Player Matchup

Izanami
Izanami
 
Izanami
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
ImmortalJennTTV
Bacchus
Level 155
God Stats
121W - 85L
1,623 SR
Queue Stats
184W - 182L
1,514 Elo+
Party 2
Apollo
Apollo
LactoShart
Apollo
Level 124
God Stats
2W - 2L
1,756 SR
Queue Stats
132W - 116L
1,522 Elo+
Solo
Cthulhu
Cthulhu
Yepeto29
Cthulhu
Level 57
God Stats
2W - 1L
1,257 SR
Queue Stats
149W - 122L
1,574 Elo+
Party 1
Fenrir
Fenrir
athiepro
Fenrir
Level 141
God Stats
75W - 61L
1,687 SR
Queue Stats
694W - 644L
1,569 Elo+
Party 1
Team Averages
Level 125
1,565 SR
1,536 Elo+

VS

Team Averages
Level 129
1,556 SR
1,530 Elo+
Chang'e
Chang'e
Aezralon
Chang'e
Level 44
God Stats
0W - 1L
1,543 SR
Queue Stats
1W - 5L
1,136 Elo+
Solo
Surtr
Surtr
ConverseRhyme60
Surtr
Level 146
God Stats
19W - 24L
1,474 SR
Queue Stats
226W - 219L
1,513 Elo+
Solo
Xbalanque
Xbalanque
LtArtemisYo
Xbalanque
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,699 Elo+
Party 3
Pele
Pele
LtPeppersYo
Pele
Level 144
God Stats
1W - 1L
1,766 SR
Queue Stats
7W - 4L
1,762 Elo+
Party 3
Janus
Janus
LuciférΩ
Janus
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 117L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 2 / 3
7,039
587
3,607
7,446
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
1 / 1 / 0
5,401
450
1,414
5,105
3,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
LactoShart
Apollo
11
2 / 2 / 2
6,707
559
3,330
8,182
2,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Yepeto29
Cthulhu
12
4 / 1 / 3
7,415
618
4,965
7,540
5,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
athiepro
Fenrir
12
3 / 1 / 1
6,998
583
6,215
8,556
3,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aezralon
Chang'e
9
0 / 0 / 3
5,308
442
2,295
3,324
923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 4 / 1
6,310
526
5,162
9,223
6,276
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xbalanque
LtArtemisYo
Xbalanque
11
2 / 2 / 1
6,232
519
5,395
8,305
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 1
6,053
504
2,943
11,364
4,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
11
2 / 2 / 1
6,430
536
5,234
6,646
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
10
Kills
7
7
Deaths
11
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
2
3
0.75
L
Chang'e
Aezralon
Chang'e
0
0
3
1.5
L
2
4
1
0.63
W
1
1
0
1
W
Apollo
LactoShart
Apollo
2
2
2
1.5
L
Xbalanque
LtArtemisYo
Xbalanque
2
2
1
1.25
L
1
3
1
0.5
L
Janus
2
2
1
1.25
W
Cthulhu
Yepeto29
Cthulhu
4
1
3
5.5
W
Fenrir
athiepro
Fenrir
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,531
Damage
21,029
36,829
Taken
38,862
18,420
Mitigated
16,219
10,328
Healing
8,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,607
2,282
0
3,278
7,446
2,914
361
1,083
6,363
0
61,722
L
Chang'e
Aezralon
Chang'e
2,295
235
522
1,277
3,324
923
0
609
2,715
20,026
0
L
5,162
2,167
0
2,115
9,223
6,276
0
3,104
5,586
230
34,804
W
1,414
0
0
548
5,105
3,530
0
1,038
3,959
6,821
0
W
Apollo
LactoShart
Apollo
3,330
840
0
2,077
8,182
2,682
833
4,186
3,968
0
38,110
L
Xbalanque
LtArtemisYo
Xbalanque
5,395
2,476
0
2,055
8,305
2,910
497
451
7,854
0
51,502
L
2,943
430
0
1,340
11,364
4,053
0
1,281
9,937
0
53,285
L
Janus
5,234
238
0
750
6,646
2,057
39
392
6,254
45,431
0
W
Cthulhu
Yepeto29
Cthulhu
4,965
1,024
182
3,023
7,540
5,809
0
646
6,742
47,587
0
W
Fenrir
athiepro
Fenrir
6,215
1,274
0
1,220
8,556
3,485
0
828
7,728
0
52,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,560
Gold Earned
30,333
369
Minions Killed
334
0
Camps Cleared
0
1,288,530
Distance Traveled
1,178,601
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,039
587
120
10
0
202,618
4
L
Chang'e
5,308
442
32
3
0
234,682
4
L
Surtr
6,310
526
65
5
0
234,156
0
W
Bacchus
5,401
450
12
1
0
249,363
4
W
Apollo
6,707
559
63
5
0
267,767
0
L
Xbalanque
6,232
519
72
6
0
218,215
1
L
Pele
6,053
504
77
6
0
258,225
5
L
Janus
6,430
536
88
7
0
233,323
0
W
Cthulhu
7,415
618
95
8
0
255,104
1
W
Fenrir
6,998
583
79
7
0
313,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role