Player Matchup

Sol
Sol
 
Sol
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Chris2Beast
Thanatos
Level 99
God Stats
5W - 8L
1,265 SR
Queue Stats
26W - 38L
1,337 Elo+
Party 1
Achilles
Achilles
CombatFork
Achilles
Level 103
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 17L
1,361 Elo+
Solo
Cthulhu
Cthulhu
ExaltedJade
Cthulhu
Level 67
God Stats
1W - 1L
1,256 SR
Queue Stats
16W - 13L
1,143 Elo+
Solo
Skadi
Skadi
JakHero_YT
Skadi
Level 48
God Stats
99W - 87L
1,529 SR
Queue Stats
463W - 492L
1,398 Elo+
Solo
Team Averages
Level 90
1,410 SR
1,348 Elo+

VS

Team Averages
Level 79
1,571 SR
1,502 Elo+
Anubis
Anubis
 
Anubis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Evol oni 5102
Hercules
Level 94
God Stats
7W - 2L
1,852 SR
Queue Stats
65W - 34L
1,692 Elo+
Solo
Arachne
Arachne
Noblepatsy
Arachne
Level 49
God Stats
17W - 18L
1,484 SR
Queue Stats
403W - 404L
1,400 Elo+
Solo
Ymir
Ymir
ReapersCross0
Ymir
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 29L
1,543 Elo+
Solo
Ra
Ra
VereorChris
Ra
Level 65
God Stats
1W - 2L
1,521 SR
Queue Stats
20W - 29L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 2 / 3
9,929
903
8,544
6,591
2,000
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
Chris2Beast
Thanatos
14
1 / 4 / 1
9,648
877
2,107
5,638
2,218
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
CombatFork
Achilles
14
0 / 0 / 0
7,271
661
0
0
0
Cthulhu
ExaltedJade
Cthulhu
15
1 / 3 / 2
10,293
936
9,946
12,333
12,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
16
2 / 9 / 0
10,883
989
14,608
17,874
5,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

119

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
2 / 1 / 11
11,285
1,026
6,853
4,213
2,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Evol oni 5102
Hercules
17
4 / 2 / 7
11,157
1,014
8,735
11,520
7,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
Noblepatsy
Arachne
17
5 / 1 / 7
11,471
1,043
6,783
7,992
4,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 0 / 14
10,816
983
3,517
9,079
8,927
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

17
6 / 0 / 10
11,917
1,083
12,325
6,814
3,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
67
4
Kills
18
18
Deaths
4
6
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
2
3
0.75
L
Anubis
 
Anubis
2
1
11
7.5
W
Thanatos
Chris2Beast
Thanatos
1
4
1
0.38
W
Achilles
CombatFork
Achilles
0
0
0
0
L
Hercules
Evol oni 5102
Hercules
4
2
7
3.75
W
Cthulhu
ExaltedJade
Cthulhu
1
3
2
0.67
W
Skadi
2
9
0
0.22
L
Arachne
Noblepatsy
Arachne
5
1
7
8.5
L
1
0
14
8
L
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,205
Damage
38,213
42,436
Taken
39,618
22,451
Mitigated
26,870
3,180
Healing
7,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,544
1,640
0
1,052
6,591
2,000
0
3,688
2,737
27,844
0
L
Anubis
 
Anubis
6,853
237
0
580
4,213
2,538
0
2,675
1,493
28,326
0
W
Thanatos
Chris2Beast
Thanatos
2,107
552
0
956
5,638
2,218
0
2,309
3,013
0
9,088
W
Achilles
CombatFork
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
Evol oni 5102
Hercules
8,735
1,978
0
1,488
11,520
7,329
0
5,392
5,609
0
26,830
W
Cthulhu
ExaltedJade
Cthulhu
9,946
541
0
454
12,333
12,579
0
5,665
6,486
26,217
122
W
Skadi
14,608
6,627
0
718
17,874
5,654
0
10,910
6,691
354
37,475
L
Arachne
Noblepatsy
Arachne
6,783
5,798
0
1,530
7,992
4,764
0
3,463
4,218
0
19,889
L
3,517
890
0
1,751
9,079
8,927
0
3,614
5,225
23,455
0
L
12,325
771
1,168
1,458
6,814
3,312
0
2,680
4,048
30,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,024
Gold Earned
56,646
173
Minions Killed
229
4
Camps Cleared
14
599,615
Distance Traveled
942,340
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,929
903
59
5
2
123,450
0
L
Anubis
11,285
1,026
61
6
4
190,390
0
W
Thanatos
9,648
877
14
1
0
121,569
0
W
Achilles
7,271
661
0
0
0
0
0
L
Hercules
11,157
1,014
55
5
1
170,507
0
W
Cthulhu
10,293
936
38
3
2
191,495
0
W
Skadi
10,883
989
62
6
0
163,101
0
L
Arachne
11,471
1,043
20
2
7
211,531
0
L
Ymir
10,816
983
45
4
0
158,642
0
L
Ra
11,917
1,083
48
4
2
211,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role