Player Matchup

Loki
Loki
CaballeroArauca
Loki
Level 109
God Stats
13W - 13L
1,532 SR
Queue Stats
154W - 165L
1,442 Elo+
Party 1
Tyr
Tyr
Drususs
Tyr
Level 108
God Stats
55W - 42L
1,697 SR
Queue Stats
158W - 141L
1,559 Elo+
Party 3
Persephone
Persephone
Gaiczin
Persephone
Level 120
God Stats
2W - 4L
1,084 SR
Queue Stats
385W - 430L
1,451 Elo+
Solo
Ishtar
Ishtar
gregorc2
Ishtar
Level 107
God Stats
11W - 13L
1,527 SR
Queue Stats
185W - 198L
1,445 Elo+
Party 1
Chang'e
Chang'e
ishbar
Chang'e
Level 11
God Stats
1W - 4L
1,320 SR
Queue Stats
14W - 13L
1,491 Elo+
Party 3
Team Averages
Level 91
1,432 SR
1,478 Elo+

VS

Team Averages
Level 101
1,638 SR
1,405 Elo+
Skadi
Skadi
CA_LautaGod
Skadi
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,346 Elo+
Party 2
Ymir
Ymir
K5_Frequency
Ymir
Level 26
God Stats
4W - 5L
1,729 SR
Queue Stats
7W - 18L
1,317 Elo+
Party 2
Baron Samedi
Baron Samedi
NicooJepsen
Baron Samedi
Level 141
God Stats
108W - 76L
1,558 SR
Queue Stats
368W - 310L
1,568 Elo+
Solo
Horus
Horus
RASinicOLA
Horus
Level 235
God Stats
5W - 1L
1,903 SR
Queue Stats
614W - 607L
1,478 Elo+
Solo
Lancelot
Lancelot
soykokunf
Lancelot
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 25L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 2
7,425
530
3,170
10,647
4,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tyr
14
0 / 0 / 1
7,985
570
6,620
10,734
9,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Persephone
Gaiczin
Persephone
9
0 / 5 / 0
6,181
442
1,757
6,539
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
gregorc2
Ishtar
11
2 / 0 / 3
6,492
464
8,649
7,059
2,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
ishbar
Chang'e
11
1 / 2 / 4
6,064
433
5,230
9,687
6,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,374
455
7,554
6,712
2,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 4 / 2
6,649
475
3,176
11,432
9,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
NicooJepsen
Baron Samedi
15
3 / 0 / 4
9,157
654
6,718
8,105
3,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
14
0 / 1 / 0
8,209
586
6,311
11,108
10,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
soykokunf
Lancelot
12
6 / 1 / 0
8,183
585
4,147
6,426
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
6
Kills
9
9
Deaths
7
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
3
2
2
2
L
Tyr
0
0
1
0.5
L
Persephone
Gaiczin
Persephone
0
5
0
0
W
0
4
2
0.25
W
Baron Samedi
NicooJepsen
Baron Samedi
3
0
4
5
W
Horus
0
1
0
0
L
Ishtar
gregorc2
Ishtar
2
0
3
3.5
L
Chang'e
ishbar
Chang'e
1
2
4
1.5
W
Lancelot
soykokunf
Lancelot
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,426
Damage
27,906
44,666
Taken
43,783
24,715
Mitigated
28,960
17,516
Healing
14,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,554
1,676
290
855
6,712
2,421
577
1,432
5,280
0
48,917
L
3,170
219
0
490
10,647
4,007
0
2,148
8,499
0
56,691
L
Tyr
6,620
1,188
0
4,965
10,734
9,090
0
576
9,259
0
62,916
L
Persephone
Gaiczin
Persephone
1,757
211
0
1,040
6,539
2,272
0
4,629
1,871
26,866
0
W
3,176
502
233
3,029
11,432
9,049
216
3,148
8,284
20,342
0
W
Baron Samedi
NicooJepsen
Baron Samedi
6,718
239
0
2,968
8,105
3,946
893
1,485
6,487
73,453
0
W
Horus
6,311
2,465
40
4,498
11,108
10,315
0
0
11,108
997
62,013
L
Ishtar
gregorc2
Ishtar
8,649
5,016
0
3,371
7,059
2,685
522
1,063
5,996
0
46,886
L
Chang'e
ishbar
Chang'e
5,230
1,040
2,490
5,160
9,687
6,661
195
2,033
7,654
28,229
0
W
Lancelot
soykokunf
Lancelot
4,147
1,020
0
2,698
6,426
3,229
0
783
5,609
0
40,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,147
Gold Earned
38,572
395
Minions Killed
378
0
Camps Cleared
0
1,323,810
Distance Traveled
1,542,773
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,374
455
68
5
0
289,872
0
L
Loki
7,425
530
82
6
0
328,031
0
L
Tyr
7,985
570
120
9
0
320,850
4
L
Persephone
6,181
442
61
4
0
170,260
0
W
Ymir
6,649
475
35
3
0
270,414
4
W
Baron Samedi
9,157
654
116
8
0
298,878
7
W
Horus
8,209
586
101
7
0
301,963
3
L
Ishtar
6,492
464
87
6
0
251,512
0
L
Chang'e
6,064
433
45
3
0
253,157
1
W
Lancelot
8,183
585
58
4
0
381,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role