Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
BornTwiztd
Hun Batz
Level 155
God Stats
2W - 3L
1,107 SR
Queue Stats
174W - 167L
1,530 Elo+
Party 1
Zeus
Zeus
Darth Roric
Zeus
Level 111
God Stats
3W - 2L
1,463 SR
Queue Stats
112W - 113L
1,494 Elo+
Party 1
Chronos
Chronos
TimeyWimeyFox
Chronos
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,361 Elo+
Party 1
Nox
Nox
Yellowjacket910
Nox
Level 123
God Stats
2W - 3L
1,242 SR
Queue Stats
105W - 109L
1,559 Elo+
Party 1
Team Averages
Level 106
1,363 SR
1,489 Elo+

VS

Team Averages
Level 108
1,507 SR
1,473 Elo+
Cliodhna
Cliodhna
IRed
Cliodhna
Level 104
God Stats
2W - 4L
1,794 SR
Queue Stats
205W - 182L
1,509 Elo+
Party 2
Zhong Kui
Zhong Kui
IncredibleOmzy
Zhong Kui
Level 127
God Stats
3W - 6L
1,457 SR
Queue Stats
529W - 563L
1,418 Elo+
Solo
King Arthur
King Arthur
LookItsJimm
King Arthur
Level 118
God Stats
2W - 3L
1,500 SR
Queue Stats
329W - 308L
1,495 Elo+
Solo
Jormungandr
Jormungandr
VoidsGuard
Jormungandr
Level 90
God Stats
2W - 2L
1,501 SR
Queue Stats
145W - 137L
1,446 Elo+
Solo
Nemesis
Nemesis
fadams61
Nemesis
Level 101
God Stats
0W - 3L
1,282 SR
Queue Stats
263W - 227L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
0 / 3 / 21
9,051
696
5,447
16,921
18,263
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
BornTwiztd
Hun Batz
19
15 / 4 / 14
12,180
937
19,245
13,488
6,333
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

18
4 / 3 / 24
10,483
806
21,458
7,649
3,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
17
3 / 2 / 13
10,103
777
8,084
10,139
4,061
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
9 / 4 / 19
11,541
888
13,362
8,581
3,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
IRed
Cliodhna
16
4 / 6 / 7
9,478
729
10,630
16,934
7,234
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
IncredibleOmzy
Zhong Kui
16
2 / 7 / 6
9,098
700
8,671
14,075
12,649
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
LookItsJimm
King Arthur
15
3 / 7 / 5
8,724
671
6,966
18,247
22,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jormungandr
VoidsGuard
Jormungandr
17
3 / 5 / 7
9,353
719
12,415
15,534
23,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
fadams61
Nemesis
15
3 / 7 / 8
9,061
697
4,751
12,349
6,485
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
48
31
Kills
15
16
Deaths
32
91
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
3
21
3.5
W
Hun Batz
BornTwiztd
Hun Batz
15
4
14
5.5
W
4
3
24
5.33
L
Cliodhna
IRed
Cliodhna
4
6
7
1.25
L
Zhong Kui
IncredibleOmzy
Zhong Kui
2
7
6
0.71
L
King Arthur
LookItsJimm
King Arthur
3
7
5
0.79
W
Chronos
3
2
13
4.75
L
Jormungandr
VoidsGuard
Jormungandr
3
5
7
1.3
W
9
4
19
4.63
L
Nemesis
fadams61
Nemesis
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,596
Damage
43,433
56,778
Taken
77,139
35,788
Mitigated
72,480
18,350
Healing
14,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,447
399
622
4,324
16,921
18,263
175
5,431
10,694
11,488
0
W
Hun Batz
BornTwiztd
Hun Batz
19,245
5,213
2,698
2,655
13,488
6,333
3,125
4,357
8,593
0
30,480
W
21,458
2,147
1,414
1,528
7,649
3,161
1,363
3,109
4,418
42,186
0
L
Cliodhna
IRed
Cliodhna
10,630
1,271
338
3,502
16,934
7,234
0
11,814
5,056
0
20,114
L
Zhong Kui
IncredibleOmzy
Zhong Kui
8,671
421
544
2,716
14,075
12,649
342
9,978
3,755
23,446
0
L
King Arthur
LookItsJimm
King Arthur
6,966
382
1,305
1,295
18,247
22,257
120
10,476
7,547
0
14,705
W
Chronos
8,084
1,628
1,426
2,352
10,139
4,061
1,978
4,163
5,831
21,481
0
L
Jormungandr
VoidsGuard
Jormungandr
12,415
1,508
1,062
1,481
15,534
23,855
110
9,509
5,931
34,260
0
W
13,362
634
859
472
8,581
3,970
1,415
3,842
4,390
26,686
0
L
Nemesis
fadams61
Nemesis
4,751
882
738
1,087
12,349
6,485
0
6,462
5,887
0
7,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,358
Gold Earned
45,714
147
Minions Killed
128
0
Camps Cleared
0
1,195,855
Distance Traveled
975,348
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,051
696
9
1
0
229,308
0
W
Hun Batz
12,180
937
20
2
0
239,325
0
W
Zeus
10,483
806
51
4
0
221,075
1
L
Cliodhna
9,478
729
23
2
0
220,467
0
L
Zhong Kui
9,098
700
42
3
0
158,508
0
L
King Arthur
8,724
671
12
1
0
212,528
0
W
Chronos
10,103
777
37
3
0
268,585
0
L
Jormungandr
9,353
719
37
3
0
202,242
0
W
Nox
11,541
888
30
2
0
237,562
0
L
Nemesis
9,061
697
14
1
0
181,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role