Player Matchup

Nike
Nike
AncientThad
Nike
Level 156
God Stats
5W - 1L
1,556 SR
Queue Stats
58W - 52L
1,578 Elo+
Party 1
Izanami
Izanami
ProudNavyKnight
Izanami
Level 190
God Stats
0W - 2L
1,859 SR
Queue Stats
221W - 172L
1,587 Elo+
Party 1
Chang'e
Chang'e
ScarlettHorror
Chang'e
Level 206
God Stats
0W - 4L
1,198 SR
Queue Stats
206W - 178L
1,589 Elo+
Party 1
Jing Wei
Jing Wei
WitchyWoman7323
Jing Wei
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 21L
1,536 Elo+
Party 1
King Arthur
King Arthur
Yulr
King Arthur
Level 174
God Stats
2W - 5L
1,507 SR
Queue Stats
270W - 205L
1,641 Elo+
Party 1
Team Averages
Level 162
1,524 SR
1,586 Elo+

VS

Team Averages
Level 145
1,683 SR
1,604 Elo+
Neith
Neith
A Jerk Panda
Neith
Level 179
God Stats
2W - 1L
1,558 SR
Queue Stats
60W - 58L
1,567 Elo+
Party 2
Bacchus
Bacchus
HD Grape
Bacchus
Level 80
God Stats
4W - 1L
1,602 SR
Queue Stats
44W - 38L
1,634 Elo+
Party 2
Guan Yu
Guan Yu
Monhkz
Guan Yu
Level 119
God Stats
8W - 1L
1,865 SR
Queue Stats
158W - 143L
1,577 Elo+
Party 2
Nu Wa
Nu Wa
PhelixFanel
Nu Wa
Level 197
God Stats
13W - 8L
1,677 SR
Queue Stats
711W - 716L
1,596 Elo+
Solo
Hera
Hera
TweakerMerc
Hera
Level 149
God Stats
2W - 0L
1,715 SR
Queue Stats
72W - 61L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,035
704
11,364
12,704
11,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 3 / 2
7,324
732
6,106
9,283
3,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 1 / 3
6,975
698
5,917
12,340
7,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
11
0 / 5 / 2
6,490
649
3,143
11,024
3,985
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Yulr
King Arthur
13
1 / 2 / 1
6,900
690
11,430
16,966
10,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 5
8,118
812
12,224
7,891
3,672
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
HD Grape
Bacchus
15
2 / 0 / 8
9,111
911
8,282
12,790
16,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Guan Yu
Monhkz
Guan Yu
14
5 / 2 / 7
8,463
846
6,455
14,991
15,962
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

14
0 / 2 / 10
8,121
812
12,857
7,201
6,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
5 / 0 / 7
9,023
902
16,180
7,499
3,335
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
3
Kills
13
13
Deaths
4
10
Assists
37
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
1
2
2
1
W
Bacchus
HD Grape
Bacchus
2
0
8
6
W
Guan Yu
Monhkz
Guan Yu
5
2
7
4.25
W
0
2
10
2.5
L
1
3
2
0.67
L
0
1
3
1.5
W
5
0
7
8.5
L
Jing Wei
0
5
2
0.2
L
King Arthur
Yulr
King Arthur
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,960
Damage
55,998
62,317
Taken
50,372
37,341
Mitigated
45,519
27,488
Healing
34,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,224
3,508
0
2,200
7,891
3,672
2,453
516
7,207
0
20,975
L
11,364
267
558
1,903
12,704
11,816
0
5,947
6,757
0
18,266
W
Bacchus
HD Grape
Bacchus
8,282
573
688
2,860
12,790
16,170
214
2,035
10,655
13,174
0
W
Guan Yu
Monhkz
Guan Yu
6,455
890
15,825
7,875
14,991
15,962
109
2,332
12,555
0
9,316
W
12,857
5,639
1,447
709
7,201
6,380
1,607
763
6,438
29,436
0
L
6,106
3,492
1,364
1,331
9,283
3,635
639
6,946
2,337
0
32,514
L
5,917
387
10,200
7,223
12,340
7,734
203
6,790
5,550
18,615
0
W
16,180
2,085
2,115
1,078
7,499
3,335
657
295
7,204
34,014
0
L
Jing Wei
3,143
1,646
0
689
11,024
3,985
0
7,861
3,163
0
15,685
L
King Arthur
Yulr
King Arthur
11,430
1,006
363
3,857
16,966
10,171
0
9,828
7,138
0
30,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,724
Gold Earned
42,836
150
Minions Killed
123
0
Camps Cleared
0
963,255
Distance Traveled
1,096,649
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,118
812
26
3
0
208,189
0
L
Nike
7,035
704
14
1
0
221,709
0
W
Bacchus
9,111
911
15
2
0
220,554
0
W
Guan Yu
8,463
846
4
0
0
230,217
0
W
Nu Wa
8,121
812
33
3
0
201,363
0
L
Izanami
7,324
732
50
5
0
164,973
0
L
Chang'e
6,975
698
27
3
0
201,049
0
W
Hera
9,023
902
45
5
0
236,326
0
L
Jing Wei
6,490
649
25
3
0
173,203
0
L
King Arthur
6,900
690
34
3
0
202,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role