Player Matchup

Nox
Nox
Aldruon
Nox
Level 154
God Stats
20W - 22L
1,456 SR
Queue Stats
509W - 478L
1,459 Elo+
Party 3
Ymir
Ymir
Celurit
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,213 Elo+
Party 2
Surtr
Surtr
Coralcwayla
Surtr
Level 139
God Stats
16W - 19L
1,455 SR
Queue Stats
251W - 259L
1,450 Elo+
Party 3
Kali
Kali
StormyOwI
Kali
Level 129
God Stats
5W - 0L
1,838 SR
Queue Stats
55W - 53L
1,559 Elo+
Party 2
Apollo
Apollo
annoyedenough
Apollo
Level 127
God Stats
4W - 5L
1,683 SR
Queue Stats
479W - 437L
1,565 Elo+
Solo
Team Averages
Level 115
1,586 SR
1,449 Elo+

VS

Team Averages
Level 103
1,436 SR
1,515 Elo+
Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Achiller
Anhur
Level 32
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 43L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Chrisreddog13
Ne Zha
Level 126
God Stats
21W - 15L
1,639 SR
Queue Stats
256W - 224L
1,535 Elo+
Party 1
Jormungandr
Jormungandr
Scampzzy
Jormungandr
Level 125
God Stats
1W - 3L
1,343 SR
Queue Stats
276W - 249L
1,559 Elo+
Party 1
Da Ji
Da Ji
TheGodsBreaker
Da Ji
Level 125
God Stats
0W - 3L
1,198 SR
Queue Stats
70W - 77L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
15
5 / 0 / 2
8,268
636
5,070
6,192
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Celurit
Ymir
10
1 / 0 / 3
6,365
490
4,877
8,137
6,135
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 2 / 6
6,462
497
4,756
11,436
7,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kali
14
5 / 2 / 5
8,033
618
7,403
13,738
5,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 0 / 1
6,963
536
2,732
7,792
2,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 2 / 0
7,485
576
3,756
5,938
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Achiller
Anhur
12
0 / 1 / 0
6,683
514
6,115
7,282
2,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 2
6,648
511
3,760
10,460
7,936
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
Scampzzy
Jormungandr
12
1 / 3 / 1
7,349
565
11,066
9,666
7,527
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 3 / 1
6,010
462
1,971
8,390
3,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
12
Kills
3
4
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
L
Anhur
Achiller
Anhur
0
1
0
0
W
Nox
5
0
2
6
W
Ymir
Celurit
Ymir
1
0
3
2.5
L
1
3
2
0.67
W
1
2
6
2
L
Jormungandr
Scampzzy
Jormungandr
1
3
1
0.5
W
Kali
5
2
5
3.75
L
1
3
1
0.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,838
Damage
26,668
47,295
Taken
41,736
24,436
Mitigated
23,375
14,603
Healing
11,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,756
168
0
1,273
5,938
1,916
0
2,375
3,563
65,852
0
L
Anhur
Achiller
Anhur
6,115
3,680
0
3,415
7,282
2,831
0
600
6,682
0
50,670
W
Nox
5,070
251
0
1,000
6,192
2,632
0
3,141
3,051
67,361
0
W
Ymir
Celurit
Ymir
4,877
1,252
55
1,243
8,137
6,135
31
2,456
5,502
17,831
0
L
3,760
1,169
0
2,072
10,460
7,936
0
3,254
7,206
0
21,382
W
4,756
2,082
0
4,044
11,436
7,571
0
5,564
5,752
746
34,317
L
Jormungandr
Scampzzy
Jormungandr
11,066
1,733
0
1,839
9,666
7,527
60
2,496
7,010
64,184
0
W
Kali
7,403
4,351
0
3,245
13,738
5,658
0
3,740
9,998
0
63,095
L
1,971
349
0
3,002
8,390
3,165
0
1,346
7,044
0
30,925
W
2,732
1,842
0
5,016
7,792
2,440
765
0
7,758
0
57,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,091
Gold Earned
34,175
392
Minions Killed
425
0
Camps Cleared
0
1,336,783
Distance Traveled
1,270,201
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,485
576
148
11
0
250,396
2
L
Anhur
6,683
514
96
7
0
223,872
0
W
Nox
8,268
636
129
10
0
265,625
1
W
Ymir
6,365
490
27
2
0
222,630
0
L
Ne Zha
6,648
511
20
2
0
278,637
0
W
Surtr
6,462
497
48
4
0
259,062
1
L
Jormungandr
7,349
565
108
8
0
247,775
0
W
Kali
8,033
618
88
7
0
325,815
2
L
Da Ji
6,010
462
53
4
0
269,521
2
W
Apollo
6,963
536
100
8
0
263,651
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role