Player Matchup

Ix Chel
Ix Chel
ClayDN
Ix Chel
Level 96
God Stats
12W - 5L
1,500 SR
Queue Stats
70W - 58L
1,332 Elo+
Party 2
Geb
Geb
Linganitus
Geb
Level 32
God Stats
3W - 2L
1,766 SR
Queue Stats
25W - 29L
1,457 Elo+
Party 2
Sol
Sol
StupidRussian
Sol
Level 37
God Stats
17W - 15L
1,655 SR
Queue Stats
83W - 87L
1,388 Elo+
Party 2
Hercules
Hercules
WoodleyBruvva
Hercules
Level 27
God Stats
1W - 2L
1,469 SR
Queue Stats
58W - 50L
1,386 Elo+
Party 2
Fenrir
Fenrir
wetAndCheesy730
Fenrir
Level 53
God Stats
4W - 3L
1,645 SR
Queue Stats
100W - 94L
1,485 Elo+
Solo
Team Averages
Level 49
1,607 SR
1,410 Elo+

VS

Team Averages
Level 87
1,450 SR
1,513 Elo+
Poseidon
Poseidon
 
Poseidon
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Bronjam
Izanami
Level 108
God Stats
10W - 8L
1,109 SR
Queue Stats
114W - 87L
1,612 Elo+
Party 1
Sylvanus
Sylvanus
DeathAvengerII
Sylvanus
Level 153
God Stats
3W - 3L
1,317 SR
Queue Stats
213W - 210L
1,515 Elo+
Party 1
Thor
Thor
SiriusLink
Thor
Level 57
God Stats
4W - 3L
1,564 SR
Queue Stats
179W - 153L
1,467 Elo+
Solo
Arachne
Arachne
zF Pumpkin
Arachne
Level 68
God Stats
10W - 4L
1,758 SR
Queue Stats
59W - 51L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ClayDN
Ix Chel
13
1 / 3 / 3
7,268
485
5,359
6,990
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 3 / 9
7,307
487
7,368
13,058
9,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 6 / 3
8,177
545
10,797
13,961
3,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
WoodleyBruvva
Hercules
13
0 / 2 / 0
7,363
491
1,377
10,099
7,430
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 3 / 1
8,307
554
11,357
13,357
6,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
3 / 5 / 1
8,140
543
6,250
8,892
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
Bronjam
Izanami
14
6 / 4 / 3
9,167
611
12,494
10,346
3,999
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
12
1 / 5 / 5
7,058
471
5,831
13,202
9,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
2 / 0 / 0
9,386
626
4,746
7,613
6,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Arachne
zF Pumpkin
Arachne
14
5 / 0 / 2
8,404
560
7,271
13,399
5,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
28
13
Kills
17
17
Deaths
14
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
3
5
1
0.7
W
Izanami
Bronjam
Izanami
6
4
3
1.88
L
Ix Chel
ClayDN
Ix Chel
1
3
3
0.83
W
Sylvanus
1
5
5
0.7
L
1
3
9
1.83
W
2
0
0
2
L
4
6
3
0.92
L
Hercules
WoodleyBruvva
Hercules
0
2
0
0
L
7
3
1
2.5
W
Arachne
zF Pumpkin
Arachne
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,258
Damage
36,592
57,465
Taken
53,452
29,241
Mitigated
28,802
17,738
Healing
16,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
6,250
1,533
0
1,000
8,892
3,304
104
3,016
5,876
62,249
0
W
Izanami
Bronjam
Izanami
12,494
8,249
0
2,497
10,346
3,999
2,922
6,168
4,178
0
68,214
L
Ix Chel
ClayDN
Ix Chel
5,359
589
773
1,310
6,990
2,610
0
3,277
3,713
55,094
0
W
Sylvanus
5,831
1,535
1,294
3,535
13,202
9,803
90
8,712
4,466
20,888
5,153
L
7,368
1,575
0
2,640
13,058
9,026
0
3,933
9,029
23,284
0
W
4,746
716
0
730
7,613
6,021
0
710
6,903
0
79,681
L
10,797
6,434
0
3,935
13,961
3,939
292
1,965
11,968
65,307
0
L
Hercules
WoodleyBruvva
Hercules
1,377
544
0
3,418
10,099
7,430
0
0
10,099
0
50,878
L
11,357
2,623
0
5,662
13,357
6,236
0
2,753
10,604
0
58,700
W
Arachne
zF Pumpkin
Arachne
7,271
5,348
0
7,932
13,399
5,675
167
5,147
8,252
0
57,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,422
Gold Earned
42,155
464
Minions Killed
460
0
Camps Cleared
0
1,472,907
Distance Traveled
1,392,533
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,140
543
101
7
0
281,056
0
W
Izanami
9,167
611
101
7
0
253,175
0
L
Ix Chel
7,268
485
115
8
0
301,413
3
W
Sylvanus
7,058
471
41
3
0
251,922
0
L
Geb
7,307
487
23
2
0
309,446
6
W
Thor
9,386
626
139
9
0
258,029
0
L
Sol
8,177
545
129
9
0
249,870
0
L
Hercules
7,363
491
109
7
0
302,588
2
L
Fenrir
8,307
554
88
6
0
309,590
3
W
Arachne
8,404
560
78
5
0
348,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role