Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
AlchenoAlpoche
Xing Tian
Level 42
God Stats
8W - 5L
1,749 SR
Queue Stats
39W - 37L
1,455 Elo+
Solo
Janus
Janus
LTDANFTW7158
Janus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,646 Elo+
Party 2
Achilles
Achilles
Obijuankenob923
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,573 Elo+
Party 2
Rama
Rama
OpTic pigs
Rama
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,573 Elo+
Party 2
Team Averages
Level 40
1,550 SR
1,549 Elo+

VS

Team Averages
Level 85
1,563 SR
1,452 Elo+
Fenrir
Fenrir
El_Wizza
Fenrir
Level 46
God Stats
14W - 12L
1,524 SR
Queue Stats
40W - 52L
1,353 Elo+
Solo
Surtr
Surtr
GucciManesGooch
Surtr
Level 109
God Stats
7W - 13L
1,348 SR
Queue Stats
182W - 214L
1,491 Elo+
Party 1
Bacchus
Bacchus
SearSauce619953
Bacchus
Level 24
God Stats
3W - 4L
1,776 SR
Queue Stats
151W - 187L
1,532 Elo+
Party 1
Ra
Ra
TakeOutHisLegs
Ra
Level 124
God Stats
12W - 15L
1,509 SR
Queue Stats
287W - 323L
1,460 Elo+
Party 1
Neith
Neith
scivilization
Neith
Level 123
God Stats
8W - 4L
1,658 SR
Queue Stats
373W - 413L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 1 / 0
3,313
663
1,500
4,389
1,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
AlchenoAlpoche
Xing Tian
3
0 / 2 / 0
2,851
570
625
3,367
1,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
0 / 2 / 0
3,126
625
357
3,205
928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
5
0 / 2 / 0
3,165
633
1,915
4,806
2,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

5
0 / 1 / 0
3,117
623
1,439
3,206
817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
El_Wizza
Fenrir
7
2 / 0 / 2
4,232
846
1,726
4,020
1,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 1
4,324
865
2,648
4,665
1,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
3 / 0 / 0
4,416
883
1,663
4,538
3,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 0 / 1
4,657
931
2,065
1,891
538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 0 / 3
3,885
777
2,044
1,754
539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
8
8
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
L
Xing Tian
AlchenoAlpoche
Xing Tian
0
2
0
0
W
Fenrir
El_Wizza
Fenrir
2
0
2
3
W
1
0
1
1.5
L
0
2
0
0
L
Achilles
0
2
0
0
L
0
1
0
0
W
3
0
0
3
W
2
0
1
2.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,836
Damage
10,146
18,973
Taken
16,868
7,713
Mitigated
7,932
3,830
Healing
5,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,500
416
0
925
4,389
1,372
0
714
3,675
0
14,002
L
Xing Tian
AlchenoAlpoche
Xing Tian
625
56
0
832
3,367
1,917
0
735
2,632
4,282
0
W
Fenrir
El_Wizza
Fenrir
1,726
470
0
464
4,020
1,293
566
84
3,936
0
18,599
W
2,648
1,112
0
1,900
4,665
1,910
0
0
4,307
180
21,535
L
357
201
0
240
3,205
928
0
1,914
1,291
12,035
0
L
Achilles
1,915
378
0
1,278
4,806
2,679
0
125
4,681
0
12,849
L
1,439
996
0
555
3,206
817
0
387
2,819
0
10,469
W
1,663
230
0
1,509
4,538
3,652
54
386
4,152
8,266
0
W
2,065
384
132
1,039
1,891
538
0
294
1,563
28,339
0
W
2,044
699
0
520
1,754
539
390
184
1,570
0
22,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,572
Gold Earned
21,514
103
Minions Killed
180
0
Camps Cleared
0
528,835
Distance Traveled
607,798
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,313
663
30
6
0
135,319
0
L
Xing Tian
2,851
570
8
2
0
55,278
0
W
Fenrir
4,232
846
32
6
0
141,008
0
W
Surtr
4,324
865
40
8
0
118,722
0
L
Janus
3,126
625
27
5
0
117,722
0
L
Achilles
3,165
633
20
4
0
115,039
1
L
Rama
3,117
623
18
4
0
105,477
0
W
Bacchus
4,416
883
10
2
0
133,022
1
W
Ra
4,657
931
58
12
0
119,375
1
W
Neith
3,885
777
40
8
0
95,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role