Player Matchup

Baron Samedi
Baron Samedi
Chip001
Baron Samedi
Level 123
God Stats
3W - 0L
1,787 SR
Queue Stats
129W - 144L
1,468 Elo+
Party 2
Achilles
Achilles
LiShunxing李舜星
Achilles
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,574 Elo+
Party 1
Nox
Nox
Unicque
Nox
Level 69
God Stats
1W - 2L
1,280 SR
Queue Stats
34W - 29L
1,506 Elo+
Party 2
Hachiman
Hachiman
ert45rr
Hachiman
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,718 Elo+
Party 1
Anhur
Anhur
oSteve
Anhur
Level 122
God Stats
12W - 5L
1,732 SR
Queue Stats
400W - 356L
1,550 Elo+
Solo
Team Averages
Level 89
1,560 SR
1,563 Elo+

VS

Team Averages
Level 144
1,521 SR
1,530 Elo+
Fenrir
Fenrir
DIDRIKK
Fenrir
Level 138
God Stats
4W - 2L
1,500 SR
Queue Stats
68W - 66L
1,510 Elo+
Solo
Loki
Loki
Ecolan
Loki
Level 140
God Stats
9W - 9L
1,701 SR
Queue Stats
650W - 649L
1,597 Elo+
Solo
Olorun
Olorun
Fnatic6565
Olorun
Level 156
God Stats
8W - 5L
2,002 SR
Queue Stats
649W - 650L
1,501 Elo+
Solo
King Arthur
King Arthur
Luc-Trip
King Arthur
Level 158
God Stats
0W - 4L
1,138 SR
Queue Stats
258W - 263L
1,514 Elo+
Solo
Anhur
Anhur
TheLegendxx96
Anhur
Level 126
God Stats
4W - 10L
1,264 SR
Queue Stats
620W - 641L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chip001
Baron Samedi
20
3 / 5 / 19
12,921
680
22,483
18,966
11,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

20
10 / 4 / 18
14,011
737
19,425
19,706
24,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Nox
20
2 / 1 / 19
13,140
692
9,889
12,495
6,671
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
ert45rr
Hachiman
19
1 / 7 / 13
12,072
635
10,222
17,616
7,777
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
oSteve
Anhur
20
14 / 5 / 14
14,770
777
29,268
21,007
10,232
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DIDRIKK
Fenrir
19
2 / 7 / 14
11,275
593
15,188
29,027
31,925
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Loki
Ecolan
Loki
20
5 / 8 / 9
12,952
682
17,628
20,715
11,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Olorun
Fnatic6565
Olorun
20
11 / 6 / 9
13,694
721
23,389
20,645
13,101
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Luc-Trip
King Arthur
20
4 / 7 / 11
13,371
704
22,123
30,980
44,778
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

6
0 / 2 / 0
7,996
421
194
2,507
530
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
65
30
Kills
22
22
Deaths
30
83
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Chip001
Baron Samedi
3
5
19
2.5
L
Fenrir
DIDRIKK
Fenrir
2
7
14
1.29
L
Loki
Ecolan
Loki
5
8
9
1.19
L
Olorun
Fnatic6565
Olorun
11
6
9
2.58
W
10
4
18
4.75
L
King Arthur
Luc-Trip
King Arthur
4
7
11
1.36
L
0
2
0
0
W
Nox
2
1
19
11.5
W
Hachiman
ert45rr
Hachiman
1
7
13
1.07
W
Anhur
oSteve
Anhur
14
5
14
4.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,287
Damage
78,522
89,790
Taken
103,874
60,775
Mitigated
102,038
35,419
Healing
22,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Chip001
Baron Samedi
22,483
2,106
6,261
5,493
18,966
11,587
1,767
4,937
13,412
53,982
0
L
Fenrir
DIDRIKK
Fenrir
15,188
2,287
1,218
3,242
29,027
31,925
92
7,054
21,973
0
19,437
L
Loki
Ecolan
Loki
17,628
2,737
1,184
1,598
20,715
11,704
0
7,577
13,086
0
35,489
L
Olorun
Fnatic6565
Olorun
23,389
7,295
3,741
4,881
20,645
13,101
1,459
8,575
12,070
51,752
0
W
19,425
4,696
1,838
2,414
19,706
24,508
1,229
7,097
11,586
146
30,130
L
King Arthur
Luc-Trip
King Arthur
22,123
784
2,179
4,045
30,980
44,778
0
9,388
21,592
10,205
44,053
L
194
0
0
23
2,507
530
0
0
2,507
0
1,335
W
Nox
9,889
1,121
3,366
3,798
12,495
6,671
1,374
5,701
6,227
31,882
0
W
Hachiman
ert45rr
Hachiman
10,222
7,766
785
2,798
17,616
7,777
1,154
5,418
11,918
0
26,762
W
Anhur
oSteve
Anhur
29,268
22,487
1,795
6,871
21,007
10,232
2,715
7,531
12,941
0
50,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,914
Gold Earned
59,288
199
Minions Killed
173
0
Camps Cleared
0
1,653,356
Distance Traveled
1,244,195
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,921
680
58
3
0
306,806
0
L
Fenrir
11,275
593
5
0
0
330,898
0
L
Loki
12,952
682
30
2
0
312,289
0
L
Olorun
13,694
721
70
4
0
276,311
0
W
Achilles
14,011
737
14
1
0
366,108
0
L
King Arthur
13,371
704
66
3
0
297,409
0
L
Anhur
7,996
421
2
0
0
27,288
0
W
Nox
13,140
692
50
3
0
356,125
0
W
Hachiman
12,072
635
37
2
0
291,046
0
W
Anhur
14,770
777
40
2
0
333,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role