Player Matchup

Hachiman
Hachiman
ArcticFox2000
Hachiman
Level 72
God Stats
1W - 0L
1,687 SR
Queue Stats
3W - 4L
1,428 Elo+
Party 2
Ymir
Ymir
OzzyOzwaldo
Ymir
Level 69
God Stats
4W - 4L
1,494 SR
Queue Stats
145W - 157L
1,473 Elo+
Solo
Hel
Hel
Turtet
Hel
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,580 Elo+
Party 2
Fenrir
Fenrir
WetPenguin97
Fenrir
Level 89
God Stats
2W - 0L
1,707 SR
Queue Stats
30W - 26L
1,734 Elo+
Solo
Merlin
Merlin
yormita
Merlin
Level 124
God Stats
2W - 2L
1,545 SR
Queue Stats
50W - 42L
1,459 Elo+
Solo
Team Averages
Level 82
1,587 SR
1,535 Elo+

VS

Team Averages
Level 69
1,553 SR
1,493 Elo+
Khepri
Khepri
FizzyPotion
Khepri
Level 69
God Stats
24W - 19L
1,514 SR
Queue Stats
388W - 366L
1,433 Elo+
Solo
Anubis
Anubis
TimiPeaKok
Anubis
Level 27
God Stats
12W - 4L
1,668 SR
Queue Stats
36W - 28L
1,519 Elo+
Party 1
Achilles
Achilles
TobyFromHR
Achilles
Level 65
God Stats
73W - 82L
1,518 SR
Queue Stats
425W - 424L
1,491 Elo+
Party 1
Surtr
Surtr
iMn0tsTuPiD65
Surtr
Level 102
God Stats
11W - 22L
1,417 SR
Queue Stats
744W - 772L
1,504 Elo+
Party 1
Ishtar
Ishtar
xProtectionzx
Ishtar
Level 81
God Stats
6W - 7L
1,649 SR
Queue Stats
158W - 129L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ArcticFox2000
Hachiman
11
2 / 3 / 2
6,483
540
5,860
8,160
2,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 3 / 1
7,083
590
4,569
14,994
11,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hel
Turtet
Hel
15
3 / 2 / 0
8,857
738
12,734
9,479
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
3 / 1 / 3
7,236
603
5,715
11,726
5,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Merlin
yormita
Merlin
11
0 / 6 / 2
6,328
527
6,815
9,488
2,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
1 / 2 / 3
6,069
506
2,176
9,274
6,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anubis
TimiPeaKok
Anubis
13
5 / 2 / 1
7,886
657
9,213
8,909
4,747
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
TobyFromHR
Achilles
12
5 / 1 / 2
7,208
601
6,797
11,058
5,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
2 / 2 / 0
6,192
516
5,442
13,948
8,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
2 / 4 / 2
6,990
583
7,237
7,955
3,271
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
11
Kills
15
15
Deaths
11
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
ArcticFox2000
Hachiman
2
3
2
1
L
Khepri
1
2
3
1.25
W
3
3
1
1.17
L
Anubis
TimiPeaKok
Anubis
5
2
1
2.75
L
Achilles
TobyFromHR
Achilles
5
1
2
6
W
Hel
Turtet
Hel
3
2
0
1.5
W
Fenrir
3
1
3
4.5
L
2
2
0
1
L
2
4
2
0.75
W
Merlin
yormita
Merlin
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,693
Damage
30,865
53,847
Taken
51,144
24,501
Mitigated
28,733
14,190
Healing
14,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
ArcticFox2000
Hachiman
5,860
4,488
0
3,317
8,160
2,790
90
387
7,773
0
36,539
L
Khepri
2,176
324
0
1,752
9,274
6,888
0
3,425
5,765
13,706
0
W
4,569
1,590
0
2,160
14,994
11,035
0
3,215
11,779
29,571
0
L
Anubis
TimiPeaKok
Anubis
9,213
737
0
4,418
8,909
4,747
527
6,028
2,776
64,495
0
L
Achilles
TobyFromHR
Achilles
6,797
2,324
0
4,066
11,058
5,004
0
3,784
7,114
0
47,811
W
Hel
Turtet
Hel
12,734
1,090
0
5,424
9,479
3,220
40
683
8,796
88,317
0
W
Fenrir
5,715
2,168
0
2,791
11,726
5,061
0
1,160
10,538
0
48,982
L
5,442
1,368
0
3,223
13,948
8,823
0
9,900
4,048
957
39,598
L
7,237
5,015
0
1,310
7,955
3,271
483
900
7,055
0
49,910
W
Merlin
yormita
Merlin
6,815
486
229
269
9,488
2,395
0
6,128
3,360
44,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,987
Gold Earned
34,345
405
Minions Killed
353
0
Camps Cleared
0
1,197,943
Distance Traveled
1,163,757
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,483
540
61
5
0
214,636
0
L
Khepri
6,069
506
11
1
0
185,449
0
W
Ymir
7,083
590
37
3
0
218,118
0
L
Anubis
7,886
657
111
9
0
223,933
0
L
Achilles
7,208
601
78
7
0
298,477
0
W
Hel
8,857
738
171
14
0
260,050
0
W
Fenrir
7,236
603
72
6
0
276,687
0
L
Surtr
6,192
516
55
5
0
232,276
0
L
Ishtar
6,990
583
98
8
0
223,622
0
W
Merlin
6,328
527
64
5
0
228,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role