Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
PickleRyick
Mercury
Level 106
God Stats
15W - 18L
1,453 SR
Queue Stats
155W - 179L
1,369 Elo+
Party 1
Tyr
Tyr
RETRO_WAVEDCHIC
Tyr
Level 85
God Stats
2W - 3L
1,179 SR
Queue Stats
280W - 315L
1,378 Elo+
Party 1
Izanami
Izanami
Ripa-Moramee-
Izanami
Level 58
God Stats
2W - 2L
1,152 SR
Queue Stats
315W - 348L
1,381 Elo+
Party 1
Cerberus
Cerberus
ValientVal
Cerberus
Level 42
God Stats
4W - 2L
1,662 SR
Queue Stats
112W - 154L
1,339 Elo+
Party 1
Team Averages
Level 83
1,389 SR
1,393 Elo+

VS

Team Averages
Level 104
1,447 SR
1,421 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Caveman23
Skadi
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Solo
Izanami
Izanami
TAURUS-555
Izanami
Level 147
God Stats
125W - 127L
1,474 SR
Queue Stats
307W - 278L
1,411 Elo+
Solo
Yemoja
Yemoja
Xtra_Saucy_
Yemoja
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,253 Elo+
Solo
Shiva
Shiva
thejamaican_2
Shiva
Level 120
God Stats
0W - 4L
1,261 SR
Queue Stats
101W - 138L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
8
1 / 0 / 0
4,539
757
2,458
3,064
1,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mercury
PickleRyick
Mercury
5
0 / 1 / 0
3,436
573
837
3,666
946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 1 / 0
3,563
594
2,531
4,320
2,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
6
0 / 0 / 0
3,571
595
2,262
2,265
586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
ValientVal
Cerberus
6
0 / 0 / 0
3,960
660
507
4,052
1,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
6
0 / 1 / 0
3,377
563
1,167
3,192
1,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Caveman23
Skadi
1
0 / 0 / 0
1,124
187
0
0
0
Izanami
TAURUS-555
Izanami
8
2 / 0 / 0
4,425
738
2,112
3,279
1,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
5
0 / 0 / 0
3,259
543
1,694
3,088
1,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 0 / 2
3,551
592
1,760
4,695
1,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
2
2
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
0
0
1
L
Kukulkan
 
Kukulkan
0
1
0
0
L
Skadi
Caveman23
Skadi
0
0
0
0
W
Mercury
PickleRyick
Mercury
0
1
0
0
W
0
1
0
0
W
Izanami
0
0
0
0
L
Izanami
TAURUS-555
Izanami
2
0
0
2
W
Cerberus
ValientVal
Cerberus
0
0
0
0
L
Yemoja
0
0
0
0
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,595
Damage
6,733
17,367
Taken
14,254
7,198
Mitigated
5,234
5,244
Healing
3,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
2,458
54
0
1,396
3,064
1,014
60
997
2,067
30,797
0
L
Kukulkan
 
Kukulkan
1,167
49
0
480
3,192
1,084
0
2,458
734
17,356
0
L
Skadi
Caveman23
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
PickleRyick
Mercury
837
672
0
291
3,666
946
0
170
3,496
0
14,596
W
2,531
447
0
689
4,320
2,669
0
0
4,320
0
17,103
W
Izanami
2,262
1,794
73
756
2,265
586
713
469
1,796
0
25,712
L
Izanami
TAURUS-555
Izanami
2,112
1,415
0
1,787
3,279
1,294
102
14
3,265
0
27,117
W
Cerberus
ValientVal
Cerberus
507
31
588
1,451
4,052
1,983
245
1,225
2,827
10,305
0
L
Yemoja
1,694
446
158
982
3,088
1,357
0
434
2,654
10,553
0
L
1,760
449
0
121
4,695
1,499
0
73
4,622
0
12,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,069
Gold Earned
15,736
167
Minions Killed
124
0
Camps Cleared
0
568,933
Distance Traveled
422,552
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
4,539
757
49
8
0
99,152
0
L
Kukulkan
3,377
563
33
6
0
104,254
0
L
Skadi
1,124
187
0
0
0
0
0
W
Mercury
3,436
573
23
4
0
128,055
0
W
Tyr
3,563
594
30
5
0
140,059
2
W
Izanami
3,571
595
38
6
0
96,443
0
L
Izanami
4,425
738
49
8
0
107,834
0
W
Cerberus
3,960
660
27
5
0
105,224
0
L
Yemoja
3,259
543
21
4
0
90,675
1
L
Shiva
3,551
592
21
4
0
119,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role