15
3 / 5 / 6
7,958
723
9,987
12,397
6,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Grim2525
Fenrir
16
4 / 6 / 5
8,368
761
8,713
18,006
22,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
PaperProduct90
Cu Chulainn
15
2 / 5 / 7
7,886
717
12,741
16,169
17,470
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 7 / 3
6,922
629
4,636
10,763
2,792
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
38
27
Kills
10
11
Deaths
27
71
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
4
7
0.88
L
Hades
Czar_Dean
Hades
3
5
6
1.2
L
Fenrir
Grim2525
Fenrir
4
6
5
1.08
W
Scylla
6
1
16
14
W
Anhur
MOF0JoE
Anhur
2
1
14
9
L
Cu Chulainn
PaperProduct90
Cu Chulainn
2
5
7
1.1
W
Chaac
SKLalo18
Chaac
12
2
11
8.75
W
Bellona
Snuggle bait
Bellona
4
4
14
2.75
L
1
7
3
0.36
W
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,663
Damage
39,222
53,426
Taken
71,510
51,345
Mitigated
61,246
20,185
Healing
16,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,145
349
3,294
3,141
14,175
12,429
0
3,719
9,657
5,825
0
L
Hades
Czar_Dean
Hades
9,987
964
1,493
2,532
12,397
6,198
0
2,521
9,392
18,136
0
L
Fenrir
Grim2525
Fenrir
8,713
1,545
287
1,940
18,006
22,357
0
3,957
13,610
0
15,167
W
Scylla
14,860
1,211
2,234
1,833
5,639
2,288
344
1,537
3,718
35,517
0
W
Anhur
MOF0JoE
Anhur
7,966
4,518
1,496
1,247
6,563
2,308
1,347
1,911
4,306
0
13,714
L
Cu Chulainn
PaperProduct90
Cu Chulainn
12,741
746
901
2,124
16,169
17,470
0
2,312
13,289
3,637
22,229
W
Chaac
SKLalo18
Chaac
20,144
3,054
888
4,916
16,537
23,656
886
3,520
12,078
0
37,786
W
Bellona
Snuggle bait
Bellona
11,143
1,223
766
1,222
13,609
12,968
583
3,630
9,027
0
17,213
L
4,636
476
90
235
10,763
2,792
0
1,876
8,743
0
10,133
W
11,550
1,285
3,213
2,370
11,078
10,125
213
3,573
6,843
0
14,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,631
Gold Earned
38,287
131
Minions Killed
84
0
Camps Cleared
0
1,080,819
Distance Traveled
877,887
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,153
650
1
0
0
171,134
0
L
Hades
7,958
723
30
3
0
179,068
0
L
Fenrir
8,368
761
7
1
0
189,271
0
W
Scylla
10,634
967
61
6
0
218,892
0
W
Anhur
8,672
788
6
1
0
197,666
0
L
Cu Chulainn
7,886
717
32
3
0
202,410
0
W
Chaac
11,152
1,014
43
4
0
222,052
0
W
Bellona
9,139
831
15
1
0
206,106
0
L
Pele
6,922
629
14
1
0
136,004
0
W
Guan Yu
9,034
821
6
1
0
236,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role