Player Matchup

Izanami
Izanami
Bookhstar2K
Izanami
Level 147
God Stats
2W - 1L
1,490 SR
Queue Stats
26W - 20L
1,549 Elo+
Party 2
Agni
Agni
Bushw1ck69
Agni
Level 24
God Stats
4W - 1L
1,504 SR
Queue Stats
26W - 20L
1,549 Elo+
Party 2
Cthulhu
Cthulhu
UnknownMHH
Cthulhu
Level 20
God Stats
10W - 2L
1,761 SR
Queue Stats
21W - 12L
1,652 Elo+
Party 2
Thor
Thor
Wizzzy2x
Thor
Level 120
God Stats
1W - 2L
1,195 SR
Queue Stats
12W - 13L
1,515 Elo+
Party 2
Horus
Horus
garffgarmes
Horus
Level 45
God Stats
7W - 7L
1,371 SR
Queue Stats
51W - 42L
1,526 Elo+
Solo
Team Averages
Level 71
1,464 SR
1,558 Elo+

VS

Team Averages
Level 74
1,557 SR
1,470 Elo+
Atlas
Atlas
SoNic_X24
Atlas
Level 104
God Stats
0W - 1L
1,306 SR
Queue Stats
90W - 87L
1,439 Elo+
Party 1
Chernobog
Chernobog
ThePrincePeachez
Chernobog
Level 45
God Stats
2W - 4L
1,671 SR
Queue Stats
201W - 187L
1,533 Elo+
Party 1
Gilgamesh
Gilgamesh
raulgrat
Gilgamesh
Level 44
God Stats
34W - 28L
1,442 SR
Queue Stats
137W - 131L
1,450 Elo+
Party 3
Janus
Janus
ronald1202
Janus
Level 68
God Stats
7W - 6L
1,868 SR
Queue Stats
166W - 162L
1,480 Elo+
Party 3
Athena
Athena
ronito1108
Athena
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
306W - 281L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bookhstar2K
Izanami
15
2 / 3 / 6
8,653
541
10,594
9,688
4,078
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 1 / 7
9,352
585
11,437
6,300
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
UnknownMHH
Cthulhu
14
4 / 1 / 7
8,904
557
7,703
11,360
11,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
15
3 / 2 / 10
8,682
543
7,781
12,775
5,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 4 / 4
8,479
530
5,751
11,791
10,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
SoNic_X24
Atlas
12
0 / 3 / 5
7,801
488
3,184
10,194
9,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chernobog
15
4 / 3 / 2
8,802
550
7,884
15,232
5,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
raulgrat
Gilgamesh
14
3 / 5 / 2
8,948
559
8,537
14,657
12,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
14
1 / 3 / 4
8,285
518
6,649
9,340
3,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
ronito1108
Athena
14
3 / 3 / 2
8,117
507
6,512
16,573
8,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
26
17
Kills
11
11
Deaths
17
34
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
Bookhstar2K
Izanami
2
3
6
1.67
W
5
1
7
8.5
L
Atlas
SoNic_X24
Atlas
0
3
5
0.83
L
Chernobog
4
3
2
1.67
W
Cthulhu
UnknownMHH
Cthulhu
4
1
7
7.5
W
Thor
3
2
10
4
W
3
4
4
1.25
L
Gilgamesh
raulgrat
Gilgamesh
3
5
2
0.8
L
Janus
1
3
4
1
L
Athena
ronito1108
Athena
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,266
Damage
32,766
51,914
Taken
65,996
34,131
Mitigated
39,726
9,814
Healing
15,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Bookhstar2K
Izanami
10,594
6,063
0
2,527
9,688
4,078
1,557
1,336
8,301
0
76,368
W
11,437
551
0
548
6,300
2,606
468
3,417
2,684
69,262
0
L
Atlas
SoNic_X24
Atlas
3,184
986
12
1,288
10,194
9,655
0
2,885
7,259
25,907
0
L
Chernobog
7,884
4,518
0
6,369
15,232
5,883
612
2,739
12,405
0
70,109
W
Cthulhu
UnknownMHH
Cthulhu
7,703
455
606
2,220
11,360
11,316
0
5,914
5,327
28,231
0
W
Thor
7,781
1,036
0
1,488
12,775
5,641
0
3,582
9,021
0
69,882
W
5,751
2,110
320
2,105
11,791
10,490
0
2,516
8,539
0
40,514
L
Gilgamesh
raulgrat
Gilgamesh
8,537
2,080
0
1,671
14,657
12,404
183
2,773
11,267
928
54,223
L
Janus
6,649
272
0
811
9,340
3,386
0
3,618
5,328
67,889
0
L
Athena
ronito1108
Athena
6,512
2,305
0
5,032
16,573
8,398
0
6,457
9,837
47,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,070
Gold Earned
41,953
450
Minions Killed
443
0
Camps Cleared
0
1,572,875
Distance Traveled
1,598,081
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,653
541
137
9
0
292,448
4
W
Agni
9,352
585
129
8
0
325,021
6
L
Atlas
7,801
488
30
2
0
306,085
2
L
Chernobog
8,802
550
133
8
0
303,624
2
W
Cthulhu
8,904
557
30
2
0
344,769
0
W
Thor
8,682
543
88
6
0
326,864
0
W
Horus
8,479
530
66
4
0
283,773
0
L
Gilgamesh
8,948
559
88
6
0
287,689
0
L
Janus
8,285
518
126
8
0
313,831
1
L
Athena
8,117
507
66
4
0
386,852
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role