Player Matchup

Da Ji
Da Ji
Death_Angle-x
Da Ji
Level 29
God Stats
1W - 3L
1,398 SR
Queue Stats
23W - 27L
1,468 Elo+
Party 1
Sylvanus
Sylvanus
MrMellonFarmer
Sylvanus
Level 116
God Stats
6W - 6L
1,492 SR
Queue Stats
402W - 411L
1,540 Elo+
Party 1
Achilles
Achilles
SaboKidd
Achilles
Level 119
God Stats
10W - 15L
1,164 SR
Queue Stats
483W - 472L
1,520 Elo+
Party 1
Team Averages
Level 88
1,351 SR
1,509 Elo+

VS

Team Averages
Level 94
1,567 SR
1,530 Elo+
Mulan
Mulan
Cowdaddyfr
Mulan
Level 90
God Stats
9W - 5L
1,538 SR
Queue Stats
123W - 95L
1,496 Elo+
Party 2
Yu Huang
Yu Huang
Lord Jacktavios
Yu Huang
Level 49
God Stats
15W - 7L
1,721 SR
Queue Stats
57W - 43L
1,576 Elo+
Party 2
Sylvanus
Sylvanus
SaladKitten
Sylvanus
Level 143
God Stats
5W - 5L
1,442 SR
Queue Stats
109W - 104L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
7,398
617
3,475
9,111
4,003
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Sylvanus
10
1 / 3 / 1
7,791
649
11,536
12,188
7,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Achilles
SaboKidd
Achilles
11
2 / 2 / 1
7,915
660
7,121
12,504
9,675
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
0 / 3 / 7
8,403
700
9,450
14,760
12,658
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yu Huang
13
6 / 0 / 1
9,609
801
9,633
4,334
1,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
SaladKitten
Sylvanus
13
2 / 0 / 6
8,839
737
8,207
9,952
9,185
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
8
8
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mulan
0
3
7
1.17
L
0
3
2
0.33
W
Yu Huang
6
0
1
6.5
L
Sylvanus
1
3
1
0.5
L
Achilles
SaboKidd
Achilles
2
2
1
1.25
W
Sylvanus
SaladKitten
Sylvanus
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,132
Damage
27,290
33,803
Taken
29,046
20,928
Mitigated
23,789
6,182
Healing
7,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
9,450
1,032
209
1,699
14,760
12,658
0
5,689
9,039
2,083
28,740
L
3,475
761
0
77
9,111
4,003
0
4,770
4,341
0
16,663
W
Yu Huang
9,633
1,318
0
190
4,334
1,946
0
1,592
2,379
48,517
0
L
Sylvanus
11,536
3,005
2,549
3,222
12,188
7,250
0
7,955
3,960
30,347
0
L
Achilles
SaboKidd
Achilles
7,121
2,132
0
334
12,504
9,675
0
6,654
5,772
0
17,581
W
Sylvanus
SaladKitten
Sylvanus
8,207
2,758
2,088
3,563
9,952
9,185
330
4,110
5,366
28,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,104
Gold Earned
26,851
72
Minions Killed
156
0
Camps Cleared
0
589,234
Distance Traveled
584,175
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,403
700
49
4
0
204,183
0
L
Da Ji
7,398
617
22
2
0
207,608
0
W
Yu Huang
9,609
801
70
6
0
186,766
0
L
Sylvanus
7,791
649
38
3
0
166,252
0
L
Achilles
7,915
660
12
1
0
215,374
2
W
Sylvanus
8,839
737
37
3
0
193,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role