Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
DJAxiom
Ah Puch
Level 156
God Stats
3W - 3L
1,486 SR
Queue Stats
184W - 178L
1,491 Elo+
Solo
Achilles
Achilles
DxRK7158
Achilles
Level 142
God Stats
30W - 26L
1,565 SR
Queue Stats
1,156W - 1,070L
1,450 Elo+
Solo
Nemesis
Nemesis
IZexionI
Nemesis
Level 163
God Stats
39W - 42L
1,825 SR
Queue Stats
528W - 509L
1,584 Elo+
Solo
Cernunnos
Cernunnos
JoeCreek
Cernunnos
Level 105
God Stats
4W - 7L
1,338 SR
Queue Stats
70W - 56L
1,440 Elo+
Solo
Team Averages
Level 137
1,543 SR
1,493 Elo+

VS

Team Averages
Level 111
1,505 SR
1,469 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
JIncredible7
Mulan
Level 147
God Stats
4W - 7L
1,707 SR
Queue Stats
103W - 108L
1,483 Elo+
Party 1
Tsukuyomi
Tsukuyomi
hawkeyes132
Tsukuyomi
Level 107
God Stats
23W - 21L
1,556 SR
Queue Stats
530W - 525L
1,490 Elo+
Solo
Freya
Freya
k-dogg25
Freya
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 38L
1,484 Elo+
Party 1
Fenrir
Fenrir
timbs_are_my_wor
Fenrir
Level 84
God Stats
1W - 3L
1,260 SR
Queue Stats
32W - 45L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
7 / 1 / 3
6,776
753
5,037
7,168
6,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
DJAxiom
Ah Puch
11
4 / 2 / 1
6,384
709
5,461
5,843
1,799
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
DxRK7158
Achilles
12
3 / 0 / 1
7,064
785
4,818
7,577
5,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
IZexionI
Nemesis
9
3 / 0 / 5
6,520
724
3,917
5,352
1,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
JoeCreek
Cernunnos
10
4 / 1 / 3
6,245
694
4,044
5,387
1,556
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 4 / 1
5,386
598
2,191
7,484
2,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 6 / 2
4,719
524
2,764
8,130
3,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
hawkeyes132
Tsukuyomi
10
0 / 4 / 0
5,509
612
2,742
8,932
3,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Freya
k-dogg25
Freya
4
0 / 2 / 0
3,969
441
1,186
2,374
647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

7
3 / 5 / 0
4,939
549
3,600
9,649
3,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
21
Kills
4
4
Deaths
21
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
7
1
3
8.5
L
Baron Samedi
 
Baron Samedi
1
4
1
0.38
W
Ah Puch
DJAxiom
Ah Puch
4
2
1
2.25
W
Achilles
DxRK7158
Achilles
3
0
1
3.5
W
Nemesis
IZexionI
Nemesis
3
0
5
5.5
L
0
6
2
0.17
W
Cernunnos
JoeCreek
Cernunnos
4
1
3
5.5
L
Tsukuyomi
hawkeyes132
Tsukuyomi
0
4
0
0
L
Freya
k-dogg25
Freya
0
2
0
0
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,277
Damage
12,483
31,327
Taken
36,569
17,217
Mitigated
12,949
9,994
Healing
6,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,037
842
0
2,802
7,168
6,143
32
1,194
5,817
19,313
0
L
Baron Samedi
 
Baron Samedi
2,191
101
43
1,445
7,484
2,791
0
4,820
2,664
30,019
0
W
Ah Puch
DJAxiom
Ah Puch
5,461
388
18
629
5,843
1,799
832
1,724
3,877
39,988
0
W
Achilles
DxRK7158
Achilles
4,818
1,062
0
2,301
7,577
5,978
0
315
7,190
0
48,491
W
Nemesis
IZexionI
Nemesis
3,917
1,871
0
1,277
5,352
1,741
661
175
5,115
0
39,010
L
2,764
498
0
799
8,130
3,067
0
2,555
5,575
0
18,799
W
Cernunnos
JoeCreek
Cernunnos
4,044
2,573
0
2,967
5,387
1,556
2,092
0
5,387
0
33,047
L
Tsukuyomi
hawkeyes132
Tsukuyomi
2,742
789
0
1,898
8,932
3,227
0
437
8,495
0
45,482
L
Freya
k-dogg25
Freya
1,186
558
0
521
2,374
647
0
745
1,629
6,145
0
L
3,600
1,510
0
1,887
9,649
3,217
0
2,053
7,596
0
19,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,989
Gold Earned
24,522
279
Minions Killed
227
0
Camps Cleared
0
987,272
Distance Traveled
821,102
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,776
753
14
2
0
205,089
3
L
Baron Samedi
5,386
598
80
9
0
174,372
3
W
Ah Puch
6,384
709
59
7
0
188,346
0
W
Achilles
7,064
785
92
10
0
212,558
2
W
Nemesis
6,520
724
62
7
0
223,310
0
L
Mulan
4,719
524
34
4
0
186,822
0
W
Cernunnos
6,245
694
52
6
0
157,969
2
L
Tsukuyomi
5,509
612
68
8
0
177,070
0
L
Freya
3,969
441
12
1
0
88,068
0
L
Fenrir
4,939
549
33
4
0
194,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role