Player Matchup

Bacchus
Bacchus
Bulichka
Bacchus
Level 89
God Stats
28W - 9L
1,702 SR
Queue Stats
161W - 143L
1,434 Elo+
Party 1
Sun Wukong
Sun Wukong
Life203
Sun Wukong
Level 90
God Stats
30W - 15L
1,653 SR
Queue Stats
764W - 761L
1,429 Elo+
Party 1
Anubis
Anubis
ProcessingInfo
Anubis
Level 63
God Stats
5W - 2L
1,827 SR
Queue Stats
137W - 126L
1,594 Elo+
Solo
Izanami
Izanami
RomanPadget
Izanami
Level 125
God Stats
2W - 1L
1,519 SR
Queue Stats
67W - 49L
1,492 Elo+
Party 1
Kukulkan
Kukulkan
Samuelaco
Kukulkan
Level 46
God Stats
3W - 2L
1,293 SR
Queue Stats
29W - 28L
1,325 Elo+
Solo
Team Averages
Level 83
1,599 SR
1,455 Elo+

VS

Team Averages
Level 65
1,484 SR
1,449 Elo+
Mulan
Mulan
DaddyHagoromo
Mulan
Level 47
God Stats
3W - 7L
1,500 SR
Queue Stats
119W - 142L
1,491 Elo+
Party 2
Hachiman
Hachiman
Maanius
Hachiman
Level 37
God Stats
1W - 2L
1,301 SR
Queue Stats
64W - 108L
1,339 Elo+
Party 2
Xing Tian
Xing Tian
MaxTopcheg
Xing Tian
Level 112
God Stats
1W - 1L
1,720 SR
Queue Stats
246W - 232L
1,561 Elo+
Solo
Thanatos
Thanatos
Tugay_2000
Thanatos
Level 20
God Stats
3W - 9L
1,445 SR
Queue Stats
38W - 70L
1,416 Elo+
Party 2
Baron Samedi
Baron Samedi
votekick_5outof5
Baron Samedi
Level 107
God Stats
8W - 13L
1,453 SR
Queue Stats
110W - 154L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bulichka
Bacchus
11
0 / 2 / 8
7,499
500
6,035
12,186
10,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sun Wukong
Life203
Sun Wukong
15
5 / 3 / 1
9,172
611
10,146
17,091
12,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
13 / 1 / 3
10,718
715
13,305
12,911
6,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
RomanPadget
Izanami
13
2 / 2 / 3
7,611
507
7,058
7,958
2,915
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Kukulkan
Samuelaco
Kukulkan
14
5 / 2 / 4
8,775
585
9,907
7,451
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
7,424
495
10,284
16,929
10,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Hachiman
Maanius
Hachiman
11
1 / 4 / 0
6,351
423
2,850
12,542
3,922
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
MaxTopcheg
Xing Tian
12
4 / 1 / 3
8,399
560
5,053
12,495
9,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thanatos
Tugay_2000
Thanatos
11
1 / 9 / 3
6,976
465
3,155
14,810
4,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
votekick_5outof5
Baron Samedi
13
2 / 5 / 1
7,586
506
6,189
13,352
5,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
25
Kills
10
10
Deaths
25
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bulichka
Bacchus
0
2
8
2
L
2
6
1
0.42
W
Sun Wukong
Life203
Sun Wukong
5
3
1
1.83
L
Hachiman
Maanius
Hachiman
1
4
0
0.25
L
Xing Tian
MaxTopcheg
Xing Tian
4
1
3
5.5
W
13
1
3
14.5
W
Izanami
RomanPadget
Izanami
2
2
3
1.75
W
Kukulkan
Samuelaco
Kukulkan
5
2
4
3.5
L
Thanatos
Tugay_2000
Thanatos
1
9
3
0.28
L
Baron Samedi
votekick_5outof5
Baron Samedi
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,451
Damage
27,531
57,597
Taken
70,128
35,633
Mitigated
34,140
16,545
Healing
17,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bulichka
Bacchus
6,035
494
0
2,284
12,186
10,648
58
1,931
10,189
17,243
0
L
10,284
1,436
0
4,502
16,929
10,810
0
4,225
12,644
0
49,406
W
Sun Wukong
Life203
Sun Wukong
10,146
2,264
0
5,021
17,091
12,834
5
1,632
14,792
0
72,588
L
Hachiman
Maanius
Hachiman
2,850
1,785
0
3,542
12,542
3,922
0
4,183
8,359
0
41,097
L
Xing Tian
MaxTopcheg
Xing Tian
5,053
220
0
2,108
12,495
9,613
0
4,746
7,733
16,549
0
W
13,305
758
0
6,537
12,911
6,319
358
1,613
11,043
90,052
0
W
Izanami
RomanPadget
Izanami
7,058
3,802
0
2,284
7,958
2,915
2,472
2,518
5,318
0
61,496
W
Kukulkan
Samuelaco
Kukulkan
9,907
784
0
419
7,451
2,917
0
3,199
3,935
52,454
0
L
Thanatos
Tugay_2000
Thanatos
3,155
255
0
4,063
14,810
4,478
0
7,219
7,591
0
31,262
L
Baron Samedi
votekick_5outof5
Baron Samedi
6,189
249
121
3,392
13,352
5,317
0
9,035
4,317
50,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,775
Gold Earned
36,736
449
Minions Killed
299
0
Camps Cleared
0
1,478,989
Distance Traveled
1,464,599
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,499
500
13
1
0
329,869
8
L
Mulan
7,424
495
78
5
0
269,216
1
W
Sun Wukong
9,172
611
103
7
0
296,261
0
L
Hachiman
6,351
423
64
4
0
277,507
0
L
Xing Tian
8,399
560
9
1
0
335,692
1
W
Anubis
10,718
715
131
9
0
283,601
2
W
Izanami
7,611
507
101
7
0
292,728
0
W
Kukulkan
8,775
585
101
7
0
276,530
1
L
Thanatos
6,976
465
42
3
0
308,240
0
L
Baron Samedi
7,586
506
106
7
0
273,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role