Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
MirabiIis
Merlin
Level 157
God Stats
13W - 7L
1,424 SR
Queue Stats
477W - 458L
1,617 Elo+
Solo
Geb
Geb
TiltedMiguel
Geb
Level 26
God Stats
2W - 0L
1,660 SR
Queue Stats
14W - 12L
1,538 Elo+
Party 2
Ne Zha
Ne Zha
αzαzει
Ne Zha
Level 157
God Stats
2W - 4L
1,337 SR
Queue Stats
59W - 58L
1,510 Elo+
Party 2
Team Averages
Level 126
1,484 SR
1,533 Elo+

VS

Team Averages
Level 174
1,592 SR
1,550 Elo+
Xbalanque
Xbalanque
Herzhammer1
Xbalanque
Level 294
God Stats
2W - 2L
1,567 SR
Queue Stats
496W - 457L
1,522 Elo+
Party 1
Apollo
Apollo
Kususenok
Apollo
Level 150
God Stats
0W - 2L
1,500 SR
Queue Stats
347W - 300L
1,575 Elo+
Party 1
Yu Huang
Yu Huang
Myzaza
Yu Huang
Level 157
God Stats
12W - 13L
1,475 SR
Queue Stats
425W - 426L
1,585 Elo+
Party 1
Artio
Artio
Zdzichowsky
Artio
Level 144
God Stats
3W - 3L
1,719 SR
Queue Stats
399W - 442L
1,539 Elo+
Solo
Amaterasu
Amaterasu
Шанго
Amaterasu
Level 127
God Stats
4W - 5L
1,698 SR
Queue Stats
536W - 522L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
7 / 1 / 11
9,764
814
15,777
12,878
7,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
 
Bacchus
16
0 / 4 / 19
9,179
765
7,421
18,832
24,998
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
MirabiIis
Merlin
16
8 / 2 / 11
10,050
838
14,534
8,661
4,268
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
1 / 2 / 18
9,445
787
6,626
16,694
16,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
αzαzει
Ne Zha
19
9 / 1 / 12
11,906
992
19,264
18,814
13,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Herzhammer1
Xbalanque
12
1 / 4 / 4
7,363
614
8,898
10,058
3,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
Kususenok
Apollo
13
1 / 5 / 4
8,116
676
8,872
10,526
4,896
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Myzaza
Yu Huang
15
6 / 6 / 1
9,075
756
16,179
13,213
5,504
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
0 / 5 / 7
8,054
671
6,903
18,913
22,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
Шанго
Amaterasu
14
0 / 7 / 8
7,680
640
6,770
19,293
19,910
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
32
25
Kills
8
10
Deaths
27
71
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
1
11
12.5
W
Bacchus
 
Bacchus
0
4
19
2.38
L
Xbalanque
Herzhammer1
Xbalanque
1
4
4
0.75
L
Apollo
Kususenok
Apollo
1
5
4
0.6
W
Merlin
MirabiIis
Merlin
8
2
11
6.75
L
Yu Huang
Myzaza
Yu Huang
6
6
1
1.08
W
1
2
18
5
L
0
5
7
0.7
W
Ne Zha
αzαzει
Ne Zha
9
1
12
15
L
Amaterasu
Шанго
Amaterasu
0
7
8
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,622
Damage
47,622
75,879
Taken
72,003
66,957
Mitigated
56,049
36,689
Healing
16,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
15,777
1,186
10,424
5,205
12,878
7,280
2,834
6,728
5,972
30,831
0
W
Bacchus
 
Bacchus
7,421
716
931
4,117
18,832
24,998
647
2,525
15,612
13,810
0
L
Xbalanque
Herzhammer1
Xbalanque
8,898
3,907
987
1,277
10,058
3,507
333
5,225
4,801
0
17,162
L
Apollo
Kususenok
Apollo
8,872
5,782
3,001
1,775
10,526
4,896
0
8,127
2,399
0
19,394
W
Merlin
MirabiIis
Merlin
14,534
1,028
2,442
648
8,661
4,268
1,110
3,110
5,551
33,527
0
L
Yu Huang
Myzaza
Yu Huang
16,179
1,349
369
651
13,213
5,504
425
7,200
6,008
28,649
0
W
6,626
800
942
2,097
16,694
16,546
653
4,269
12,365
10,968
0
L
6,903
211
1,653
3,743
18,913
22,232
39
13,238
5,523
10,215
1,362
W
Ne Zha
αzαzει
Ne Zha
19,264
4,519
772
9,111
18,814
13,865
1,561
5,668
12,916
0
42,674
L
Amaterasu
Шанго
Amaterasu
6,770
965
502
2,490
19,293
19,910
233
10,159
8,791
1,138
10,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,344
Gold Earned
40,288
133
Minions Killed
91
0
Camps Cleared
0
1,104,409
Distance Traveled
1,072,819
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,764
814
34
3
0
209,099
0
W
Bacchus
9,179
765
15
1
0
221,864
0
L
Xbalanque
7,363
614
18
2
0
206,608
0
L
Apollo
8,116
676
31
3
0
232,144
0
W
Merlin
10,050
838
36
3
0
209,682
0
L
Yu Huang
9,075
756
26
2
0
206,336
0
W
Geb
9,445
787
4
0
0
210,716
0
L
Artio
8,054
671
7
1
0
212,343
0
W
Ne Zha
11,906
992
44
4
0
253,048
0
L
Amaterasu
7,680
640
9
1
0
215,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role