Player Matchup

The Morrigan
The Morrigan
GAMETIME_0320
The Morrigan
Level 107
God Stats
2W - 3L
1,494 SR
Queue Stats
76W - 80L
1,486 Elo+
Solo
Erlang Shen
Erlang Shen
JimFrigglnLahey
Erlang Shen
Level 140
God Stats
2W - 1L
1,478 SR
Queue Stats
356W - 348L
1,518 Elo+
Party 2
Hachiman
Hachiman
KING SPROUT
Hachiman
Level 144
God Stats
0W - 3L
1,414 SR
Queue Stats
343W - 313L
1,583 Elo+
Solo
Fenrir
Fenrir
TUGEYFUGE73
Fenrir
Level 69
God Stats
5W - 6L
1,504 SR
Queue Stats
119W - 102L
1,504 Elo+
Solo
Hades
Hades
Who is Kasper
Hades
Level 157
God Stats
68W - 33L
1,779 SR
Queue Stats
380W - 366L
1,526 Elo+
Party 2
Team Averages
Level 123
1,534 SR
1,523 Elo+

VS

Team Averages
Level 126
1,495 SR
1,490 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
AirMR G 1973
Atlas
Level 126
God Stats
6W - 6L
1,489 SR
Queue Stats
331W - 302L
1,544 Elo+
Solo
King Arthur
King Arthur
ELCHAPOHC
King Arthur
Level 123
God Stats
65W - 56L
1,428 SR
Queue Stats
667W - 639L
1,415 Elo+
Party 1
Raijin
Raijin
Large Yikes
Raijin
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 162L
1,537 Elo+
Party 3
Pele
Pele
ruben220504
Pele
Level 109
God Stats
31W - 28L
1,560 SR
Queue Stats
299W - 300L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
GAMETIME_0320
The Morrigan
12
0 / 5 / 2
6,207
517
2,296
7,255
2,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
JimFrigglnLahey
Erlang Shen
10
1 / 4 / 0
6,567
547
2,038
11,586
7,647
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
KING SPROUT
Hachiman
10
0 / 3 / 0
5,919
493
5,109
8,515
2,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
10
1 / 5 / 0
6,085
507
4,568
11,821
4,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 3 / 0
7,517
626
12,896
15,790
8,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
6 / 1 / 3
7,397
616
9,011
9,266
4,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
4 / 0 / 7
7,383
615
4,317
6,465
5,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

King Arthur
ELCHAPOHC
King Arthur
12
1 / 1 / 1
6,473
539
6,819
13,037
6,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Earring

Mystical Earring

+15
Mp 5

Raijin
12
5 / 3 / 6
7,508
626
7,863
6,623
2,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 0 / 7
7,443
620
6,378
8,778
3,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
4
Kills
20
20
Deaths
5
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
6
1
3
7.5
W
4
0
7
7.5
W
King Arthur
ELCHAPOHC
King Arthur
1
1
1
1.5
L
The Morrigan
GAMETIME_0320
The Morrigan
0
5
2
0.2
L
Erlang Shen
JimFrigglnLahey
Erlang Shen
1
4
0
0.25
L
Hachiman
KING SPROUT
Hachiman
0
3
0
0
W
Raijin
5
3
6
2.67
L
Fenrir
1
5
0
0.2
L
2
3
0
0.67
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,907
Damage
34,388
54,967
Taken
44,169
25,630
Mitigated
22,642
14,766
Healing
11,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
9,011
4,767
0
4,816
9,266
4,259
934
1,401
7,825
0
55,792
W
4,317
1,767
0
2,524
6,465
5,514
0
1,353
5,112
23,777
0
W
King Arthur
ELCHAPOHC
King Arthur
6,819
390
10
2,384
13,037
6,957
0
8,793
4,244
447
45,382
L
The Morrigan
GAMETIME_0320
The Morrigan
2,296
232
0
535
7,255
2,486
0
3,554
3,182
50,638
0
L
Erlang Shen
JimFrigglnLahey
Erlang Shen
2,038
884
230
2,177
11,586
7,647
0
3,860
7,637
0
20,722
L
Hachiman
KING SPROUT
Hachiman
5,109
2,274
0
2,043
8,515
2,617
0
401
8,015
0
39,833
W
Raijin
7,863
572
0
480
6,623
2,601
0
2,565
4,058
48,291
0
L
Fenrir
4,568
862
0
1,321
11,821
4,613
0
2,192
9,426
0
40,810
L
12,896
1,717
40
8,420
15,790
8,267
0
1,666
13,931
63,382
0
W
6,378
1,901
0
1,423
8,778
3,311
0
1,270
7,508
0
57,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,295
Gold Earned
36,204
366
Minions Killed
363
0
Camps Cleared
0
1,231,372
Distance Traveled
1,224,415
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,397
616
87
7
0
207,611
0
W
Atlas
7,383
615
25
2
0
262,165
0
W
King Arthur
6,473
539
67
6
0
251,177
0
L
The Morrigan
6,207
517
90
8
0
220,933
0
L
Erlang Shen
6,567
547
33
3
0
237,242
2
L
Hachiman
5,919
493
67
6
0
300,190
2
W
Raijin
7,508
626
90
8
0
217,647
2
L
Fenrir
6,085
507
57
5
0
274,984
1
L
Hades
7,517
626
119
10
0
198,023
0
W
Pele
7,443
620
94
8
0
285,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role