Player Matchup

Izanami
Izanami
MRCUBA1003
Izanami
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,438 Elo+
Party 1
Raijin
Raijin
Papafolopha
Raijin
Level 21
God Stats
1W - 1L
1,473 SR
Queue Stats
15W - 16L
1,527 Elo+
Party 1
Osiris
Osiris
QuestioningQuail
Osiris
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,562 Elo+
Party 1
Cupid
Cupid
Revenate0116
Cupid
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,291 Elo+
Party 1
Maui
Maui
teamdr34m
Maui
Level 123
God Stats
1W - 2L
1,740 SR
Queue Stats
284W - 264L
1,481 Elo+
Solo
Team Averages
Level 67
1,543 SR
1,460 Elo+

VS

Team Averages
Level 93
1,447 SR
1,481 Elo+
Ganesha
Ganesha
 
Ganesha
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Thedwick
Fenrir
Level 65
God Stats
3W - 2L
1,435 SR
Queue Stats
109W - 138L
1,528 Elo+
Solo
Jormungandr
Jormungandr
Zunless
Jormungandr
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 72L
1,513 Elo+
Solo
Sun Wukong
Sun Wukong
pudding2442
Sun Wukong
Level 124
God Stats
11W - 4L
1,500 SR
Queue Stats
408W - 395L
1,478 Elo+
Party 2
Olorun
Olorun
ustolemypenta
Olorun
Level 25
God Stats
1W - 1L
1,301 SR
Queue Stats
51W - 51L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MRCUBA1003
Izanami
16
5 / 7 / 5
8,309
831
11,203
11,595
5,427
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Raijin
15
3 / 8 / 6
8,395
840
12,127
13,343
5,206
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 5 / 3
8,714
871
11,672
14,204
15,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 4 / 9
7,597
760
10,077
8,849
3,827
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
15
2 / 3 / 9
7,999
800
8,503
12,465
10,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
16
0 / 3 / 24
9,641
964
10,059
16,639
19,118
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fenrir
Thedwick
Fenrir
14
4 / 4 / 14
8,866
887
6,999
10,805
7,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Zunless
Jormungandr
17
9 / 1 / 13
10,937
1,094
10,966
12,731
16,343
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
pudding2442
Sun Wukong
18
9 / 2 / 17
10,820
1,082
13,847
15,545
20,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
5 / 5 / 13
9,422
942
13,187
13,170
8,390
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
108
15
Kills
27
27
Deaths
15
32
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
3
24
4
L
Izanami
MRCUBA1003
Izanami
5
7
5
1.07
L
Raijin
3
8
6
0.75
L
5
5
3
1.3
L
0
4
9
1.13
W
Fenrir
Thedwick
Fenrir
4
4
14
2.75
W
Jormungandr
Zunless
Jormungandr
9
1
13
15.5
W
Sun Wukong
pudding2442
Sun Wukong
9
2
17
8.75
L
Maui
2
3
9
2.17
W
5
5
13
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,582
Damage
55,058
60,456
Taken
68,890
40,620
Mitigated
71,368
10,113
Healing
22,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
10,059
943
4,802
3,346
16,639
19,118
1,210
4,928
10,902
21,376
0
L
Izanami
MRCUBA1003
Izanami
11,203
5,875
0
123
11,595
5,427
0
6,017
5,402
0
27,205
L
Raijin
12,127
689
522
712
13,343
5,206
0
7,234
6,039
21,720
0
L
11,672
3,234
662
1,704
14,204
15,351
0
5,235
8,565
0
16,455
L
10,077
4,215
584
1,558
8,849
3,827
0
6,931
1,848
0
17,825
W
Fenrir
Thedwick
Fenrir
6,999
1,919
1,019
1,491
10,805
7,024
329
3,110
7,487
0
9,101
W
Jormungandr
Zunless
Jormungandr
10,966
1,878
1,298
2,690
12,731
16,343
639
2,670
9,622
23,992
0
W
Sun Wukong
pudding2442
Sun Wukong
13,847
2,095
795
2,190
15,545
20,493
1,050
3,726
11,320
0
30,004
L
Maui
8,503
2,313
1,207
3,041
12,465
10,809
0
8,157
3,837
14,489
1,111
W
13,187
7,862
2,074
2,296
13,170
8,390
3,613
5,279
7,453
23,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,014
Gold Earned
49,686
96
Minions Killed
125
0
Camps Cleared
0
887,547
Distance Traveled
1,011,596
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,641
964
2
0
0
193,418
0
L
Izanami
8,309
831
29
3
0
156,237
0
L
Raijin
8,395
840
15
2
0
174,950
0
L
Osiris
8,714
871
15
2
0
185,700
0
L
Cupid
7,597
760
22
2
0
200,797
0
W
Fenrir
8,866
887
7
1
0
226,737
0
W
Jormungandr
10,937
1,094
29
3
0
198,986
0
W
Sun Wukong
10,820
1,082
54
5
0
217,526
0
L
Maui
7,999
800
15
2
0
169,863
0
W
Olorun
9,422
942
33
3
0
174,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role