Player Matchup

Merlin
Merlin
Silver II
SausageLeaves
Merlin
Silver II
Level 128
God Stats
8W - 8L
1,573 SR
Queue Stats
88W - 92L
1,216 MMR
Party 1
Ishtar
Ishtar
Gold IV
ScottishRoss95
Ishtar
Gold IV
Level 66
God Stats
25W - 17L
1,231 SR
Queue Stats
137W - 136L
1,259 MMR
Party 2
Awilix
Awilix
Silver I
StorytellerDave
Awilix
Silver I
Level 83
God Stats
4W - 3L
1,645 SR
Queue Stats
244W - 254L
1,190 MMR
Solo
Horus
Horus
Gold IV
djyoum
Horus
Gold IV
Level 73
God Stats
20W - 15L
1,627 SR
Queue Stats
137W - 135L
1,259 MMR
Party 2
Odin
Odin
Silver III
nurgalad
Odin
Silver III
Level 137
God Stats
0W - 1L
1,532 SR
Queue Stats
61W - 62L
1,254 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,522 SR
1,235 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,432 SR
1,242 MMR
Skadi
Skadi
Silver V
LynxEspace0
Skadi
Silver V
Level 119
God Stats
13W - 10L
1,560 SR
Queue Stats
22W - 28L
1,277 MMR
Party 3
Nemesis
Nemesis
Silver V
Pierc
Nemesis
Silver V
Level 124
God Stats
5W - 7L
1,457 SR
Queue Stats
23W - 30L
1,293 MMR
Party 3
Ne Zha
Ne Zha
Gold V
Ptoche
Ne Zha
Gold V
Level 142
God Stats
2W - 3L
1,197 SR
Queue Stats
237W - 249L
1,183 MMR
Solo
Poseidon
Poseidon
Silver I
RAGAZZO__EDUCATO
Poseidon
Silver I
Level 127
God Stats
4W - 2L
1,486 SR
Queue Stats
326W - 337L
1,186 MMR
Party 4
Mulan
Mulan
Gold V
foxerbolt
Mulan
Gold V
Level 128
God Stats
7W - 8L
1,461 SR
Queue Stats
438W - 447L
1,272 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 6
9,106
479
16,651
14,378
6,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 6 / 4
8,506
448
13,810
15,139
7,751
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 10 / 2
8,898
468
11,616
23,527
10,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
djyoum
Horus
12
0 / 2 / 6
8,550
450
5,937
20,438
21,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Odin
13
1 / 6 / 3
8,744
460
9,884
23,256
19,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
MartichorasIzanamiAo KuangRavana

VS

Bans
KaliThorTyrKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 9
11,065
582
17,322
12,019
5,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Pierc
Nemesis
17
9 / 1 / 9
11,262
593
13,709
19,681
8,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ne Zha
Ptoche
Ne Zha
14
1 / 1 / 13
8,587
452
8,706
17,660
15,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 2 / 15
11,059
582
18,053
12,013
4,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
foxerbolt
Mulan
15
4 / 3 / 14
10,372
546
22,942
25,129
27,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
90
8
Kills
30
30
Deaths
9
21
Assists
60
Player
Kills
Deaths
Assists
KDA
W
9
2
9
6.75
W
Nemesis
Pierc
Nemesis
9
1
9
13.5
W
Ne Zha
Ptoche
Ne Zha
1
1
13
7.5
W
7
2
15
7.25
L
2
6
6
0.83
L
2
6
4
0.67
L
3
10
2
0.4
L
Horus
djyoum
Horus
0
2
6
1.5
W
Mulan
foxerbolt
Mulan
4
3
14
3.67
L
Odin
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,898
Damage
80,732
96,738
Taken
86,502
66,760
Mitigated
61,692
25,360
Healing
21,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,322
8,340
0
253
12,019
5,130
2,076
2,891
9,128
0
90,259
W
Nemesis
Pierc
Nemesis
13,709
7,444
0
5,321
19,681
8,996
411
4,151
15,458
0
92,977
W
Ne Zha
Ptoche
Ne Zha
8,706
1,886
0
2,160
17,660
15,457
232
4,041
13,619
0
47,864
W
18,053
3,398
0
2,843
12,013
4,598
896
3,800
8,193
80,980
0
L
16,651
648
0
2,871
14,378
6,981
0
2,446
11,671
71,875
0
L
13,810
6,752
0
2,604
15,139
7,751
0
1,638
13,296
0
56,087
L
11,616
4,823
0
4,931
23,527
10,744
0
3,473
19,637
0
70,847
L
Horus
djyoum
Horus
5,937
2,545
3,426
7,020
20,438
21,463
0
5,232
13,963
0
19,170
W
Mulan
foxerbolt
Mulan
22,942
3,134
0
10,518
25,129
27,511
300
3,845
21,284
1,396
83,803
L
Odin
9,884
1,290
0
4,508
23,256
19,821
0
5,438
16,757
1,109
52,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,804
Gold Earned
52,345
423
Minions Killed
538
0
Camps Cleared
0
1,925,596
Distance Traveled
1,970,355
30
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,065
582
113
6
0
365,902
0
W
Nemesis
11,262
593
124
7
0
449,499
6
W
Ne Zha
8,587
452
60
3
0
394,261
4
W
Poseidon
11,059
582
129
7
0
389,674
0
L
Merlin
9,106
479
113
6
0
376,157
6
L
Ishtar
8,506
448
104
5
0
345,621
2
L
Awilix
8,898
468
104
5
0
386,955
5
L
Horus
8,550
450
28
1
0
438,736
8
W
Mulan
10,372
546
112
6
0
371,019
3
L
Odin
8,744
460
74
4
0
378,127
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role