Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Leinad02
Rama
Level 103
God Stats
3W - 2L
1,639 SR
Queue Stats
128W - 119L
1,566 Elo+
Party 1
Nemesis
Nemesis
SrKh19
Nemesis
Level 102
God Stats
1W - 3L
1,600 SR
Queue Stats
243W - 190L
1,605 Elo+
Party 1
Artio
Artio
ToG_White
Artio
Level 89
God Stats
0W - 3L
1,301 SR
Queue Stats
194W - 195L
1,457 Elo+
Solo
Nox
Nox
x_SHowANdTELl_x
Nox
Level 108
God Stats
14W - 17L
1,486 SR
Queue Stats
751W - 769L
1,442 Elo+
Solo
Team Averages
Level 97
1,505 SR
1,514 Elo+

VS

Team Averages
Level 77
1,309 SR
1,468 Elo+
Janus
Janus
Hybrid5vas
Janus
Level 145
God Stats
6W - 3L
1,298 SR
Queue Stats
271W - 284L
1,453 Elo+
Solo
Serqet
Serqet
KiritoAmake
Serqet
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
162W - 163L
1,441 Elo+
Party 2
Vamana
Vamana
MTxM1ST
Vamana
Level 55
God Stats
1W - 0L
1,148 SR
Queue Stats
33W - 32L
1,464 Elo+
Party 2
Bacchus
Bacchus
SaLø
Bacchus
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,424 Elo+
Solo
Artio
Artio
Specter4554
Artio
Level 87
God Stats
3W - 0L
1,101 SR
Queue Stats
144W - 127L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 5 / 5
7,433
743
6,870
12,336
7,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Rama
15
3 / 5 / 6
7,861
786
11,319
9,890
4,138
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
SrKh19
Nemesis
13
2 / 7 / 5
7,362
736
9,476
13,344
8,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
ToG_White
Artio
12
1 / 7 / 3
7,341
734
3,267
14,094
13,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 5 / 6
6,915
692
6,816
8,423
3,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
11 / 1 / 11
10,514
1,051
17,153
5,595
2,705
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
14
3 / 2 / 19
8,480
848
6,187
8,082
5,345
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Vamana
MTxM1ST
Vamana
16
10 / 2 / 9
9,653
965
11,136
11,735
12,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
SaLø
Bacchus
14
5 / 4 / 15
8,411
841
11,496
13,087
18,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 2 / 22
9,033
903
7,960
14,803
15,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
105
8
Kills
29
29
Deaths
11
25
Assists
76
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
5
5
0.7
W
Janus
11
1
11
16.5
W
Serqet
3
2
19
6.25
L
Rama
3
5
6
1.2
W
Vamana
MTxM1ST
Vamana
10
2
9
7.25
W
Bacchus
SaLø
Bacchus
5
4
15
3.13
W
0
2
22
5.5
L
Nemesis
SrKh19
Nemesis
2
7
5
0.64
L
Artio
ToG_White
Artio
1
7
3
0.36
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,748
Damage
53,932
58,087
Taken
53,302
36,695
Mitigated
53,899
9,029
Healing
23,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,870
0
435
1,169
12,336
7,096
0
7,219
4,526
0
19,053
W
Janus
17,153
1,362
1,633
841
5,595
2,705
2,142
1,369
4,226
35,713
0
W
Serqet
6,187
1,370
735
1,772
8,082
5,345
729
1,356
6,654
0
8,456
L
Rama
11,319
7,799
437
1,439
9,890
4,138
0
5,657
3,862
0
23,701
W
Vamana
MTxM1ST
Vamana
11,136
4,170
1,861
2,426
11,735
12,347
1,718
2,020
9,629
0
23,139
W
Bacchus
SaLø
Bacchus
11,496
1,260
1,525
1,060
13,087
18,473
489
2,566
10,489
17,899
1,434
W
7,960
1,018
6,160
5,230
14,803
15,029
902
2,906
11,661
12,354
0
L
Nemesis
SrKh19
Nemesis
9,476
1,613
622
1,149
13,344
8,749
0
7,881
5,165
0
15,516
L
Artio
ToG_White
Artio
3,267
886
1,184
1,292
14,094
13,343
0
9,250
4,567
7,143
0
L
6,816
657
620
682
8,423
3,369
0
5,134
3,062
10,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,912
Gold Earned
46,091
90
Minions Killed
111
0
Camps Cleared
0
863,299
Distance Traveled
960,952
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,433
743
24
2
0
180,934
0
W
Janus
10,514
1,051
58
6
0
207,643
0
W
Serqet
8,480
848
8
1
0
190,242
0
L
Rama
7,861
786
26
3
0
177,961
0
W
Vamana
9,653
965
26
3
0
181,388
0
W
Bacchus
8,411
841
12
1
0
159,121
0
W
Artio
9,033
903
7
1
0
222,558
0
L
Nemesis
7,362
736
15
2
0
184,261
0
L
Artio
7,341
734
14
1
0
159,237
0
L
Nox
6,915
692
11
1
0
160,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role