Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Amateratsuwu
Charybdis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,526 Elo+
Party 1
Tyr
Tyr
JibbooToYou
Tyr
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
230W - 226L
1,509 Elo+
Solo
Izanami
Izanami
PureBORIBOYZ3
Izanami
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,514 Elo+
Solo
Team Averages
Level 131
1,500 SR
1,510 Elo+

VS

Team Averages
Level 126
1,607 SR
1,547 Elo+
Maui
Maui
CrossEqualsLove
Maui
Level 145
God Stats
4W - 2L
1,722 SR
Queue Stats
460W - 450L
1,507 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Drxko
Ah Muzen Cab
Level 106
God Stats
1W - 1L
1,167 SR
Queue Stats
53W - 45L
1,599 Elo+
Party 2
Serqet
Serqet
Iann08
Serqet
Level 124
God Stats
3W - 1L
1,841 SR
Queue Stats
317W - 299L
1,555 Elo+
Solo
Chaac
Chaac
WolfishFlame80
Chaac
Level 106
God Stats
1W - 0L
1,620 SR
Queue Stats
52W - 43L
1,607 Elo+
Party 2
Hel
Hel
YarpYarpx
Hel
Level 147
God Stats
20W - 12L
1,686 SR
Queue Stats
534W - 549L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
3 / 4 / 3
8,519
655
11,485
17,237
18,516
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Aphrodite
 
Aphrodite
14
0 / 4 / 3
7,821
602
16,177
16,794
10,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Amateratsuwu
Charybdis
14
1 / 5 / 3
7,605
585
12,516
13,059
6,174
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 4 / 3
8,453
650
6,029
15,812
15,227
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
16
1 / 3 / 5
8,272
636
18,684
14,784
7,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 16
11,116
855
6,613
18,819
26,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
Drxko
Ah Muzen Cab
16
3 / 3 / 8
9,870
759
22,809
14,897
8,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
Iann08
Serqet
17
2 / 2 / 14
9,906
762
11,502
18,051
14,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
8 / 1 / 11
10,822
832
23,205
25,285
34,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 0 / 12
10,473
806
9,000
12,392
10,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
81
7
Kills
20
20
Deaths
7
17
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
4
3
1.13
L
Aphrodite
 
Aphrodite
0
4
3
0.38
L
Charybdis
Amateratsuwu
Charybdis
1
5
3
0.5
W
2
1
16
10
W
Ah Muzen Cab
Drxko
Ah Muzen Cab
3
3
8
2.33
W
Serqet
Iann08
Serqet
2
2
14
4.5
L
2
4
3
0.88
L
Izanami
1
3
5
1.17
W
8
1
11
13.5
W
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,891
Damage
73,129
77,686
Taken
89,444
58,077
Mitigated
94,550
34,942
Healing
48,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
11,485
5,770
0
4,381
17,237
18,516
0
3,731
13,274
0
9,081
L
Aphrodite
 
Aphrodite
16,177
1,681
9,094
8,940
16,794
10,329
0
3,353
13,057
24,669
0
L
Charybdis
Amateratsuwu
Charybdis
12,516
7,080
1,238
1,459
13,059
6,174
0
2,430
10,506
0
22,337
W
6,613
667
789
1,923
18,819
26,269
298
2,968
14,464
15,591
0
W
Ah Muzen Cab
Drxko
Ah Muzen Cab
22,809
5,931
1,450
1,746
14,897
8,510
4,883
1,794
11,817
0
43,976
W
Serqet
Iann08
Serqet
11,502
1,434
660
4,138
18,051
14,088
945
2,651
14,567
0
17,421
L
6,029
269
1,416
2,726
15,812
15,227
0
3,635
11,607
0
9,789
L
Izanami
18,684
8,850
1,273
4,415
14,784
7,831
0
2,539
11,920
0
38,243
W
23,205
1,549
1,118
9,103
25,285
34,734
892
5,302
18,385
0
51,267
W
9,000
528
18,697
8,735
12,392
10,949
1,821
3,639
7,962
20,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,670
Gold Earned
52,187
148
Minions Killed
189
0
Camps Cleared
0
1,162,787
Distance Traveled
1,357,020
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,519
655
39
3
0
242,836
0
L
Aphrodite
7,821
602
25
2
0
242,496
0
L
Charybdis
7,605
585
32
2
0
189,226
0
W
Maui
11,116
855
29
2
0
261,275
0
W
Ah Muzen Cab
9,870
759
51
4
0
237,302
0
W
Serqet
9,906
762
25
2
0
248,344
0
L
Tyr
8,453
650
17
1
0
256,006
0
L
Izanami
8,272
636
35
3
0
232,223
0
W
Chaac
10,822
832
52
4
0
314,460
0
W
Hel
10,473
806
32
2
0
295,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role