Player Matchup

Vamana
Vamana
Silver I
Chasemoney24270
Vamana
Silver I
Level 122
God Stats
90W - 80L
1,531 SR
Queue Stats
511W - 456L
1,138 MMR
Party 1
Anubis
Anubis
Silver II
andriodcentaur5
Anubis
Silver II
Level 202
God Stats
52W - 53L
1,524 SR
Queue Stats
498W - 578L
939 MMR
Party 1
Atlas
Atlas
Gold IV
meowman420
Atlas
Gold IV
Level 147
God Stats
202W - 132L
1,686 SR
Queue Stats
926W - 861L
1,332 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 157
1,580 SR
1,137 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 64
1,499 SR
1,156 MMR
Achilles
Achilles
Silver V
IIIl-DR3-IlIl
Achilles
Silver V
Level 62
God Stats
0W - 1L
1,497 SR
Queue Stats
13W - 21L
1,222 MMR
Party 2
Hun Batz
Hun Batz
Silver V
Pickyomansup3900
Hun Batz
Silver V
Level 47
God Stats
0W - 2L
1,508 SR
Queue Stats
23W - 41L
1,120 MMR
Party 2
Janus
Janus
Silver II
mrtMACACO Ds
Janus
Silver II
Level 82
God Stats
7W - 9L
1,493 SR
Queue Stats
89W - 94L
1,127 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 8
10,185
849
5,624
6,687
5,504
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 2 / 8
10,143
845
11,783
8,011
4,064
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
12
5 / 1 / 5
10,085
840
10,326
12,957
16,195
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ne ZhaAo KuangIx ChelThanatosHorus

VS

Bans
Baba YagaChironHachimanKuzenboBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IIIl-DR3-IlIl
Achilles
13
2 / 2 / 0
9,371
781
6,512
14,412
15,969
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 4 / 1
8,655
721
7,139
11,987
4,051
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 7 / 0
8,186
682
4,686
8,635
2,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
13
Kills
3
3
Deaths
13
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
L
Achilles
IIIl-DR3-IlIl
Achilles
2
2
0
1
L
1
4
1
0.38
W
4
2
8
4
W
Atlas
5
1
5
7.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,733
Damage
18,337
27,655
Taken
35,034
25,763
Mitigated
22,924
9,059
Healing
2,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,624
2,824
476
3,706
6,687
5,504
848
2,369
4,230
0
30,854
L
Achilles
IIIl-DR3-IlIl
Achilles
6,512
1,615
0
562
14,412
15,969
0
8,833
5,136
0
20,635
L
7,139
2,133
0
1,686
11,987
4,051
0
7,593
4,193
0
30,011
W
11,783
671
0
2,590
8,011
4,064
659
812
7,199
55,455
0
W
Atlas
10,326
4,450
344
1,943
12,957
16,195
1,084
2,231
10,726
27,299
847
L
4,686
305
0
70
8,635
2,904
0
4,975
3,660
28,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,413
Gold Earned
26,212
131
Minions Killed
109
0
Camps Cleared
0
669,959
Distance Traveled
617,041
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,185
849
46
4
0
214,855
0
L
Achilles
9,371
781
30
3
0
251,184
0
L
Hun Batz
8,655
721
35
3
0
223,359
0
W
Anubis
10,143
845
61
5
0
221,353
0
W
Atlas
10,085
840
24
2
0
233,751
2
L
Janus
8,186
682
44
4
0
142,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role