Player Matchup

Zhong Kui
Zhong Kui
Bronze III
 
Zhong Kui
Bronze III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold III
 
Horus
Gold III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Bronze III
Lil Courage
Thor
Bronze III
Level 54
God Stats
1W - 1L
1,670 SR
Queue Stats
2W - 3L
1,461 MMR
Solo
Apollo
Apollo
Gold II
N-E-X-z-
Apollo
Gold II
Level 148
God Stats
8W - 6L
1,540 SR
Queue Stats
272W - 273L
1,463 MMR
Solo
Janus
Janus
Gold V
Patron Nick
Janus
Gold V
Level 146
God Stats
2W - 1L
1,808 SR
Queue Stats
132W - 126L
1,469 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,604 SR
1,479 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 95
1,518 SR
1,463 MMR
Achilles
Achilles
Gold IV
Casesa123
Achilles
Gold IV
Level 126
God Stats
8W - 6L
1,420 SR
Queue Stats
111W - 107L
1,467 MMR
Solo
Ix Chel
Ix Chel
Gold II
Dantepersson
Ix Chel
Gold II
Level 85
God Stats
22W - 27L
1,346 SR
Queue Stats
181W - 174L
1,465 MMR
Party 1
Bakasura
Bakasura
Silver I
Daviejones
Bakasura
Silver I
Level 93
God Stats
3W - 3L
1,716 SR
Queue Stats
26W - 24L
1,452 MMR
Solo
Serqet
Serqet
Silver II
Hanzo23
Serqet
Silver II
Level 48
God Stats
4W - 5L
1,529 SR
Queue Stats
84W - 85L
1,467 MMR
Solo
Izanami
Izanami
Gold III
dtmc16121
Izanami
Gold III
Level 123
God Stats
99W - 75L
1,579 SR
Queue Stats
177W - 170L
1,467 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
5 / 2 / 3
10,698
594
13,041
18,748
21,726
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
 
Horus
15
3 / 3 / 11
10,206
567
6,077
15,968
14,154
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
7 / 3 / 8
10,367
576
14,067
19,616
8,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
N-E-X-z-
Apollo
15
2 / 4 / 7
9,540
530
7,245
15,227
6,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
4 / 3 / 8
10,207
567
11,337
13,454
5,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
MartichorasChaacKaliLoki

VS

Bans
ShivaThanatosHachimanFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Casesa123
Achilles
14
1 / 4 / 2
8,900
494
11,060
19,764
24,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
Dantepersson
Ix Chel
15
0 / 4 / 5
8,725
485
8,593
12,962
4,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Daviejones
Bakasura
16
3 / 4 / 5
10,095
561
8,518
18,576
9,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Hanzo23
Serqet
12
3 / 4 / 4
8,189
455
9,916
12,651
4,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
dtmc16121
Izanami
19
8 / 5 / 3
11,814
656
16,832
14,214
5,409
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
34
21
Kills
15
15
Deaths
21
37
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
2
3
3.25
W
Horus
 
Horus
3
3
11
2.83
L
Achilles
Casesa123
Achilles
1
4
2
0.5
L
Ix Chel
Dantepersson
Ix Chel
0
4
5
0.63
L
Bakasura
Daviejones
Bakasura
3
4
5
1.38
L
Serqet
Hanzo23
Serqet
3
4
4
1.25
W
7
3
8
3.67
W
Apollo
N-E-X-z-
Apollo
2
4
7
1.38
W
4
3
8
2.67
L
Izanami
dtmc16121
Izanami
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,767
Damage
54,919
83,013
Taken
78,167
56,046
Mitigated
48,338
26,855
Healing
20,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
13,041
2,000
0
11,211
18,748
21,726
0
1,116
15,729
81,015
0
W
Horus
 
Horus
6,077
2,837
827
2,901
15,968
14,154
0
2,377
12,505
0
20,289
L
Achilles
Casesa123
Achilles
11,060
3,082
0
6,070
19,764
24,316
0
11,770
7,829
0
57,261
L
Ix Chel
Dantepersson
Ix Chel
8,593
466
1,156
1,714
12,962
4,598
0
4,309
8,457
65,354
0
L
Bakasura
Daviejones
Bakasura
8,518
5,286
0
5,598
18,576
9,473
0
2,703
15,737
0
56,457
L
Serqet
Hanzo23
Serqet
9,916
2,188
0
1,590
12,651
4,542
0
3,525
8,988
0
42,220
W
14,067
3,700
0
5,559
19,616
8,567
0
1,424
17,443
0
80,111
W
Apollo
N-E-X-z-
Apollo
7,245
3,958
0
4,244
15,227
6,497
2,177
1,397
13,586
0
74,586
W
11,337
695
0
2,113
13,454
5,102
999
2,898
9,800
80,912
0
L
Izanami
dtmc16121
Izanami
16,832
10,185
0
4,337
14,214
5,409
3,157
1,435
12,687
0
113,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,018
Gold Earned
47,723
485
Minions Killed
554
0
Camps Cleared
0
1,837,301
Distance Traveled
1,811,996
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,698
594
123
7
0
320,887
2
W
Horus
10,206
567
14
1
0
363,851
5
L
Achilles
8,900
494
96
5
0
352,315
0
L
Ix Chel
8,725
485
121
7
0
367,812
4
L
Bakasura
10,095
561
98
5
0
410,510
6
L
Serqet
8,189
455
62
3
0
332,409
1
W
Thor
10,367
576
107
6
0
399,981
5
W
Apollo
9,540
530
116
6
0
364,363
2
W
Janus
10,207
567
125
7
0
388,219
5
L
Izanami
11,814
656
177
10
0
348,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role